Showing posts with label Nintendo Wii games. Show all posts
Showing posts with label Nintendo Wii games. Show all posts
Saturday, January 19, 2013
The Belated GOTY Post
2012 has come and gone, but that doesn't mean its too late for a reposting of Adam Shaw's Catholic guide to the best games of 2012. It was originally featured on the Catholic News Service website, but it seems to have been taken down.
While the lack of Xenoblade Chronicles makes my heart sink, the inclusion of Kid Icarus: Uprising almost makes up for it. Almost.
Sunday, December 12, 2010
CVG Christmas Game Guide (patent pending)
It's that time of year again! As much as I deplore the consumerist, materialist, fill-up-the-void-in-your-life-with-more-crap attitude that pervades Adventide here in America, this is a videogame blog, and as anyone who's got kids/young adults/teenagers/boyfriends/girlfriends undoubtedly knows, videogames are not only almost always on someone's wish list, but they can make a good "filler" gift, as well.
So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!
So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!
So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!
So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!
Wednesday, June 16, 2010
E3!!!
Ok, so we've seen all the press conferences. Zelda. Killzone 3. Golden Sun DS. A Gears of War rip-off...blah, blah, blah. I'll be honest: nothing too interesting so far, and at this point, the only revelations we can expect are impressions from the show floor. Ah well... I'm too busy playing Pokemon right now to care! Maybe if they announce FFXIII Versus for the 360...or an new F-Zero game...
Anything noteworthy from my fellow gamers? That new Xbox 360 slim looks pretty nifty...
Anything noteworthy from my fellow gamers? That new Xbox 360 slim looks pretty nifty...
Thursday, January 7, 2010
What's on the Horizon for 2010?
Though I've had some success in eliminating my gaming backlog this holiday season, I'd be kidding myself if I committed to doing this throughout the coming year.
So, here's a list of video games slated for a 2010 release that I'm looking forward to:
Pokemon Heartgold/Soulsilver (I'm a pokemaniac. Need I say more?)
Dragon Quest IX (portable Dragon Quest! WIll the soundtrack be as good as VIII's though?)
Final Fantasy XIII (all indications are that it is NOT like Final Fantasy XII, so I'm all in!)
Star Wars: The Old Republic (in spite of it being an MMO)
Super Mario Galaxy 2 (even though I haven't really played the first one!)
Yeah, it's rpg-heavy, but I'm a sucker for the genre, and even though there really isn't much else I'm interested in, DQ and Pokemon alone (let alone together!) will be enough for me in the coming year.
Dark Void, Capcom's latest action game, is out soon, too...anyone gonna go out and buy that one?
So, here's a list of video games slated for a 2010 release that I'm looking forward to:
Pokemon Heartgold/Soulsilver (I'm a pokemaniac. Need I say more?)
Dragon Quest IX (portable Dragon Quest! WIll the soundtrack be as good as VIII's though?)
Final Fantasy XIII (all indications are that it is NOT like Final Fantasy XII, so I'm all in!)
Star Wars: The Old Republic (in spite of it being an MMO)
Super Mario Galaxy 2 (even though I haven't really played the first one!)
Yeah, it's rpg-heavy, but I'm a sucker for the genre, and even though there really isn't much else I'm interested in, DQ and Pokemon alone (let alone together!) will be enough for me in the coming year.
Dark Void, Capcom's latest action game, is out soon, too...anyone gonna go out and buy that one?
Saturday, January 2, 2010
Bitten by the poke-bug!
For the second year in a row. Anyone got any remedy for it? My brothers go back to school on Monday, and we're aiming to finish New Super Mario Bros. Wii sooner rather than later.
On a side note: Anyone have some "co-op" wii game recommendations, aside from the various "LEGO" variants? I've got relatives anxious for a new multiplayer wii game for the family, but I couldn't recommend anything outside of the New Super Mario Bros...and frankly, they seemed fairly disinterested in it, anyway.
On a side note: Anyone have some "co-op" wii game recommendations, aside from the various "LEGO" variants? I've got relatives anxious for a new multiplayer wii game for the family, but I couldn't recommend anything outside of the New Super Mario Bros...and frankly, they seemed fairly disinterested in it, anyway.
Labels:
action games,
Nintendo DS games,
Nintendo Wii games
Saturday, December 26, 2009
Cooperation and Competition in Video Games
First off, a belated Merry Christmas to all readers of this blog. God bless each and every one of you!
Here's what my dad and I bought my younger brothers for Christmas:
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I was under the impression that this game was just a "wii-make" of the Nintendo DS game of the same name from three years ago. Turns out I was wrong, and good thing, too: it's as if the game was designed with the Kirchoff clan in mind. It's more cooperative than competitive, which seems to be a rarity for video games these days outside of the shooter genre.
My brother Tim has introduced me to another cooperative game, Resident Evil 5. My aversion to blood, gore, and the like isn't preventing me from enjoying it, either. In fact, I feel like I'm playing some Indiana Jones spin-off more often than not - except for the blood and guts, of course. It may be worth re-examining the last blog post in light of this game, as well.
All that for later, though. The important thing: cooperative multiplayer gaming is AWESOME. Period. And as much as "playing a sport" could probably do this just as well, you can't play basketball outside when there's snow on the ground.
I'll (hopefully) post more detailed impressions of both of these games later (or, alternatively, another poster will!). For now, though, less typing, and more, you know, actual game-playing. Merry Christmas, everyone!
Here's what my dad and I bought my younger brothers for Christmas:
.jpg)
I was under the impression that this game was just a "wii-make" of the Nintendo DS game of the same name from three years ago. Turns out I was wrong, and good thing, too: it's as if the game was designed with the Kirchoff clan in mind. It's more cooperative than competitive, which seems to be a rarity for video games these days outside of the shooter genre.
My brother Tim has introduced me to another cooperative game, Resident Evil 5. My aversion to blood, gore, and the like isn't preventing me from enjoying it, either. In fact, I feel like I'm playing some Indiana Jones spin-off more often than not - except for the blood and guts, of course. It may be worth re-examining the last blog post in light of this game, as well.
All that for later, though. The important thing: cooperative multiplayer gaming is AWESOME. Period. And as much as "playing a sport" could probably do this just as well, you can't play basketball outside when there's snow on the ground.
I'll (hopefully) post more detailed impressions of both of these games later (or, alternatively, another poster will!). For now, though, less typing, and more, you know, actual game-playing. Merry Christmas, everyone!
Thursday, August 13, 2009
Wii Gamers! Buy this game!
It's called Mercury Meltdown Revolution, and I found it at Gamestop yesterday for $10. Knowing the stellar reviews the game has received from critics and fans alike, I bought it - without having any real idea of what the game would be like. I hadn't even seen a screenshot before!
I've played it for all of 30 minutes. It's easily worth the $10 I spent, and though I'm a little miffed that I need to unlock the multiplayer "party games," the single-player game is more than enjoyable enough in it's own right; I'd play through it with or without the promise of unlockable mini-games (doesn't the wii have enough of those already, anyway?).
Anyone out there ever play with one of these as a kid?

The game is basically like that, except the game is more like an obstacle course than a labyrinth. There's some nifty puzzles to solve, too.
Here's a comparison for the gaming initiated: it's pretty much everything Super Monkey Ball: Banana Blitz should have been, but wasn't. The fact that it's STILL cheaper than the aforementioned gaming disappointment of the millenia just goes to show you how that quality gaming on a budget is still possible in this day and age.
Viva Mercury Meltdown!
I've played it for all of 30 minutes. It's easily worth the $10 I spent, and though I'm a little miffed that I need to unlock the multiplayer "party games," the single-player game is more than enjoyable enough in it's own right; I'd play through it with or without the promise of unlockable mini-games (doesn't the wii have enough of those already, anyway?).
Anyone out there ever play with one of these as a kid?

The game is basically like that, except the game is more like an obstacle course than a labyrinth. There's some nifty puzzles to solve, too.
Here's a comparison for the gaming initiated: it's pretty much everything Super Monkey Ball: Banana Blitz should have been, but wasn't. The fact that it's STILL cheaper than the aforementioned gaming disappointment of the millenia just goes to show you how that quality gaming on a budget is still possible in this day and age.
Viva Mercury Meltdown!
Tuesday, June 30, 2009
Fellow Gamers! A Request!
After purchasing Knights in the Nightmare and Dragon Quest Swords last week, I foolishly forgot to inquire about a "wireless internet adapter" or some doohickey with a similar-sounding name for the Xbox 360 that lets me use a wifi connection to access Xbox LIVE. It's hard to believe I've owned an Xbox 360 for upwards of 3 years now and I STILL haven't been able to get on LIVE! That will change once I get my grimy gaming hands on this adapter thingamajig (hopefully!) Only problem: I don't know where to start looking for a good deal on this particular item (no surprise if I don't even know what the heck this thing is called, hence why I'm also refraining from googling about it, at least for now. St. Jude and St. Anthony, pray for me!) I'll probably cross-post this request on some gaming forums I visit regularly, but as this is my blog is my primary communication with the gaming universe these days, I'd be doing myself no favors if I didn't ask the readers here for some help. So, in brief:
1) Where can I find one of these things?
2) What's it gonna cost me?
In the meantime, my brothers back home are inquiring about HD Component Cables for the Wii; I'm slightly more familiar with this item (in fact, I recall seeing some "third-party" produced cables for this peculiar purpose while shopping at Sam's Club with my dad), but the Nintendo-produced, "first-party" cables were no where to be seen. I've heard that Nintendo currently only sells them online; is this true? I'm not much for third-party gaming supplies, though I certainly won't speak for my brothers; at this point, they'd probably take a functional, third-party device of questionable longevity and quality over nothing at all.
Detailed responses to either or both requests are greatly appreciated. Thanks!
UPDATE: So I went to Gamestop today, bought $99.20 worth of games and completely forgot to ask about either the cables or the adapter. ARGH!!!
1) Where can I find one of these things?
2) What's it gonna cost me?
In the meantime, my brothers back home are inquiring about HD Component Cables for the Wii; I'm slightly more familiar with this item (in fact, I recall seeing some "third-party" produced cables for this peculiar purpose while shopping at Sam's Club with my dad), but the Nintendo-produced, "first-party" cables were no where to be seen. I've heard that Nintendo currently only sells them online; is this true? I'm not much for third-party gaming supplies, though I certainly won't speak for my brothers; at this point, they'd probably take a functional, third-party device of questionable longevity and quality over nothing at all.
Detailed responses to either or both requests are greatly appreciated. Thanks!
UPDATE: So I went to Gamestop today, bought $99.20 worth of games and completely forgot to ask about either the cables or the adapter. ARGH!!!
Friday, June 19, 2009
Move Over Final Fantasy XIV...
Enter the real game of the show for e3 2009 - Star Wars: The Old Republic:


click here to view the incredible first trailer!
How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.
Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).
"You have been deceived." Indeed.
Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.
Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.
So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?
St. Isidore, St. Gabriel, and St. John Vianney, pray for us!


click here to view the incredible first trailer!
How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.
Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).
"You have been deceived." Indeed.
Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.
Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.
So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?
St. Isidore, St. Gabriel, and St. John Vianney, pray for us!
Monday, June 8, 2009
What's Within Your Soul?
The above is
the question posed as part of the advertising campaign for Namco's Soul Calibur IV, a video game available for the Xbox 360 and Ps3 as of July of last year. It has occupied a gargantuan amount of my "gaming" time since I bought it last August, and while I don't have any way of knowing precisely how many hours I've spent playing it (unlike many other games, Soul Calibur lacks an in-game "clock" that tracks the amount of time you've been playing), I suspect I may have even clocked in more hours with this game than I have with all other games I've played for the past 9 months combined. For those interested in a fairly liberal estimation, however, consider that Star Ocean 4 alone took me a good 40+ hours to complete - and that's just one game among many I've been playing and continue to play even now. Needless to say, we're talking about some truly copious amounts of play time with just one solitary title. So why wait wait until now to provide a write-up of my take on the game?
Suffice it say, despite that I've ventured through almost everything the game has to offer - and there's a gargantuan amount of content here - writing about a fighting game is not something I've had to do before. My admission that I even happen to like this particular game, let alone this particular genre, is bound to get this Catholic gamer some "cocked-eyebrow" glances (er, comments) for fellow faithful, and for good reason. The entire point of this game, after all, is essentially to "K.O" the other guy, and while the violence in this game certainly isn't of the spill-your-guts gorefest Mortal Kombat variety, it's still gratuitous enough to merit a "T for Teen" ESRB rating - and enough to give any Catholic pause. To quote The Holy Father, "any trend to produce programs and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality, is a perversion." Even in a game like Soul Calibur, where the line between good and evil is clearly demarcated ("Soul Calibur"
itself is the name of
a sword that is supposed to be the manifestation of pure goodness, while "Soul Edge" is the weapon embodying pure evil; the game itself is set on the backdrop of world history and the various events throughout time that, unbeknownst to mostly everyone, are caused by the conflict between these two swords), the fact that:
a) both good and evil are represented by a weapon, a tool of destruction;
b) the game itself really does boil down to virtually knocking the stuffing outta the other guy/gal who's trying their utmost to do the same to you;
is certainly problematic irrespective of the rest of the game's virtues.
More problematic in my opinion, however, is the game's treatment of sexuality. Let's just say that "scantily clad" is a VERY MINIMALISTIC way to describe the depiction of certain female fighters in this game. It is clearly meant to attract the playboy generation, and, as I wrote in a post last year, it nearly stopped me from buying the game, if only to protest what I thought was not only in terribly poor taste, but an ostensibly offensive objectification of the human body. Now there are ways to avoid some of the naughtier bits - the game actually allows the players to purchase different armor and weapons for the characters, with each costume affecting different battle parameters. It's not difficult to customize characters so that this particularly unfortunate content shouldn't pose a problem.
So just what exactly redeems this game, anyway? Well, I didn't find the concept of "fighting" in and of itself to be particularly problematic, not being a pacifist. As creatures, we're actively engaged, whether we like it or not, in a battle between good and evil; the various characters in the game often find themselves unwilling participants in the same struggle. I found this particular premise to be particularly compelling when I first played Soul Calibur II on the Gamecube, and even now, as a 20-something seminarian, I STILL do. The fact that the game actually attempts to provide some characterization (well, what qualifies as "interesting" when it comes to video games, anyway) also adds to this game's appeal; I'm sure I'm not the only one who was compelled to play the games "story" mode just to see what exactly happens to these characters as they play their part in the battle between good and evil. Sure, the game has its fair share of cheesy, B-movie dialogue, too, but this actually is for the better, as well, as it keeps the game from becoming too verbose and pretentious.
The game itself is also really, really fun to play. Whether I was clashing virtual weapons with CPU foes or battling with my brother seminarians, I had plenty of moments of distraught frustration after harsh losses alongside the triumphant satisfaction emanating from moments of victory. Heck, there were some even some moments of shock and laughter thrown into the mix (especially with Star Wars' very own Yoda making a guest appearance as a playable character - just imagine the possibilities!).
Shallow as it may sound, the game possesses a certain intensity (due in no small part to the game's high production values - this game looks and sounds like a movie more often than not!) that ensures that emotions run high for anyone watching of playing the game. This is both a boon and a bane for prospective game players; I suspect those that have a particularly competitive edge may find this game a little too much of a near occasion of sin (seriously! If you play the game you'll see what I mean!). Still, outside of the perennial favorite fighting game Super Smash Bros. Brawl on the Wii, I think that this particular fighting game rewards practice without being too complicated for people who have never picked up a game controller in their lives (unlike, say, more "niche" fighting game series like Guilty Gear). It strikes just the right balance it terms of challenging and intuitive gameplay with an atmosphere that really lends an "epic" sensation to the experience. In short, it's FUN!
While I certainly WOULD NOT recommend Soul Calibur to just anyone, I think there's enough here where a mature teen could easily play this title without much worry of spiritual danger, and a younger one could probably play along with some older siblings or parents' supervision. St. Paul admonishes his fellow Christians to "fight the good fight" in his letter to Timothy; perhaps Soul Calibur IV has a little to say about attaining the crown of righteousness? I'm really not sure if it's that much of a stretch to say so...
UPDATE: Well, turns out there *is* an in-game clock in the game's "Battle Records" submenu. Apparently I've played over 147 hours!
the question posed as part of the advertising campaign for Namco's Soul Calibur IV, a video game available for the Xbox 360 and Ps3 as of July of last year. It has occupied a gargantuan amount of my "gaming" time since I bought it last August, and while I don't have any way of knowing precisely how many hours I've spent playing it (unlike many other games, Soul Calibur lacks an in-game "clock" that tracks the amount of time you've been playing), I suspect I may have even clocked in more hours with this game than I have with all other games I've played for the past 9 months combined. For those interested in a fairly liberal estimation, however, consider that Star Ocean 4 alone took me a good 40+ hours to complete - and that's just one game among many I've been playing and continue to play even now. Needless to say, we're talking about some truly copious amounts of play time with just one solitary title. So why wait wait until now to provide a write-up of my take on the game?Suffice it say, despite that I've ventured through almost everything the game has to offer - and there's a gargantuan amount of content here - writing about a fighting game is not something I've had to do before. My admission that I even happen to like this particular game, let alone this particular genre, is bound to get this Catholic gamer some "cocked-eyebrow" glances (er, comments) for fellow faithful, and for good reason. The entire point of this game, after all, is essentially to "K.O" the other guy, and while the violence in this game certainly isn't of the spill-your-guts gorefest Mortal Kombat variety, it's still gratuitous enough to merit a "T for Teen" ESRB rating - and enough to give any Catholic pause. To quote The Holy Father, "any trend to produce programs and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality, is a perversion." Even in a game like Soul Calibur, where the line between good and evil is clearly demarcated ("Soul Calibur"
itself is the name of
a sword that is supposed to be the manifestation of pure goodness, while "Soul Edge" is the weapon embodying pure evil; the game itself is set on the backdrop of world history and the various events throughout time that, unbeknownst to mostly everyone, are caused by the conflict between these two swords), the fact that:a) both good and evil are represented by a weapon, a tool of destruction;
b) the game itself really does boil down to virtually knocking the stuffing outta the other guy/gal who's trying their utmost to do the same to you;
is certainly problematic irrespective of the rest of the game's virtues.
More problematic in my opinion, however, is the game's treatment of sexuality. Let's just say that "scantily clad" is a VERY MINIMALISTIC way to describe the depiction of certain female fighters in this game. It is clearly meant to attract the playboy generation, and, as I wrote in a post last year, it nearly stopped me from buying the game, if only to protest what I thought was not only in terribly poor taste, but an ostensibly offensive objectification of the human body. Now there are ways to avoid some of the naughtier bits - the game actually allows the players to purchase different armor and weapons for the characters, with each costume affecting different battle parameters. It's not difficult to customize characters so that this particularly unfortunate content shouldn't pose a problem.
So just what exactly redeems this game, anyway? Well, I didn't find the concept of "fighting" in and of itself to be particularly problematic, not being a pacifist. As creatures, we're actively engaged, whether we like it or not, in a battle between good and evil; the various characters in the game often find themselves unwilling participants in the same struggle. I found this particular premise to be particularly compelling when I first played Soul Calibur II on the Gamecube, and even now, as a 20-something seminarian, I STILL do. The fact that the game actually attempts to provide some characterization (well, what qualifies as "interesting" when it comes to video games, anyway) also adds to this game's appeal; I'm sure I'm not the only one who was compelled to play the games "story" mode just to see what exactly happens to these characters as they play their part in the battle between good and evil. Sure, the game has its fair share of cheesy, B-movie dialogue, too, but this actually is for the better, as well, as it keeps the game from becoming too verbose and pretentious.
The game itself is also really, really fun to play. Whether I was clashing virtual weapons with CPU foes or battling with my brother seminarians, I had plenty of moments of distraught frustration after harsh losses alongside the triumphant satisfaction emanating from moments of victory. Heck, there were some even some moments of shock and laughter thrown into the mix (especially with Star Wars' very own Yoda making a guest appearance as a playable character - just imagine the possibilities!).
Shallow as it may sound, the game possesses a certain intensity (due in no small part to the game's high production values - this game looks and sounds like a movie more often than not!) that ensures that emotions run high for anyone watching of playing the game. This is both a boon and a bane for prospective game players; I suspect those that have a particularly competitive edge may find this game a little too much of a near occasion of sin (seriously! If you play the game you'll see what I mean!). Still, outside of the perennial favorite fighting game Super Smash Bros. Brawl on the Wii, I think that this particular fighting game rewards practice without being too complicated for people who have never picked up a game controller in their lives (unlike, say, more "niche" fighting game series like Guilty Gear). It strikes just the right balance it terms of challenging and intuitive gameplay with an atmosphere that really lends an "epic" sensation to the experience. In short, it's FUN!While I certainly WOULD NOT recommend Soul Calibur to just anyone, I think there's enough here where a mature teen could easily play this title without much worry of spiritual danger, and a younger one could probably play along with some older siblings or parents' supervision. St. Paul admonishes his fellow Christians to "fight the good fight" in his letter to Timothy; perhaps Soul Calibur IV has a little to say about attaining the crown of righteousness? I'm really not sure if it's that much of a stretch to say so...
UPDATE: Well, turns out there *is* an in-game clock in the game's "Battle Records" submenu. Apparently I've played over 147 hours!
Tuesday, June 2, 2009
Dan Akroyd Hopes "Ghostbusters" Video Game Lays Groundwork for New Movie
Interesting Article from the "Arts and Entertainment" Section of today's LA Times:
"On June 16, Atari will release the much-anticipated "Ghostbusters" title...there is intense consumer interest in this game, and it brought together the core of the original cast for voice work - two facts that have restarted the dormant "Ghostbusters" filmmachinery."
"Ivan Reitman, producer and director of the two films, said the video game essentially hit the restart button on the franchise."
I've never watched any of the Ghostbusters movies, but I understand that many a movie buff will rejoice at the announcement of a new installment in this venerated series. However, the idea that a movie-to-game adaptation is going to "revive" a franchise seems silly to me. Gamers know all too well that, with very few exceptions (such as Capcom's Aladdin game for the SNES as well as the various LOTR games that have been released simultaneously with their movie counterparts), video games based on movies are nothing more than quick cash-ins for corporations to make a few extra millions off the success of a blockbuster movie franchise.
Now, there are signs that indicate this game won't be the typically worthless corporate rip-off crap gamers are used to. It's not being released as part and parcel of a movie release, so it needs to be a product that stands out on its own merits; secondly, it's been in production for a significant amount of time (some, as the article points out, would argue it's been in production for too long!), meaning that game-breaking glitches and bugs won't be a source of consternation for gamers who are becoming increasingly impatient with technical improprieties in video games. All in all, gaming fansites and magazines have been giving it fairly positive press, though to label it as a gaming hype juggernaut is probably overstating things. I'm don't think the article is trying to say that, though...
If the Ghostbusters brand name is strong enough, however, even harsh reviews won't deter good sales - and, consequentially, the movie sequel Aykroyd wants - because despite the complaints and poor reviews from the hardcore gaming populace, movie-to-game tie-ins DO often sell gangbusters at retail, even if they are dwarfed by their bigscreen film counterparts. The question is: Can Aykroyd hope to fall back on this if the game is indeed a critical failure? Can the specter of a new Ghostbusters movie potentially propel sales of the game, as well (methinks this is the REAL purpose of the article, FWIW). Most importantly: Is this game look like it's going to be anything particularly memorable? I certainly could care less for it, but not being a Ghostbusters fan anyway, I'm not the target audience for the product in question. For those of you out there who do happen to consider yourselves Ghostbusters fans, though...anything to add?
"On June 16, Atari will release the much-anticipated "Ghostbusters" title...there is intense consumer interest in this game, and it brought together the core of the original cast for voice work - two facts that have restarted the dormant "Ghostbusters" filmmachinery."
"Ivan Reitman, producer and director of the two films, said the video game essentially hit the restart button on the franchise."
I've never watched any of the Ghostbusters movies, but I understand that many a movie buff will rejoice at the announcement of a new installment in this venerated series. However, the idea that a movie-to-game adaptation is going to "revive" a franchise seems silly to me. Gamers know all too well that, with very few exceptions (such as Capcom's Aladdin game for the SNES as well as the various LOTR games that have been released simultaneously with their movie counterparts), video games based on movies are nothing more than quick cash-ins for corporations to make a few extra millions off the success of a blockbuster movie franchise.
Now, there are signs that indicate this game won't be the typically worthless corporate rip-off crap gamers are used to. It's not being released as part and parcel of a movie release, so it needs to be a product that stands out on its own merits; secondly, it's been in production for a significant amount of time (some, as the article points out, would argue it's been in production for too long!), meaning that game-breaking glitches and bugs won't be a source of consternation for gamers who are becoming increasingly impatient with technical improprieties in video games. All in all, gaming fansites and magazines have been giving it fairly positive press, though to label it as a gaming hype juggernaut is probably overstating things. I'm don't think the article is trying to say that, though...
If the Ghostbusters brand name is strong enough, however, even harsh reviews won't deter good sales - and, consequentially, the movie sequel Aykroyd wants - because despite the complaints and poor reviews from the hardcore gaming populace, movie-to-game tie-ins DO often sell gangbusters at retail, even if they are dwarfed by their bigscreen film counterparts. The question is: Can Aykroyd hope to fall back on this if the game is indeed a critical failure? Can the specter of a new Ghostbusters movie potentially propel sales of the game, as well (methinks this is the REAL purpose of the article, FWIW). Most importantly: Is this game look like it's going to be anything particularly memorable? I certainly could care less for it, but not being a Ghostbusters fan anyway, I'm not the target audience for the product in question. For those of you out there who do happen to consider yourselves Ghostbusters fans, though...anything to add?
Monday, June 1, 2009
It's the Most Wonderful Time of the Year...
...well, for gamers, anyway. The Electronic Entertainment Expo (aka e3) has finally arrived, and boy, is it BACK! Until roughly two years ago, e3 was the premiere event for game companies to reveal upcoming game lineups and even new hardware. That all changed two years ago, when various coincidental factors caused the expo to become massively downgraded. It's pretty apparent from Microsoft's Press Conference today, however, that e3 is BACK and better than ever. Christening the event "Christmas is July" (err, June) doesn't do it justice.
This is the day gamers of all stripes have their eyes glued to their computer moniters (and now, with the advent of digitally distributed game content, video game machines themselves can now broadcast this information just as well) waiting for the latest breaking news about new games (today's hot items: Metal Gear Solid for the Xbox 360 and PSP, Mass Effect 2, and a remake of the classic adventure game Curse of Monkey Island, among others) hardware revisions (did anyone get to see the new PSP GO?) and rumblings of things still yet to come (the infamously secretive Sony game developer Team ICO is present and will reportedly be showing off their latest projects some time soon!)
I never designed this blog to become a news aggregate, but e3 is THE gaming event of the year (with the possible exception of the Tokyo Game Show in the fall) and offers plenty for gameheads everywhere to talk about. So, what do you think of the show thus far? What games/hardware/speeches stand out thus far? Anything particularly memorable? Or perhaps e3 is a snoozer of a spectacle for you?
Let's hear it, folks. Fire away in the combox below!
St. Justin Martyr, pray for us!
This is the day gamers of all stripes have their eyes glued to their computer moniters (and now, with the advent of digitally distributed game content, video game machines themselves can now broadcast this information just as well) waiting for the latest breaking news about new games (today's hot items: Metal Gear Solid for the Xbox 360 and PSP, Mass Effect 2, and a remake of the classic adventure game Curse of Monkey Island, among others) hardware revisions (did anyone get to see the new PSP GO?) and rumblings of things still yet to come (the infamously secretive Sony game developer Team ICO is present and will reportedly be showing off their latest projects some time soon!)
I never designed this blog to become a news aggregate, but e3 is THE gaming event of the year (with the possible exception of the Tokyo Game Show in the fall) and offers plenty for gameheads everywhere to talk about. So, what do you think of the show thus far? What games/hardware/speeches stand out thus far? Anything particularly memorable? Or perhaps e3 is a snoozer of a spectacle for you?
Let's hear it, folks. Fire away in the combox below!
St. Justin Martyr, pray for us!
Monday, July 28, 2008
Kid-Friendly Games, Parent Friendly Prices
Best Buy has a special deal for the recently released (and critically well-received) Wii game Blast Works. As of now, the game is available for a measely $9.99.
Toys R' Us is selling the Xbox 360 game Beautiful Katamari for $7.68.
I have not played either game, but both carry an "E for Everyone" ESRB rating, so content-wise there shouldn't be anything to worry about.
Toys R' Us is selling the Xbox 360 game Beautiful Katamari for $7.68.
I have not played either game, but both carry an "E for Everyone" ESRB rating, so content-wise there shouldn't be anything to worry about.
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