Freedom Force: Freedom Pack
Freedom Force, the light-hearted real time tactical game based around Silver Age style super heroes, is on sale this weekend on Valve's excellent Steam service. Right now, you can get the Freedom Force: Freedom Pack, containing both the original Freedom Force and Freedom Force vs. The Third Reich for only $2. Such a low price for two excellent classics of the PC gaming genre is a real deal.
For those who have never played any of the Freedom Force series, this would be a perfect chance to get into it. The game stars a cast of heroes and villains reminiscent of what was known as the "Silver Age" of comic books which is defined as being the era between 1956 and around 1970. As such, they are over-the-top and bombastic in the most endearing ways. Perhaps the best example is the main character, Minuteman, a patriotic themed hero who wears a tricorn hat and belts out slogans about freedom and justice. Add in abilities with names like "Strike for Freedom" and "National Defense" to create an awesome retro feel.
The gameplay itself involves controlling a small group of individual super heroes from a zoomable isometric perspective. While the action takes place in real time, the game can be paused at any time to issue orders - something which becomes essential when there is more than one character in the team. Each super hero is colorful and features their own set of powers and weaknesses. The powers and traits are upgradeable through an point system, adding an RPG element to the game. Due to the varied strengths and weaknesses, each character has their own set of tactics to work with and the chemistry of your team becomes an important planning factor in each mission.
From a Catholic perspective, I have to say that I like the light tone and heroic theme of Freedom Force. I definitely enjoy some dark games - such as Bioshock or Resident Evil 5. However, it is good for the heart to get something light sometimes. Freedom Force definitely fits the bill there.
X-Com Complete Pack
Also on sale at Steam for the ridiculously low price of $2, one of the great legendary games of the PC genre - X-Com: UFO Defense - along with a collection of four other games of that series. Serious PC gamers will likely have least heard of this title from ye olde days of DOS games. Well, if you have played it before and you want to play it again, here is your chance. And if you have never played it, then I think that you owe it to yourself to check this out.
X-Com: UFO defense (originally X-Com: Enemy Unknown) is a turn-based tactical game released in 1994. As the name implies, the game involves fighting against an alien force. Aliens are making the first moves towards invading Earth and you are placed at the head of an international military organization known as X-Com, tasked with defending against the new threat. You begin with a base, a team of soldiers, interceptor fighters, a transport, and international funding. From there, how things proceed is up to you.
The game takes place on two levels. X-Com is commanded globally from a rotating globe map. The player oversees operations such as base construction, research and development, personnel, supply and equipment, and, of course, defense. UFO's appear at regular intervals across the globe. Depending upon radar coverage, which is part of base building, the player can detect these intrusions and attempt to intercept the ships. There are also cases in which the aliens actually land and must then be dealt with. Eventually, the player will have to deal with alien terror attacks, alien bases, and attacks on X-Com bases by the aliens as well.
It should be noted that speedy and efficient defense is crucial. The world's leaders will become upset if the aliens get away with too much in their territories. If they see X-Com as ineffective, then they will decrease funding or, worse, sign a pact the enemy.
The missions themselves involve turn based tactical from an isometric view. Once a team has landed, they are controlled by the player one by one, with the amount of action each can take determined by an action point system. Each team member may be armed with a variety of weapons, including heavy weapons and grenades. In the beginning, the X-Com forces are heavily outgunned. But, with time, captured weapons allow for the use of more advanced technology.
While the graphics and sound are quite primitive by today's standards, they still serve to create the eerie atmosphere which sucked me in the first time I played. There is a certain tension created when you have first landed and look upon the landscape of the mission map, then obscured by fog of war. Somewhere, in that darkness, aliens await your brave team of commandos. Life and death will depend upon sound tactics and careful planning. Around each corner, a hostile might be encountered.
Indeed, I would venture to say that the minimalistic nature of the game with its old technology perhaps adds to the creepier aspects of the game. There's something about that pc speaker style music which has its own effect. Even if someone were to offer me a remade version of the game with better effects, I do not think I would want to replace this original version.
Additional details tying the missions to the overall strategy game elements include a robust research system. If the player captures alien equipment or even live aliens (using stun devices), then they can research them. This is crucial to success, as it can lead to better technology and more information on the nature of the enemy. Not only that, but it adds just that much more flavor and enjoyment to the experience.
X-Com has a certain heroic feel to it which I think is a good thing to experience in a game. It features bravery, honor, and duty in the struggle against the invading forces. Even though your soldiers are not fleshed out characters in any way, you can easily begin to think of them as brave defenders of the innocent in your fight against the alien menace. I always hated to see one of the soldiers die and would always do whatever I could to ensure the survival each member of the team.
Turn based tactical games are not very common these days. However, there will always be a place in the hearts of many gamers for this tense, thoughtful style of play. X-Com is a part of gaming history and its place is well-deserved.
God be with you,
Steely
Showing posts with label PC games. Show all posts
Showing posts with label PC games. Show all posts
Saturday, January 30, 2010
Monday, January 25, 2010
"Man Games"
Hello everyone, and welcome to the first ever edition of "man games." Those who are unfamiliar with Linux and Unix might be somewhat bemused by the title of this post. This is not, in fact, a column about games for men. Rather, in Linux and Unix the “man” command in the terminal brings up a text manual for the requested subject. For example, “man grep” would bring up the manual page for the grep command. So man games is, in fact, a column about games on Linux. Many of these games are also available on Windows, so if you are a Windows user then you might find some good stuff here too.
If you have never used Linux, I would encourage you to give it a try. At the basic level, Linux can be very user friendly. An excellent starting point is the Ubuntu distribution, which has wide compatibility and a helpful user base.
The truth is that I am fairly new Linux myself and through this column you will be joining me on my own journey of exploring the gaming opportunities on this robust and powerful family of operating systems. And if you are new to Linux or have never tried it, then you can rest assured that I was once in your shoes.
You can obtain a liveCD version of Ubuntu Linux to try it out without changing a thing on your current system here at the Ubuntu site:
http://www.ubuntu.com/
As a final note, I am proud to be hosted at the Catholic Video Gamers blog. God and the Catholic Church are of prime importance to my life.
Steely
posted via proxy by Andy Kirchoff
If you have never used Linux, I would encourage you to give it a try. At the basic level, Linux can be very user friendly. An excellent starting point is the Ubuntu distribution, which has wide compatibility and a helpful user base.
The truth is that I am fairly new Linux myself and through this column you will be joining me on my own journey of exploring the gaming opportunities on this robust and powerful family of operating systems. And if you are new to Linux or have never tried it, then you can rest assured that I was once in your shoes.
You can obtain a liveCD version of Ubuntu Linux to try it out without changing a thing on your current system here at the Ubuntu site:
http://www.ubuntu.com/
As a final note, I am proud to be hosted at the Catholic Video Gamers blog. God and the Catholic Church are of prime importance to my life.
Steely
posted via proxy by Andy Kirchoff
Monday, December 14, 2009
On Video Game Violence
Christmas break – a full month of it, no less – has arrived for this anxious seminarian! That means, among other things, actually attending to the duties of blogmaster for once – an obligation I’m actually quite happy to have, actually, as it will doubtlessly keep me busy amidst the tedium that haunts Christmas vacation. As I wrote on my facebook status this morning: “It’s amazing how the luxury of free time can make one feel so despondent.” Human beings are created in the image and likeness of God, which means that we have to, you know, do stuff now and then. In the words of the late and Great John Paul II:
"Work is a good thing for man – a good thing for his humanity – because through work man not only transforms nature, adapting it to his own needs, but he also achieves fulfillment as a human being and indeed, in a sense, becomes ‘more a human being’."
Without turning this post into yet another episode of “Theology Amateur Hour,” let me just say that despite my numerous blog-vanishings, infrequent postings, and general ineptitude in maintaining this blog, I’m VERY thankful for the readership I have here, diminutive and infrequent as it may be. Blogging gives me a chance to do something, however menial, for the greater glory of God, and if any solitary reader gleans something worthwhile from what happens here, well, awesome!
*AHEM* Without further ado, then…
“Video game violence” has been something of a recurring theme here on CathVG throughout the duration of its existence, but it seems to me that the past few months in particular have brought the issue into a greater focus. This is evident both from my own individual postings and comments from this blog’s readership. My “review” of Soul Calibur IV, for example, defended the game’s violence as a sort of “icon” in which we one can see the “glory” of fighting – yes, even using lethal means, if necessary – for what the Psalmist calls “the cause of truth, goodness and right.”
Commenter j35u5fr34k expressed his reservation about anyone, let alone seminarians and priests, playing violent video games:
“You and these priests need to read what the Pope teaches about violence in video games. I also struggle with whether or not I should play video games that depict violence against humans. The Pope is outspoken against games that exhault violence.”
A fair point. Sadly, his and other commentators wishing to probe this issue further received no response from me, and thus any opportunity for intellectual and spiritual edification – the “fulfillment,” or at least a part of said fulfillment, that JPII talks about in the quote above – was ignored. No longer!
For me, the portrayal of “violence” in any given media context is justified based on, well, the context; the same applies for treatment of sexuality. I despise the brutality of movies like Watchmen; I likewise cringe at the gratuitous violence in games like Grand Theft Auto. At the same time, I’ve always been very sympathetic to those who claim that Halo and the like are basically this generation’s Cops and Robbers; a harmless role-playing/imaginative exercise. Everyone knows who the good guys and the bad guys are; the moral lines are drawn, and there’s no over-the-top brutality involved in anything that occurs in either situation.
Some games, however, not only blur the line between right and wrong, but seem to glorify in making the player feel as if they ARE engaging in actual acts of brutality. For an example of this peculiar game mechanic (I know of no better euphemism for this phenomenon), see the latest review of Call of Duty: Modern Warfare 2 from none other than the National Catholic Register, a Catholic periodical worth reading if there ever was one. It mentions the problem with the now-infamous “Airport level” in the game, which, as the article describes, involves the player
“…A group of men enter an airport where civilians are peacefully waiting for their flights. The image on the screen is the perspective of your character, gun in hand.Calmly, slowly, methodically, the men walk through two entire levels of the airport mowing down civilians. They scream, run and drag their wounded bodies through smears of their own blood until someone, perhaps you, puts a bullet in their heads. Scores of unarmed people are mowed down. At the very end, your character is shot in the head, left staring lifelessly at the ceiling as blood pools around him.”
The article then asks the question: “Is the cold-blooded massacre of innocent civilians really an experience on the emotional spectrum that we need not only witness, but simulate?” I would answer in the negative, as I hope ANYBODY would. The question is, what makes this game so morally objectionable in contrast to the other parts of the game? How is MW2 worse than Halo or another shooter? Is it because of the violence itself? The intensity of the depiction of the violence in question? Is it the act or object of the violence, in which the player is involved in such a powerful way?
I still need to sort out my thoughts on the matter a bit more, but my rudimentary knowledge of Catholic moral theology makes me think it’s a combination of the three. As per the catechism:
“1750 The morality of human acts depends on:
- the object chosen;
- the end in view or the intention;
- the circumstances of the action.”
See: http://www.scborromeo.org/ccc/p3s1c1a4.htm
Of course, there’s a such thing as an intrinsically evil act, too. Murder, needless to say, is such an action; is the virtual murder of civilians, then, tantamount to actual murder? It would seem so…moreover, does this carry into any act of murder in games? Is having a fragfest in Halo with friends also morally wrong (and, by extension, playing games like cops and robbers), too?
One of these things is not like the other. Trying to make a player feel accomplished for brutally killing civilians is certainly morally distinguishable from shooting a bald space marine who is also trying to kill you (lethal self-defense is also defended by Catholic doctrine). Yet, irrespective of how its depicted, it seems that there’s something wrong with killing people in any circumstance, regardless of how brutally its depicted. Is it really murder if it’s “just a game”? Where is the line drawn here?
Ok, enough of my ruminations. Readers, the ball is in your court. Fire away!
"Work is a good thing for man – a good thing for his humanity – because through work man not only transforms nature, adapting it to his own needs, but he also achieves fulfillment as a human being and indeed, in a sense, becomes ‘more a human being’."
Without turning this post into yet another episode of “Theology Amateur Hour,” let me just say that despite my numerous blog-vanishings, infrequent postings, and general ineptitude in maintaining this blog, I’m VERY thankful for the readership I have here, diminutive and infrequent as it may be. Blogging gives me a chance to do something, however menial, for the greater glory of God, and if any solitary reader gleans something worthwhile from what happens here, well, awesome!
*AHEM* Without further ado, then…
“Video game violence” has been something of a recurring theme here on CathVG throughout the duration of its existence, but it seems to me that the past few months in particular have brought the issue into a greater focus. This is evident both from my own individual postings and comments from this blog’s readership. My “review” of Soul Calibur IV, for example, defended the game’s violence as a sort of “icon” in which we one can see the “glory” of fighting – yes, even using lethal means, if necessary – for what the Psalmist calls “the cause of truth, goodness and right.”
Commenter j35u5fr34k expressed his reservation about anyone, let alone seminarians and priests, playing violent video games:
“You and these priests need to read what the Pope teaches about violence in video games. I also struggle with whether or not I should play video games that depict violence against humans. The Pope is outspoken against games that exhault violence.”
A fair point. Sadly, his and other commentators wishing to probe this issue further received no response from me, and thus any opportunity for intellectual and spiritual edification – the “fulfillment,” or at least a part of said fulfillment, that JPII talks about in the quote above – was ignored. No longer!
For me, the portrayal of “violence” in any given media context is justified based on, well, the context; the same applies for treatment of sexuality. I despise the brutality of movies like Watchmen; I likewise cringe at the gratuitous violence in games like Grand Theft Auto. At the same time, I’ve always been very sympathetic to those who claim that Halo and the like are basically this generation’s Cops and Robbers; a harmless role-playing/imaginative exercise. Everyone knows who the good guys and the bad guys are; the moral lines are drawn, and there’s no over-the-top brutality involved in anything that occurs in either situation.
Some games, however, not only blur the line between right and wrong, but seem to glorify in making the player feel as if they ARE engaging in actual acts of brutality. For an example of this peculiar game mechanic (I know of no better euphemism for this phenomenon), see the latest review of Call of Duty: Modern Warfare 2 from none other than the National Catholic Register, a Catholic periodical worth reading if there ever was one. It mentions the problem with the now-infamous “Airport level” in the game, which, as the article describes, involves the player
“…A group of men enter an airport where civilians are peacefully waiting for their flights. The image on the screen is the perspective of your character, gun in hand.Calmly, slowly, methodically, the men walk through two entire levels of the airport mowing down civilians. They scream, run and drag their wounded bodies through smears of their own blood until someone, perhaps you, puts a bullet in their heads. Scores of unarmed people are mowed down. At the very end, your character is shot in the head, left staring lifelessly at the ceiling as blood pools around him.”
The article then asks the question: “Is the cold-blooded massacre of innocent civilians really an experience on the emotional spectrum that we need not only witness, but simulate?” I would answer in the negative, as I hope ANYBODY would. The question is, what makes this game so morally objectionable in contrast to the other parts of the game? How is MW2 worse than Halo or another shooter? Is it because of the violence itself? The intensity of the depiction of the violence in question? Is it the act or object of the violence, in which the player is involved in such a powerful way?
I still need to sort out my thoughts on the matter a bit more, but my rudimentary knowledge of Catholic moral theology makes me think it’s a combination of the three. As per the catechism:
“1750 The morality of human acts depends on:
- the object chosen;
- the end in view or the intention;
- the circumstances of the action.”
See: http://www.scborromeo.org/ccc/p3s1c1a4.htm
Of course, there’s a such thing as an intrinsically evil act, too. Murder, needless to say, is such an action; is the virtual murder of civilians, then, tantamount to actual murder? It would seem so…moreover, does this carry into any act of murder in games? Is having a fragfest in Halo with friends also morally wrong (and, by extension, playing games like cops and robbers), too?
One of these things is not like the other. Trying to make a player feel accomplished for brutally killing civilians is certainly morally distinguishable from shooting a bald space marine who is also trying to kill you (lethal self-defense is also defended by Catholic doctrine). Yet, irrespective of how its depicted, it seems that there’s something wrong with killing people in any circumstance, regardless of how brutally its depicted. Is it really murder if it’s “just a game”? Where is the line drawn here?
Ok, enough of my ruminations. Readers, the ball is in your court. Fire away!
Saturday, November 14, 2009
Veni, Vidi, Vici...
So, Call of Duty: Modern Warfare 2 has come and...well, will it EVER be gone? Based on what I've seen (haven't played it yet, though I look to eliminate that anomaly this evening at a gaming party), the multiplayer features of this game should keep trigger-finger gamers entertained for at least as long as the first Modern Warfare game did - which is to say that it's gonna be around for a long time. Its record-shattering sales would also seem to suggest that, as a franchise, Activision, the game's publisher, has something of a sales juggernaut on its hands.
IMO, the last time the gaming world had so hotly anticipated a gaming title was when Halo 2 was released. Ironically enough, I'd say the positive reception of Halo 2 from both critics and gamers mirrors the reception of MW2 thus far, as well. The criticism of MW2's single-player campaign seem vaguely reminiscient of the complaints regarding Halo 2 when it was first released, and, let's face it, the praise of the multiplayer features of both of these games needs no citation.
But is it REALLY as good as everyone claims it is? I'll be sure to proffer my own assessment after tonight, but what's everyone else feeling about this game?
IMO, the last time the gaming world had so hotly anticipated a gaming title was when Halo 2 was released. Ironically enough, I'd say the positive reception of Halo 2 from both critics and gamers mirrors the reception of MW2 thus far, as well. The criticism of MW2's single-player campaign seem vaguely reminiscient of the complaints regarding Halo 2 when it was first released, and, let's face it, the praise of the multiplayer features of both of these games needs no citation.
But is it REALLY as good as everyone claims it is? I'll be sure to proffer my own assessment after tonight, but what's everyone else feeling about this game?
Labels:
online gaming,
PC games,
Playstation 3 games,
shooters,
Xbox 360 games
Tuesday, August 25, 2009
What Video Games Do Seminarians and Priests Play?
Being a seminarian myself, I'm acutely aware of the peculiar curiosity that Catholics and non-Catholics alike have regarding the "daily grind" of seminary living. While there are certainly many differences between the life of a seminarian and your average college-age young adult (more, I'd wager, than the moratorium on dating that comes with the job description), here's one similiarity that won't surprise readers of this blog: both seminarian and non-seminarian alike LOVE video games!
Here's a sampling of the video games I've played/seen people playing within the past week or so at St. Joseph College Seminary, where I live and study 9 months of the year:
Far Cry 2
Call of Duty 4
Soul Calibur IV
Mortal Combat vs. DC Universe
Rock Band 2
Tales of Vesperia
Star Ocean 4
Civilization Revolution
...and that's ONLY counting Xbox 360 games. I am one of 6 priests and/or seminarians who owns one, and living in community makes it easy for us to keep what I call a "diversified gaming portfolio" - a vast collection of video game titles of many different genres. It saves money, too; you can bet that at least of one of us is paying attention when a high-profile game is about to be released!
One of the guys here has a PS3, another has a PSP, and at least one of my brother seminarians has a Nintendo DS, as well. PC gaming, too, has something of a following here; we've got at least one Half-Life/Portal PC player in our ranks.
One thing I'm not seeing: MMO's. I can't stand the accursed genre myself; maybe the other guys steer clear of the genre to avoid the perils of online game addiction? Whatever the reason, gaming is alive and well at at least one college seminary in the country. How's that for a snapshot of seminary living?
Here's a sampling of the video games I've played/seen people playing within the past week or so at St. Joseph College Seminary, where I live and study 9 months of the year:
Far Cry 2
Call of Duty 4
Soul Calibur IV
Mortal Combat vs. DC Universe
Rock Band 2
Tales of Vesperia
Star Ocean 4
Civilization Revolution
...and that's ONLY counting Xbox 360 games. I am one of 6 priests and/or seminarians who owns one, and living in community makes it easy for us to keep what I call a "diversified gaming portfolio" - a vast collection of video game titles of many different genres. It saves money, too; you can bet that at least of one of us is paying attention when a high-profile game is about to be released!
One of the guys here has a PS3, another has a PSP, and at least one of my brother seminarians has a Nintendo DS, as well. PC gaming, too, has something of a following here; we've got at least one Half-Life/Portal PC player in our ranks.
One thing I'm not seeing: MMO's. I can't stand the accursed genre myself; maybe the other guys steer clear of the genre to avoid the perils of online game addiction? Whatever the reason, gaming is alive and well at at least one college seminary in the country. How's that for a snapshot of seminary living?
Friday, June 19, 2009
Move Over Final Fantasy XIV...
Enter the real game of the show for e3 2009 - Star Wars: The Old Republic:


click here to view the incredible first trailer!
How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.
Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).
"You have been deceived." Indeed.
Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.
Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.
So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?
St. Isidore, St. Gabriel, and St. John Vianney, pray for us!


click here to view the incredible first trailer!
How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.
Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).
"You have been deceived." Indeed.
Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.
Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.
So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?
St. Isidore, St. Gabriel, and St. John Vianney, pray for us!
Wednesday, June 3, 2009
Game of the Show
Monday, June 1, 2009
It's the Most Wonderful Time of the Year...
...well, for gamers, anyway. The Electronic Entertainment Expo (aka e3) has finally arrived, and boy, is it BACK! Until roughly two years ago, e3 was the premiere event for game companies to reveal upcoming game lineups and even new hardware. That all changed two years ago, when various coincidental factors caused the expo to become massively downgraded. It's pretty apparent from Microsoft's Press Conference today, however, that e3 is BACK and better than ever. Christening the event "Christmas is July" (err, June) doesn't do it justice.
This is the day gamers of all stripes have their eyes glued to their computer moniters (and now, with the advent of digitally distributed game content, video game machines themselves can now broadcast this information just as well) waiting for the latest breaking news about new games (today's hot items: Metal Gear Solid for the Xbox 360 and PSP, Mass Effect 2, and a remake of the classic adventure game Curse of Monkey Island, among others) hardware revisions (did anyone get to see the new PSP GO?) and rumblings of things still yet to come (the infamously secretive Sony game developer Team ICO is present and will reportedly be showing off their latest projects some time soon!)
I never designed this blog to become a news aggregate, but e3 is THE gaming event of the year (with the possible exception of the Tokyo Game Show in the fall) and offers plenty for gameheads everywhere to talk about. So, what do you think of the show thus far? What games/hardware/speeches stand out thus far? Anything particularly memorable? Or perhaps e3 is a snoozer of a spectacle for you?
Let's hear it, folks. Fire away in the combox below!
St. Justin Martyr, pray for us!
This is the day gamers of all stripes have their eyes glued to their computer moniters (and now, with the advent of digitally distributed game content, video game machines themselves can now broadcast this information just as well) waiting for the latest breaking news about new games (today's hot items: Metal Gear Solid for the Xbox 360 and PSP, Mass Effect 2, and a remake of the classic adventure game Curse of Monkey Island, among others) hardware revisions (did anyone get to see the new PSP GO?) and rumblings of things still yet to come (the infamously secretive Sony game developer Team ICO is present and will reportedly be showing off their latest projects some time soon!)
I never designed this blog to become a news aggregate, but e3 is THE gaming event of the year (with the possible exception of the Tokyo Game Show in the fall) and offers plenty for gameheads everywhere to talk about. So, what do you think of the show thus far? What games/hardware/speeches stand out thus far? Anything particularly memorable? Or perhaps e3 is a snoozer of a spectacle for you?
Let's hear it, folks. Fire away in the combox below!
St. Justin Martyr, pray for us!
Tuesday, November 18, 2008
C.S. Lewis: The Video Game
What a cool idea!
Like many, I only wish that is was real. I hate MMORPGs, (including the tacky, Lord of the Rings-inspired ones nearly devoid of what made Tolkien's signature works so great: Catholicism!) but anything in the vein of C.S. Lewis can't be that bad....right?
(h/t Mark Shea of Catholic and Enjoying It!
Like many, I only wish that is was real. I hate MMORPGs, (including the tacky, Lord of the Rings-inspired ones nearly devoid of what made Tolkien's signature works so great: Catholicism!) but anything in the vein of C.S. Lewis can't be that bad....right?
(h/t Mark Shea of Catholic and Enjoying It!
Saturday, October 18, 2008
Audiosurfin' USA
Anybody familiar with the gaming community/network Steam has doubtlessly heard (if not already a proud owner) of Audiosurf, a rhythm/"music" game with an interesting twist.
The megapopular mainstays Guitar Hero and Rock Band rely on a system of colored "bars" that more or less function as musical "notes" on a scoresheet. (Those unfamiliar with Guitar Hero, Rock Band, etc. are probably already lost at this point: take a gander at the Guitar Hero video review here for a glimpse at what I mean). In Audiosurf,, these on-screen colored cues aren't notes on a scoresheet; they're cars on a highway, and rather than tasking the player with matching these colored bars to buttons a joypad or controller to "play" a song, Audiosurf needs no newfangled, awkward insrument-shaped controllers: you need merely the arrows on a keyboard or a computer mouse to navigate your vehicle as you traverse the musical highway...crashing into as many cars as you can along the way.
Well, sort of, anyway. Think of this game as "musical Tetris": the color-coded "cars" on the highway don't cause your vehicle to crash immediately; they are stored in one of three columns (each column corresponding to a lane on the highway), and by placing three cars of the same color in either a row or column, the player not only scores points, but like in most "falling block" puzzle games, the blocks (or cars, in this case) disappear and the columns are emptied. Likewise, if the columns are filled, the car crashes and the player loses points.
Keep in mind that the "cars" that appear on the "highway" correspond to musical notes of a song; the game also marks changes in the rhythm of a song with sudden sharp turns and uphill climbs. The best part? Audiosurf doesn't use a pre-set song list like most games of its type; any music file on yor PC harddrive, music CD, mp3 file, etc. can be used! Scores are tracked online, as well, if you wish, and it was quite a shock to see that I had racked up a 15,000 point score on the Salve Regina highway only to find out that someone had outscored me! Apparently I'm the only one who's been travelin' down Fr. Groschel's The God of Mercy and You freeway, though. No surprises there...
With a $10 price tag, I can't recommend this game enough. I'll never understand how I missed Audiosurf when it released earlier this year, but I'm sure I'll be playing it for many years to come.
The megapopular mainstays Guitar Hero and Rock Band rely on a system of colored "bars" that more or less function as musical "notes" on a scoresheet. (Those unfamiliar with Guitar Hero, Rock Band, etc. are probably already lost at this point: take a gander at the Guitar Hero video review here for a glimpse at what I mean). In Audiosurf,, these on-screen colored cues aren't notes on a scoresheet; they're cars on a highway, and rather than tasking the player with matching these colored bars to buttons a joypad or controller to "play" a song, Audiosurf needs no newfangled, awkward insrument-shaped controllers: you need merely the arrows on a keyboard or a computer mouse to navigate your vehicle as you traverse the musical highway...crashing into as many cars as you can along the way.
Well, sort of, anyway. Think of this game as "musical Tetris": the color-coded "cars" on the highway don't cause your vehicle to crash immediately; they are stored in one of three columns (each column corresponding to a lane on the highway), and by placing three cars of the same color in either a row or column, the player not only scores points, but like in most "falling block" puzzle games, the blocks (or cars, in this case) disappear and the columns are emptied. Likewise, if the columns are filled, the car crashes and the player loses points.
Keep in mind that the "cars" that appear on the "highway" correspond to musical notes of a song; the game also marks changes in the rhythm of a song with sudden sharp turns and uphill climbs. The best part? Audiosurf doesn't use a pre-set song list like most games of its type; any music file on yor PC harddrive, music CD, mp3 file, etc. can be used! Scores are tracked online, as well, if you wish, and it was quite a shock to see that I had racked up a 15,000 point score on the Salve Regina highway only to find out that someone had outscored me! Apparently I'm the only one who's been travelin' down Fr. Groschel's The God of Mercy and You freeway, though. No surprises there...
With a $10 price tag, I can't recommend this game enough. I'll never understand how I missed Audiosurf when it released earlier this year, but I'm sure I'll be playing it for many years to come.
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