Showing posts with label Xbox 360 games. Show all posts
Showing posts with label Xbox 360 games. Show all posts
Saturday, January 19, 2013
The Belated GOTY Post
2012 has come and gone, but that doesn't mean its too late for a reposting of Adam Shaw's Catholic guide to the best games of 2012. It was originally featured on the Catholic News Service website, but it seems to have been taken down.
While the lack of Xenoblade Chronicles makes my heart sink, the inclusion of Kid Icarus: Uprising almost makes up for it. Almost.
Tuesday, January 31, 2012
Soul Calibur 5 Releases Today?!?!
Seriously, How did I miss this?
Head over to the Cross and the Controller to view the hilariously awesome launch trailer.
You can also read my review of the series' previous iteration, Soul Calibur 4, here.
Head over to the Cross and the Controller to view the hilariously awesome launch trailer.
You can also read my review of the series' previous iteration, Soul Calibur 4, here.
Labels:
fighting games,
Playstation 3 games,
Xbox 360 games
Sunday, December 12, 2010
CVG Christmas Game Guide (patent pending)
It's that time of year again! As much as I deplore the consumerist, materialist, fill-up-the-void-in-your-life-with-more-crap attitude that pervades Adventide here in America, this is a videogame blog, and as anyone who's got kids/young adults/teenagers/boyfriends/girlfriends undoubtedly knows, videogames are not only almost always on someone's wish list, but they can make a good "filler" gift, as well.
So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!
So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!
So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!
So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!
Monday, September 27, 2010
Tales of Vesperia rocks!
It's been over 2 years since I bought Tales of Vesperia. As is my habit with JRPGS, I managed to get about 10-15 hours into the game before getting slogged with work and/or bored with the game and moving on. Longtime readers may recall my ramblings on the early portion of the game here
Last week I decided to give the game another go. Let's just say I'm glad that I did.
While the game does revel in moral ambiguity and individualism at some points (ya know, the usual "Just do what you want to do! That's what's important" demagoguery), it also does a fine job of showing how "doing things your own way" can often have negative consequences. The ending, in particular, does a spectacular job of showing the follies of proportionalism - even with the archetypical "save-the-world-from-the-the-evil-lord-of-darkness" plot, there's something to be said about the theme of this narrative and unique "riff" it puts on this familiar plot paradigm.
Still, a game ain't defined by its story, as important as that is. What really makes Tales of Vesperia such a great game a (particularly for those looking for a good "entry-level" Japanese role-playing game) is its accessibility; it really doesn't try to be anything more than an anime-style role-playing game, and it knows this. It is easier to complete than most other role-playing game, and can be enjoyed by 4 players, something which distinguishes it from other games of its genre. While calling it "kid-friendly" is perhaps too generous, the innuendos are mild and the violence isn't really problematic except for the under 5 crowd, which might find it a tad too scary (not to mention too complicated). It's a tad lacking in the tutorial side of things, but Tales has always thrived on a real-time driven battle system - one can easily learn basics by "trial-and-error" experimentation at the exposition of the game, unlike turn-based systems which are brutally unforgiving of entry-level mistakes), and Vesperia is no exception.
Don't expect much of brain workout from this one, though - the thrill of combat is what this game's all about. It's a nice recreational diversion, not meant to be indulged upon en masse. It's basically the sushi bar of video games. Something a little offbeat (especially to American sensibilities), not perfectly healthy, but certainly worth trying out.
Last week I decided to give the game another go. Let's just say I'm glad that I did.
While the game does revel in moral ambiguity and individualism at some points (ya know, the usual "Just do what you want to do! That's what's important" demagoguery), it also does a fine job of showing how "doing things your own way" can often have negative consequences. The ending, in particular, does a spectacular job of showing the follies of proportionalism - even with the archetypical "save-the-world-from-the-the-evil-lord-of-darkness" plot, there's something to be said about the theme of this narrative and unique "riff" it puts on this familiar plot paradigm.
Still, a game ain't defined by its story, as important as that is. What really makes Tales of Vesperia such a great game a (particularly for those looking for a good "entry-level" Japanese role-playing game) is its accessibility; it really doesn't try to be anything more than an anime-style role-playing game, and it knows this. It is easier to complete than most other role-playing game, and can be enjoyed by 4 players, something which distinguishes it from other games of its genre. While calling it "kid-friendly" is perhaps too generous, the innuendos are mild and the violence isn't really problematic except for the under 5 crowd, which might find it a tad too scary (not to mention too complicated). It's a tad lacking in the tutorial side of things, but Tales has always thrived on a real-time driven battle system - one can easily learn basics by "trial-and-error" experimentation at the exposition of the game, unlike turn-based systems which are brutally unforgiving of entry-level mistakes), and Vesperia is no exception.
Don't expect much of brain workout from this one, though - the thrill of combat is what this game's all about. It's a nice recreational diversion, not meant to be indulged upon en masse. It's basically the sushi bar of video games. Something a little offbeat (especially to American sensibilities), not perfectly healthy, but certainly worth trying out.
Tuesday, September 14, 2010
Halo Reach?
Xbots like myself are naturally abuzz about Halo Reach, which launched to spectacular fanfare last night. My brother Joe is currently playing his copy (or at least, that's what Xbox LIVE would have me believe) and many others have asked me if I've bought a copy of my own. I haven't, much to the chagrin of my brothers, who are growing tired of Modern Warfare 2 and are anxious to try a new remedy to cure their itching trigger fingers.
The reviews have been stellar, to say the least. One of my friends commented on his facebook this morning that Reach "has lived up to all the hype." I want to hear from the detractors. Pipe up, before I spend more money I don't have and give into the demands of the consumer culture!
The reviews have been stellar, to say the least. One of my friends commented on his facebook this morning that Reach "has lived up to all the hype." I want to hear from the detractors. Pipe up, before I spend more money I don't have and give into the demands of the consumer culture!
Thursday, September 2, 2010
This made me laugh
http://dustinfaber.blogspot.com/2010/08/giving-penance-to-video-game-villains.html
In other news, I have Xbox LIVE gold again, and am eager to play Rock Band 2 with any and all takers. Gamertag: Ando Commando 4.
See y'all in cyberspace!
In other news, I have Xbox LIVE gold again, and am eager to play Rock Band 2 with any and all takers. Gamertag: Ando Commando 4.
See y'all in cyberspace!
Friday, June 25, 2010
FFXIII
Alright.
I just finished the 2nd of the 3 discs of the xbox 360 edition of Final Fantasy XIII.
Apparently, scenario and script writers in Japanese Role-playing game land have run the proverbial narrative well dry, so to speak. FFXIII has the usual "let's stop the evil God/empire/ubermench conglomerate-conspiracy" plotline, complete with the usual cast of cookie-cutter character archetypes to illustrate the anti-authoritarian allegory (with one noticeable exceptions, on which I will hopefully elaborate on in a future posting). However, the end of the second disc (about 23 hours into the game, FWIW), commences with the *ahem* "totally unexpected" awful truth trope - that is, the point in a JRPG where the main characters/"band of heroes" discover that what they THOUGHT was the bad guy really isn't the pernicious villian they presumed he/she/it was, but something else. In most games, this enemy is usually revealed (upon its defeat, of course) to be servant/pawn of the REALLY bad guy, the good guy in disguise, or the unwitting interlocuter in some grandiose scheme of some other entity yet to be fully revealed within the narrative. In the case of FFXIII, however...(SPOILER ALERT!!!!!!)
...
The "final boss"/king of the animist deities that acts as the catalyst to this major plot twist IS, in fact, the "bad guy" after all - but after you "defeat him," he just laughs you off and says that you can't kill him - AT LEAST NOT YET! Apparently, the animist deities in this game want their subservient human "tools" to kill them off - but on their terms, not the humans', so they still "win" at the end of the day.
WHAT?!?!?!?!
Nietzche, eat your heart out. Ugh. Thanks be to God for the resevoir of theological and theodical coherence in Catholicism. Beats JRPG nonsense anyday :)
I just finished the 2nd of the 3 discs of the xbox 360 edition of Final Fantasy XIII.
Apparently, scenario and script writers in Japanese Role-playing game land have run the proverbial narrative well dry, so to speak. FFXIII has the usual "let's stop the evil God/empire/ubermench conglomerate-conspiracy" plotline, complete with the usual cast of cookie-cutter character archetypes to illustrate the anti-authoritarian allegory (with one noticeable exceptions, on which I will hopefully elaborate on in a future posting). However, the end of the second disc (about 23 hours into the game, FWIW), commences with the *ahem* "totally unexpected" awful truth trope - that is, the point in a JRPG where the main characters/"band of heroes" discover that what they THOUGHT was the bad guy really isn't the pernicious villian they presumed he/she/it was, but something else. In most games, this enemy is usually revealed (upon its defeat, of course) to be servant/pawn of the REALLY bad guy, the good guy in disguise, or the unwitting interlocuter in some grandiose scheme of some other entity yet to be fully revealed within the narrative. In the case of FFXIII, however...(SPOILER ALERT!!!!!!)
...
The "final boss"/king of the animist deities that acts as the catalyst to this major plot twist IS, in fact, the "bad guy" after all - but after you "defeat him," he just laughs you off and says that you can't kill him - AT LEAST NOT YET! Apparently, the animist deities in this game want their subservient human "tools" to kill them off - but on their terms, not the humans', so they still "win" at the end of the day.
WHAT?!?!?!?!
Nietzche, eat your heart out. Ugh. Thanks be to God for the resevoir of theological and theodical coherence in Catholicism. Beats JRPG nonsense anyday :)
Wednesday, June 16, 2010
E3!!!
Ok, so we've seen all the press conferences. Zelda. Killzone 3. Golden Sun DS. A Gears of War rip-off...blah, blah, blah. I'll be honest: nothing too interesting so far, and at this point, the only revelations we can expect are impressions from the show floor. Ah well... I'm too busy playing Pokemon right now to care! Maybe if they announce FFXIII Versus for the 360...or an new F-Zero game...
Anything noteworthy from my fellow gamers? That new Xbox 360 slim looks pretty nifty...
Anything noteworthy from my fellow gamers? That new Xbox 360 slim looks pretty nifty...
Thursday, May 6, 2010
Ridin' the Alan Wake Hype Train
Alan Wake is a self-described "psychological thriller" (read: survival horror) game first announced over five years ago. It is finally set for release on May 18.
Despite my general proclivity towards role-playing games and my aversion to "blood n'guts" (that I managed to play through Resident Evil 5 without vomiting is, to quote Ben Franklin's aphorism, "proof that God loves me and wants me to happy") that such "survival horror" games tend to possess in spades, Alan Wake's emphasis on narrative development and puzzle-solving gameplay is certainly palpable to a role-playing gamer like me, and the "T for teen" rating would seem to indicate that the carnage will be kept to a minimum.
Many in the gaming community are already extolling Alan Wake as a "game-of-the-year" contender. There's even an online webisode series prequel to promote the game before its release in the coming weeks.
The metacritic average is in the 80th percentile, which would seem to indicate its not quite the foretaste of heaven some gamers apparently think it is. Still, if I ever manage to finish FFXIII and Pokemon Heartgold, I'm convinced Alan Wake can give me a good jolt of summer fun.
Despite my general proclivity towards role-playing games and my aversion to "blood n'guts" (that I managed to play through Resident Evil 5 without vomiting is, to quote Ben Franklin's aphorism, "proof that God loves me and wants me to happy") that such "survival horror" games tend to possess in spades, Alan Wake's emphasis on narrative development and puzzle-solving gameplay is certainly palpable to a role-playing gamer like me, and the "T for teen" rating would seem to indicate that the carnage will be kept to a minimum.
Many in the gaming community are already extolling Alan Wake as a "game-of-the-year" contender. There's even an online webisode series prequel to promote the game before its release in the coming weeks.
The metacritic average is in the 80th percentile, which would seem to indicate its not quite the foretaste of heaven some gamers apparently think it is. Still, if I ever manage to finish FFXIII and Pokemon Heartgold, I'm convinced Alan Wake can give me a good jolt of summer fun.
Thursday, January 7, 2010
What's on the Horizon for 2010?
Though I've had some success in eliminating my gaming backlog this holiday season, I'd be kidding myself if I committed to doing this throughout the coming year.
So, here's a list of video games slated for a 2010 release that I'm looking forward to:
Pokemon Heartgold/Soulsilver (I'm a pokemaniac. Need I say more?)
Dragon Quest IX (portable Dragon Quest! WIll the soundtrack be as good as VIII's though?)
Final Fantasy XIII (all indications are that it is NOT like Final Fantasy XII, so I'm all in!)
Star Wars: The Old Republic (in spite of it being an MMO)
Super Mario Galaxy 2 (even though I haven't really played the first one!)
Yeah, it's rpg-heavy, but I'm a sucker for the genre, and even though there really isn't much else I'm interested in, DQ and Pokemon alone (let alone together!) will be enough for me in the coming year.
Dark Void, Capcom's latest action game, is out soon, too...anyone gonna go out and buy that one?
So, here's a list of video games slated for a 2010 release that I'm looking forward to:
Pokemon Heartgold/Soulsilver (I'm a pokemaniac. Need I say more?)
Dragon Quest IX (portable Dragon Quest! WIll the soundtrack be as good as VIII's though?)
Final Fantasy XIII (all indications are that it is NOT like Final Fantasy XII, so I'm all in!)
Star Wars: The Old Republic (in spite of it being an MMO)
Super Mario Galaxy 2 (even though I haven't really played the first one!)
Yeah, it's rpg-heavy, but I'm a sucker for the genre, and even though there really isn't much else I'm interested in, DQ and Pokemon alone (let alone together!) will be enough for me in the coming year.
Dark Void, Capcom's latest action game, is out soon, too...anyone gonna go out and buy that one?
Tuesday, December 29, 2009
Overall Game of the Year
Ok, confession time: I really don't think I've played enough video games across the course of 2009 to make my own definitive declaration regarding the very best gaming experience(s) that this past year had to offer. Thomas McDonald of GAMES magazine and the National Catholic Register (readers of this blog may recognize him from his recent Call of Duty: Modern Warfare 2 review discussed here on this blog within the past 2 weeks), however, has separated the wheat from the chaff, as it were, and has what some will consider a surprising choice for "Electronic Game of the Year": Batman: Arkham Asylum.
Full text of the review, with some parts bolded for emphasis by yours truly:
"Batman: Arkham Asylum was a true last-minute upset. The idea that a licensed superhero game might not only be outstanding, but qualify as the best game of the year, just wasn’t feasible. Sure, there have been a few good superhero titles: Marvel Ultimate Alliance, The Spider-Man and Hulk series, and…actually, that’s about it. None ever transcended their license to become a great games on their own. But, as we explored Arkham Asylum more deeply, all the gameplay elements began to evolve, and the locations and story line opened up. We started making shocking comparisons—not to other superhero games, but to certified masterpieces like Bioshock (arguably the finest game of the last decade).
Yes, Arkham Asylum is that good. The combination of three disparate elements—stealth action, plain old brawling, and even a bit of detective work—takes some time to gel, but once it does, the game becomes almost impossible to put down. The upgrade system and gradual introduction of new abilities are remarkably satisfying, and 240 “Riddler puzzles” (including riddles that involve careful examination of the environment) add a tremendous depth and flexibility to the gameplay. The production is topnotch, with performances by the stellar voice cast of Batman: The Animated Series (including Kevin Conroy as Batman and Mark Hamill as the definitive Joker) and a terrific story and script by comic book writer and TV producer Paul Dini. The film is saturated with Batman lore and fan-service, and loaded to the gills with villains from the Dark Knight’s rogues’ gallery. It is, simply (and without any undue hyperbole), the best superhero game, ever. —Thomas L. McDonald
Haven't played the game, so I can't comment, but I know Mr. McDonald isn't the first to compare this game to Bioshock, nor the only one to name it Game of the Year for 2009.
Overall it's been a pretty good year for action game fans, with Resident Evil 5, God of War, Batman, Deadly Creatures, Uncharted 2, Assassin's Creed 2, and Bayonetta receiving accolades from both critics and fans alike. Modern Warfare 2 and Beatles Rock Band are also bound to get the GOTY nod from quite a few people, as well. I've been playing too much of 2008 (and even 2007's) games to weigh in on this subject, but I'm still curious to hear what others are thinking, if only to know what to buy from the Toys R' Us bargain bin a few months from now. Give me the scoop, readers: What's the best videogame of 2009?
Full text of the review, with some parts bolded for emphasis by yours truly:
"Batman: Arkham Asylum was a true last-minute upset. The idea that a licensed superhero game might not only be outstanding, but qualify as the best game of the year, just wasn’t feasible. Sure, there have been a few good superhero titles: Marvel Ultimate Alliance, The Spider-Man and Hulk series, and…actually, that’s about it. None ever transcended their license to become a great games on their own. But, as we explored Arkham Asylum more deeply, all the gameplay elements began to evolve, and the locations and story line opened up. We started making shocking comparisons—not to other superhero games, but to certified masterpieces like Bioshock (arguably the finest game of the last decade).
Yes, Arkham Asylum is that good. The combination of three disparate elements—stealth action, plain old brawling, and even a bit of detective work—takes some time to gel, but once it does, the game becomes almost impossible to put down. The upgrade system and gradual introduction of new abilities are remarkably satisfying, and 240 “Riddler puzzles” (including riddles that involve careful examination of the environment) add a tremendous depth and flexibility to the gameplay. The production is topnotch, with performances by the stellar voice cast of Batman: The Animated Series (including Kevin Conroy as Batman and Mark Hamill as the definitive Joker) and a terrific story and script by comic book writer and TV producer Paul Dini. The film is saturated with Batman lore and fan-service, and loaded to the gills with villains from the Dark Knight’s rogues’ gallery. It is, simply (and without any undue hyperbole), the best superhero game, ever. —Thomas L. McDonald
Haven't played the game, so I can't comment, but I know Mr. McDonald isn't the first to compare this game to Bioshock, nor the only one to name it Game of the Year for 2009.
Overall it's been a pretty good year for action game fans, with Resident Evil 5, God of War, Batman, Deadly Creatures, Uncharted 2, Assassin's Creed 2, and Bayonetta receiving accolades from both critics and fans alike. Modern Warfare 2 and Beatles Rock Band are also bound to get the GOTY nod from quite a few people, as well. I've been playing too much of 2008 (and even 2007's) games to weigh in on this subject, but I'm still curious to hear what others are thinking, if only to know what to buy from the Toys R' Us bargain bin a few months from now. Give me the scoop, readers: What's the best videogame of 2009?
Labels:
action games,
Playstation 3 games,
video games,
Xbox 360 games
Sunday, December 27, 2009
I'm a Survivor!
Just finished RE5 with my brother this morning. Not sure if I'm up for a full-fledged review, but as a gamer fairly new to the Resident Evil franchise, I will say I was very pleased with the entire package - the game isn't perfect, but there's nothing really glaringly WRONG with the game, either. It's violent, it's gory, but not in the way the Modern Warfare 2 is; there is no moral relativism-masquerading-as-narrative "depth" here. In fact, without spoiling anything, I dare say the story's themes fit quite well into a well-formed Catholic worldview. I was genuinely surprised by the characterization, too; it's as much of an action game as a horror game, meaning there's equal parts Indiana Jones as there is...well, "Resident Evil" (the movie, of course ;P). Actually, it's better than quite a few movie storylines in the recent past...including the most recent Indiana Jones movie.
It's not a game for the youngsters, and I'm not sure if the game holds up if you go it solo. Without spoiling the more important narrative details, though, I will say this: Resident Evil is a very impressive game. It's visually and aurally outstanding; the narrative is more compelling than most movies from the past year (seriously!), and Capcom managed to synthesize the best elements of a "scare-your-pants-off" atmosphere with action-oriented gameplay (it's not so much a Halo-esque "shooter" as a Devil May Cry "action game") that thrives on cooperation between players rather than competition. It's a little on the short side, and there's nothing truly "innovative" about the actual gameplay itself beyond the cooperative aspect, but it does everything you'd expect - and some things you wouldn't expect - more than adequately. Easily the biggest and best "surprise hit" for 2009.
Readers, please feel free to comment, especially RE: the story in the combox below. I would love to talk about the narrative, characters, etc. in greater depth than this intentionally spoiler-free blog post indicates. Just be careful with spoilers!
It's not a game for the youngsters, and I'm not sure if the game holds up if you go it solo. Without spoiling the more important narrative details, though, I will say this: Resident Evil is a very impressive game. It's visually and aurally outstanding; the narrative is more compelling than most movies from the past year (seriously!), and Capcom managed to synthesize the best elements of a "scare-your-pants-off" atmosphere with action-oriented gameplay (it's not so much a Halo-esque "shooter" as a Devil May Cry "action game") that thrives on cooperation between players rather than competition. It's a little on the short side, and there's nothing truly "innovative" about the actual gameplay itself beyond the cooperative aspect, but it does everything you'd expect - and some things you wouldn't expect - more than adequately. Easily the biggest and best "surprise hit" for 2009.
Readers, please feel free to comment, especially RE: the story in the combox below. I would love to talk about the narrative, characters, etc. in greater depth than this intentionally spoiler-free blog post indicates. Just be careful with spoilers!
Saturday, December 26, 2009
Cooperation and Competition in Video Games
First off, a belated Merry Christmas to all readers of this blog. God bless each and every one of you!
Here's what my dad and I bought my younger brothers for Christmas:
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I was under the impression that this game was just a "wii-make" of the Nintendo DS game of the same name from three years ago. Turns out I was wrong, and good thing, too: it's as if the game was designed with the Kirchoff clan in mind. It's more cooperative than competitive, which seems to be a rarity for video games these days outside of the shooter genre.
My brother Tim has introduced me to another cooperative game, Resident Evil 5. My aversion to blood, gore, and the like isn't preventing me from enjoying it, either. In fact, I feel like I'm playing some Indiana Jones spin-off more often than not - except for the blood and guts, of course. It may be worth re-examining the last blog post in light of this game, as well.
All that for later, though. The important thing: cooperative multiplayer gaming is AWESOME. Period. And as much as "playing a sport" could probably do this just as well, you can't play basketball outside when there's snow on the ground.
I'll (hopefully) post more detailed impressions of both of these games later (or, alternatively, another poster will!). For now, though, less typing, and more, you know, actual game-playing. Merry Christmas, everyone!
Here's what my dad and I bought my younger brothers for Christmas:
.jpg)
I was under the impression that this game was just a "wii-make" of the Nintendo DS game of the same name from three years ago. Turns out I was wrong, and good thing, too: it's as if the game was designed with the Kirchoff clan in mind. It's more cooperative than competitive, which seems to be a rarity for video games these days outside of the shooter genre.
My brother Tim has introduced me to another cooperative game, Resident Evil 5. My aversion to blood, gore, and the like isn't preventing me from enjoying it, either. In fact, I feel like I'm playing some Indiana Jones spin-off more often than not - except for the blood and guts, of course. It may be worth re-examining the last blog post in light of this game, as well.
All that for later, though. The important thing: cooperative multiplayer gaming is AWESOME. Period. And as much as "playing a sport" could probably do this just as well, you can't play basketball outside when there's snow on the ground.
I'll (hopefully) post more detailed impressions of both of these games later (or, alternatively, another poster will!). For now, though, less typing, and more, you know, actual game-playing. Merry Christmas, everyone!
Monday, December 14, 2009
On Video Game Violence
Christmas break – a full month of it, no less – has arrived for this anxious seminarian! That means, among other things, actually attending to the duties of blogmaster for once – an obligation I’m actually quite happy to have, actually, as it will doubtlessly keep me busy amidst the tedium that haunts Christmas vacation. As I wrote on my facebook status this morning: “It’s amazing how the luxury of free time can make one feel so despondent.” Human beings are created in the image and likeness of God, which means that we have to, you know, do stuff now and then. In the words of the late and Great John Paul II:
"Work is a good thing for man – a good thing for his humanity – because through work man not only transforms nature, adapting it to his own needs, but he also achieves fulfillment as a human being and indeed, in a sense, becomes ‘more a human being’."
Without turning this post into yet another episode of “Theology Amateur Hour,” let me just say that despite my numerous blog-vanishings, infrequent postings, and general ineptitude in maintaining this blog, I’m VERY thankful for the readership I have here, diminutive and infrequent as it may be. Blogging gives me a chance to do something, however menial, for the greater glory of God, and if any solitary reader gleans something worthwhile from what happens here, well, awesome!
*AHEM* Without further ado, then…
“Video game violence” has been something of a recurring theme here on CathVG throughout the duration of its existence, but it seems to me that the past few months in particular have brought the issue into a greater focus. This is evident both from my own individual postings and comments from this blog’s readership. My “review” of Soul Calibur IV, for example, defended the game’s violence as a sort of “icon” in which we one can see the “glory” of fighting – yes, even using lethal means, if necessary – for what the Psalmist calls “the cause of truth, goodness and right.”
Commenter j35u5fr34k expressed his reservation about anyone, let alone seminarians and priests, playing violent video games:
“You and these priests need to read what the Pope teaches about violence in video games. I also struggle with whether or not I should play video games that depict violence against humans. The Pope is outspoken against games that exhault violence.”
A fair point. Sadly, his and other commentators wishing to probe this issue further received no response from me, and thus any opportunity for intellectual and spiritual edification – the “fulfillment,” or at least a part of said fulfillment, that JPII talks about in the quote above – was ignored. No longer!
For me, the portrayal of “violence” in any given media context is justified based on, well, the context; the same applies for treatment of sexuality. I despise the brutality of movies like Watchmen; I likewise cringe at the gratuitous violence in games like Grand Theft Auto. At the same time, I’ve always been very sympathetic to those who claim that Halo and the like are basically this generation’s Cops and Robbers; a harmless role-playing/imaginative exercise. Everyone knows who the good guys and the bad guys are; the moral lines are drawn, and there’s no over-the-top brutality involved in anything that occurs in either situation.
Some games, however, not only blur the line between right and wrong, but seem to glorify in making the player feel as if they ARE engaging in actual acts of brutality. For an example of this peculiar game mechanic (I know of no better euphemism for this phenomenon), see the latest review of Call of Duty: Modern Warfare 2 from none other than the National Catholic Register, a Catholic periodical worth reading if there ever was one. It mentions the problem with the now-infamous “Airport level” in the game, which, as the article describes, involves the player
“…A group of men enter an airport where civilians are peacefully waiting for their flights. The image on the screen is the perspective of your character, gun in hand.Calmly, slowly, methodically, the men walk through two entire levels of the airport mowing down civilians. They scream, run and drag their wounded bodies through smears of their own blood until someone, perhaps you, puts a bullet in their heads. Scores of unarmed people are mowed down. At the very end, your character is shot in the head, left staring lifelessly at the ceiling as blood pools around him.”
The article then asks the question: “Is the cold-blooded massacre of innocent civilians really an experience on the emotional spectrum that we need not only witness, but simulate?” I would answer in the negative, as I hope ANYBODY would. The question is, what makes this game so morally objectionable in contrast to the other parts of the game? How is MW2 worse than Halo or another shooter? Is it because of the violence itself? The intensity of the depiction of the violence in question? Is it the act or object of the violence, in which the player is involved in such a powerful way?
I still need to sort out my thoughts on the matter a bit more, but my rudimentary knowledge of Catholic moral theology makes me think it’s a combination of the three. As per the catechism:
“1750 The morality of human acts depends on:
- the object chosen;
- the end in view or the intention;
- the circumstances of the action.”
See: http://www.scborromeo.org/ccc/p3s1c1a4.htm
Of course, there’s a such thing as an intrinsically evil act, too. Murder, needless to say, is such an action; is the virtual murder of civilians, then, tantamount to actual murder? It would seem so…moreover, does this carry into any act of murder in games? Is having a fragfest in Halo with friends also morally wrong (and, by extension, playing games like cops and robbers), too?
One of these things is not like the other. Trying to make a player feel accomplished for brutally killing civilians is certainly morally distinguishable from shooting a bald space marine who is also trying to kill you (lethal self-defense is also defended by Catholic doctrine). Yet, irrespective of how its depicted, it seems that there’s something wrong with killing people in any circumstance, regardless of how brutally its depicted. Is it really murder if it’s “just a game”? Where is the line drawn here?
Ok, enough of my ruminations. Readers, the ball is in your court. Fire away!
"Work is a good thing for man – a good thing for his humanity – because through work man not only transforms nature, adapting it to his own needs, but he also achieves fulfillment as a human being and indeed, in a sense, becomes ‘more a human being’."
Without turning this post into yet another episode of “Theology Amateur Hour,” let me just say that despite my numerous blog-vanishings, infrequent postings, and general ineptitude in maintaining this blog, I’m VERY thankful for the readership I have here, diminutive and infrequent as it may be. Blogging gives me a chance to do something, however menial, for the greater glory of God, and if any solitary reader gleans something worthwhile from what happens here, well, awesome!
*AHEM* Without further ado, then…
“Video game violence” has been something of a recurring theme here on CathVG throughout the duration of its existence, but it seems to me that the past few months in particular have brought the issue into a greater focus. This is evident both from my own individual postings and comments from this blog’s readership. My “review” of Soul Calibur IV, for example, defended the game’s violence as a sort of “icon” in which we one can see the “glory” of fighting – yes, even using lethal means, if necessary – for what the Psalmist calls “the cause of truth, goodness and right.”
Commenter j35u5fr34k expressed his reservation about anyone, let alone seminarians and priests, playing violent video games:
“You and these priests need to read what the Pope teaches about violence in video games. I also struggle with whether or not I should play video games that depict violence against humans. The Pope is outspoken against games that exhault violence.”
A fair point. Sadly, his and other commentators wishing to probe this issue further received no response from me, and thus any opportunity for intellectual and spiritual edification – the “fulfillment,” or at least a part of said fulfillment, that JPII talks about in the quote above – was ignored. No longer!
For me, the portrayal of “violence” in any given media context is justified based on, well, the context; the same applies for treatment of sexuality. I despise the brutality of movies like Watchmen; I likewise cringe at the gratuitous violence in games like Grand Theft Auto. At the same time, I’ve always been very sympathetic to those who claim that Halo and the like are basically this generation’s Cops and Robbers; a harmless role-playing/imaginative exercise. Everyone knows who the good guys and the bad guys are; the moral lines are drawn, and there’s no over-the-top brutality involved in anything that occurs in either situation.
Some games, however, not only blur the line between right and wrong, but seem to glorify in making the player feel as if they ARE engaging in actual acts of brutality. For an example of this peculiar game mechanic (I know of no better euphemism for this phenomenon), see the latest review of Call of Duty: Modern Warfare 2 from none other than the National Catholic Register, a Catholic periodical worth reading if there ever was one. It mentions the problem with the now-infamous “Airport level” in the game, which, as the article describes, involves the player
“…A group of men enter an airport where civilians are peacefully waiting for their flights. The image on the screen is the perspective of your character, gun in hand.Calmly, slowly, methodically, the men walk through two entire levels of the airport mowing down civilians. They scream, run and drag their wounded bodies through smears of their own blood until someone, perhaps you, puts a bullet in their heads. Scores of unarmed people are mowed down. At the very end, your character is shot in the head, left staring lifelessly at the ceiling as blood pools around him.”
The article then asks the question: “Is the cold-blooded massacre of innocent civilians really an experience on the emotional spectrum that we need not only witness, but simulate?” I would answer in the negative, as I hope ANYBODY would. The question is, what makes this game so morally objectionable in contrast to the other parts of the game? How is MW2 worse than Halo or another shooter? Is it because of the violence itself? The intensity of the depiction of the violence in question? Is it the act or object of the violence, in which the player is involved in such a powerful way?
I still need to sort out my thoughts on the matter a bit more, but my rudimentary knowledge of Catholic moral theology makes me think it’s a combination of the three. As per the catechism:
“1750 The morality of human acts depends on:
- the object chosen;
- the end in view or the intention;
- the circumstances of the action.”
See: http://www.scborromeo.org/ccc/p3s1c1a4.htm
Of course, there’s a such thing as an intrinsically evil act, too. Murder, needless to say, is such an action; is the virtual murder of civilians, then, tantamount to actual murder? It would seem so…moreover, does this carry into any act of murder in games? Is having a fragfest in Halo with friends also morally wrong (and, by extension, playing games like cops and robbers), too?
One of these things is not like the other. Trying to make a player feel accomplished for brutally killing civilians is certainly morally distinguishable from shooting a bald space marine who is also trying to kill you (lethal self-defense is also defended by Catholic doctrine). Yet, irrespective of how its depicted, it seems that there’s something wrong with killing people in any circumstance, regardless of how brutally its depicted. Is it really murder if it’s “just a game”? Where is the line drawn here?
Ok, enough of my ruminations. Readers, the ball is in your court. Fire away!
Saturday, November 14, 2009
Veni, Vidi, Vici...
So, Call of Duty: Modern Warfare 2 has come and...well, will it EVER be gone? Based on what I've seen (haven't played it yet, though I look to eliminate that anomaly this evening at a gaming party), the multiplayer features of this game should keep trigger-finger gamers entertained for at least as long as the first Modern Warfare game did - which is to say that it's gonna be around for a long time. Its record-shattering sales would also seem to suggest that, as a franchise, Activision, the game's publisher, has something of a sales juggernaut on its hands.
IMO, the last time the gaming world had so hotly anticipated a gaming title was when Halo 2 was released. Ironically enough, I'd say the positive reception of Halo 2 from both critics and gamers mirrors the reception of MW2 thus far, as well. The criticism of MW2's single-player campaign seem vaguely reminiscient of the complaints regarding Halo 2 when it was first released, and, let's face it, the praise of the multiplayer features of both of these games needs no citation.
But is it REALLY as good as everyone claims it is? I'll be sure to proffer my own assessment after tonight, but what's everyone else feeling about this game?
IMO, the last time the gaming world had so hotly anticipated a gaming title was when Halo 2 was released. Ironically enough, I'd say the positive reception of Halo 2 from both critics and gamers mirrors the reception of MW2 thus far, as well. The criticism of MW2's single-player campaign seem vaguely reminiscient of the complaints regarding Halo 2 when it was first released, and, let's face it, the praise of the multiplayer features of both of these games needs no citation.
But is it REALLY as good as everyone claims it is? I'll be sure to proffer my own assessment after tonight, but what's everyone else feeling about this game?
Labels:
online gaming,
PC games,
Playstation 3 games,
shooters,
Xbox 360 games
Monday, November 2, 2009
After a Long Hiatus...
I return to the blogging world! Praised be Jesus Christ Now and Forever!
For those wondering about the latest excuse for my extended absence, well...it's pretty much what any reader of the blog has come to expect. As inevtiably happens with the beginning of a new Academic Term at a major University, I've been inundated with homework. Additionlly, with the formational expectations and various obligations that come with seminary living, I would hope that the readership would understand just how and why blogging naturally has fallen a bit to the wayside during the past month-and-a-half. My Xbox LIVE Gold Account also expired, meaning I'm no longer available to play any Rock Band, Halo, and/or Soul Calibur until furthur notice. My apologies to those who inquired about my gamertag and/or availability for online gaming - at some point, I plan to foray back into the great unknown realms of Xbox LIVE again, and I'll let you all know when that joyous day arrives.
Rather than perennially cursing darkness, however, allow to be a bit of a lightbearer: I've been bitten by the Pokemon bug again, and I managed to get my DS connected to Loyola's lovely wifi network. Feel free to e-mail me or comment below if you want my friendcode, be it for pokemon or any other game!
Off to class! See y'all later! May the Souls of the faithful departed, through the mercy of God, rest in peace. AMEN!
For those wondering about the latest excuse for my extended absence, well...it's pretty much what any reader of the blog has come to expect. As inevtiably happens with the beginning of a new Academic Term at a major University, I've been inundated with homework. Additionlly, with the formational expectations and various obligations that come with seminary living, I would hope that the readership would understand just how and why blogging naturally has fallen a bit to the wayside during the past month-and-a-half. My Xbox LIVE Gold Account also expired, meaning I'm no longer available to play any Rock Band, Halo, and/or Soul Calibur until furthur notice. My apologies to those who inquired about my gamertag and/or availability for online gaming - at some point, I plan to foray back into the great unknown realms of Xbox LIVE again, and I'll let you all know when that joyous day arrives.
Rather than perennially cursing darkness, however, allow to be a bit of a lightbearer: I've been bitten by the Pokemon bug again, and I managed to get my DS connected to Loyola's lovely wifi network. Feel free to e-mail me or comment below if you want my friendcode, be it for pokemon or any other game!
Off to class! See y'all later! May the Souls of the faithful departed, through the mercy of God, rest in peace. AMEN!
Tuesday, August 25, 2009
What Video Games Do Seminarians and Priests Play?
Being a seminarian myself, I'm acutely aware of the peculiar curiosity that Catholics and non-Catholics alike have regarding the "daily grind" of seminary living. While there are certainly many differences between the life of a seminarian and your average college-age young adult (more, I'd wager, than the moratorium on dating that comes with the job description), here's one similiarity that won't surprise readers of this blog: both seminarian and non-seminarian alike LOVE video games!
Here's a sampling of the video games I've played/seen people playing within the past week or so at St. Joseph College Seminary, where I live and study 9 months of the year:
Far Cry 2
Call of Duty 4
Soul Calibur IV
Mortal Combat vs. DC Universe
Rock Band 2
Tales of Vesperia
Star Ocean 4
Civilization Revolution
...and that's ONLY counting Xbox 360 games. I am one of 6 priests and/or seminarians who owns one, and living in community makes it easy for us to keep what I call a "diversified gaming portfolio" - a vast collection of video game titles of many different genres. It saves money, too; you can bet that at least of one of us is paying attention when a high-profile game is about to be released!
One of the guys here has a PS3, another has a PSP, and at least one of my brother seminarians has a Nintendo DS, as well. PC gaming, too, has something of a following here; we've got at least one Half-Life/Portal PC player in our ranks.
One thing I'm not seeing: MMO's. I can't stand the accursed genre myself; maybe the other guys steer clear of the genre to avoid the perils of online game addiction? Whatever the reason, gaming is alive and well at at least one college seminary in the country. How's that for a snapshot of seminary living?
Here's a sampling of the video games I've played/seen people playing within the past week or so at St. Joseph College Seminary, where I live and study 9 months of the year:
Far Cry 2
Call of Duty 4
Soul Calibur IV
Mortal Combat vs. DC Universe
Rock Band 2
Tales of Vesperia
Star Ocean 4
Civilization Revolution
...and that's ONLY counting Xbox 360 games. I am one of 6 priests and/or seminarians who owns one, and living in community makes it easy for us to keep what I call a "diversified gaming portfolio" - a vast collection of video game titles of many different genres. It saves money, too; you can bet that at least of one of us is paying attention when a high-profile game is about to be released!
One of the guys here has a PS3, another has a PSP, and at least one of my brother seminarians has a Nintendo DS, as well. PC gaming, too, has something of a following here; we've got at least one Half-Life/Portal PC player in our ranks.
One thing I'm not seeing: MMO's. I can't stand the accursed genre myself; maybe the other guys steer clear of the genre to avoid the perils of online game addiction? Whatever the reason, gaming is alive and well at at least one college seminary in the country. How's that for a snapshot of seminary living?
Friday, July 24, 2009
Hate goes LIVE!
Though the reception of "hate mail" is certainly not something exclusive to Christian circles, it seems to me that Christians (especially in the age of the neo-atheist/secularist/Dawkins-lover types) are more often on the receiving end of the hate than anything else. As a Catholic, I'm actually not bothered by it; in fact, it has this paradoxical effect of boosting my ego rather than having the intended effect of dragging me down. Why?
"Blessed are you when others insult and hate you and ostracize you,for my sake" (Luke 6:22)
Heck, the main problem with most of the "hate mail" I've received is that it tends to instill a wrongful sense of pride; it's all too easy to make the hate mail to excuse myself from the other daily devotions that bring me closer to God; while the reaction of the Christian is never strictly "Sweet! Hate Mail! Kingdom of God here I come!" (it's more like, "OOO! Hate mail! I must be doing something right!"), it's easy to get carried away. Being the target of hate mail may be a very minor form of martyrdom, but it's not like I've actually been murdered for the faith or anything, and letting it "go to my head," as it were, really doesn't make it a martyrdom at all.
Case in point? Well, this morning, some guy I played in 1 vs. 100 LIVE last night (I recognized his gamertag) sent me two hate messages (one written, one voiced). The reason for the message isn't clear, as he didn't actually specify has such in his message. Was it because I outscored him in the game? Possibly, though I can't recall if I actually DID outscore him. I'm of the opinion that he did it because of the description on my gamertag: "Contributor for Catholic Video Gamers blog." So what do I do in response? I write this blog post bragging about it!
Pride scrupulosity notwithstanding, it would be nice to have an experience online where there's a genuine sense of community being fostered. Clearly, hate mail ain't gonna make that happen, folks. Still, not all is lost. I tried out Blazblue online for the first time last night before my 1 Vs.100 fiasco, and my opponent, a person with the gamertag "TRU CHRISTIAN," kindly accepted my friend request posthaste. Thank you, sir! Pity others can't have your common sense and decency, regardless of whether or not they share your worldview!
"Blessed are you when others insult and hate you and ostracize you,for my sake" (Luke 6:22)
Heck, the main problem with most of the "hate mail" I've received is that it tends to instill a wrongful sense of pride; it's all too easy to make the hate mail to excuse myself from the other daily devotions that bring me closer to God; while the reaction of the Christian is never strictly "Sweet! Hate Mail! Kingdom of God here I come!" (it's more like, "OOO! Hate mail! I must be doing something right!"), it's easy to get carried away. Being the target of hate mail may be a very minor form of martyrdom, but it's not like I've actually been murdered for the faith or anything, and letting it "go to my head," as it were, really doesn't make it a martyrdom at all.
Case in point? Well, this morning, some guy I played in 1 vs. 100 LIVE last night (I recognized his gamertag) sent me two hate messages (one written, one voiced). The reason for the message isn't clear, as he didn't actually specify has such in his message. Was it because I outscored him in the game? Possibly, though I can't recall if I actually DID outscore him. I'm of the opinion that he did it because of the description on my gamertag: "Contributor for Catholic Video Gamers blog." So what do I do in response? I write this blog post bragging about it!
Pride scrupulosity notwithstanding, it would be nice to have an experience online where there's a genuine sense of community being fostered. Clearly, hate mail ain't gonna make that happen, folks. Still, not all is lost. I tried out Blazblue online for the first time last night before my 1 Vs.100 fiasco, and my opponent, a person with the gamertag "TRU CHRISTIAN," kindly accepted my friend request posthaste. Thank you, sir! Pity others can't have your common sense and decency, regardless of whether or not they share your worldview!
Labels:
Catholic teaching,
online gaming,
Xbox 360 games
Saturday, July 18, 2009
Xbox Live: (Too) Great Expections?
It's been less than a week since I signed up for my free one-month Xbox LIVE "gold" membership, and I'm wondering if I'm already at the point where I have, more or less, "seen all there is to see." Sure, Soul Calibur IV online is awesome, if only because I have an actual human being playing against me instead of some CPU controlled artificial intelligence (not to mention nabbing some of those completely useless but strangely desirable "Achievements"!). Still, it's hard to make friends with people you're in contact with for all of 5 minutes at most, and when half of them don't bother to talk to you (those headsets came with the XBOX for free, people! Why not USE them?), it oftentimes feels as though I may as well be playing the CPU in the single player campaign, anyway.
I DID make sure to check for available "freebies" for the few games I own that actually have free downloadable content; I nabbed the free gel set for Tales of Vesperia as well as the "Portal Song" for Rock Band 2. Heck, whiny as this post is, LIVE will probably be worth it for that song alone. My brother seminarians are quite the Portal/Half-Life enthusiasts, and considering all the fun we've had just jammin' to Livin' On a Prayer, I'm sure the lyrics to that dainty little ditty will soon become something of a seminary MEME, if they aren't already!
The other unexpected (underutilized?) benefit of XBOX Live is the fact that I can talk to any of my "friends" (would it really be fair to call it Xbox LIVE if it didn't have a certain "networking" aspect to it?) free of charge. No need to rack up a huge phone bill when you can pay $60 bucks a year to chat with your friends via headset with no strings attached!
Still, all of those little "perks" are really secondary to what I was expecting on XBOX Live: an actual community of gamers. I suppose I shouldn't have been so naive, and I certainly don't regret the $100 I paid for that wireless router, but I like to think the "gaming community" has more to offer than bragging rights and a perpetual deluge of foul language and tasteless humor. Really now, is HALO 3 some important that you need to mouth off at everyone just because you/your team lost (I'm one to talk; my brothers back at home will gladly show me to be quite the hypocrite, as I have had my share of outraged outbursts when I've lost rounds of Mario Kart and Smash Bros., among many other games)?
There's no real "common thread" binding everyone together on LIVE other than, well...that fact that they're on LIVE? Not much of "guiding light," is it (unless we're talking RROD...I know, I know, stupid, stupid joke)? There's not really ANYTHING here beyond facing the guy from L.A. who's willing to make small talk as he COMPLETELY OBLITERATES ME in Soul Calibur IV.
Am I being too hasty? Yes, but pardon me for having to perform a bit of a reality check. People without LIVE: it's not the end of the world. You can do without the achievements, and you can always go over to your friends' house to play video games, anyway. Plus, ya know, you may actually end up chit-chatting about something semi-interesting that way - you know, something that may actually bring you both closer to the One who made You?
Anyway, enough ranting for now. A surprisingly fun DS RPG has been occupying my spare time for the past two days, and with any luck I'll be able to write a blurb about it sooner rather than later. Our Lady of Mount Carmel, pray for me!
I DID make sure to check for available "freebies" for the few games I own that actually have free downloadable content; I nabbed the free gel set for Tales of Vesperia as well as the "Portal Song" for Rock Band 2. Heck, whiny as this post is, LIVE will probably be worth it for that song alone. My brother seminarians are quite the Portal/Half-Life enthusiasts, and considering all the fun we've had just jammin' to Livin' On a Prayer, I'm sure the lyrics to that dainty little ditty will soon become something of a seminary MEME, if they aren't already!
The other unexpected (underutilized?) benefit of XBOX Live is the fact that I can talk to any of my "friends" (would it really be fair to call it Xbox LIVE if it didn't have a certain "networking" aspect to it?) free of charge. No need to rack up a huge phone bill when you can pay $60 bucks a year to chat with your friends via headset with no strings attached!
Still, all of those little "perks" are really secondary to what I was expecting on XBOX Live: an actual community of gamers. I suppose I shouldn't have been so naive, and I certainly don't regret the $100 I paid for that wireless router, but I like to think the "gaming community" has more to offer than bragging rights and a perpetual deluge of foul language and tasteless humor. Really now, is HALO 3 some important that you need to mouth off at everyone just because you/your team lost (I'm one to talk; my brothers back at home will gladly show me to be quite the hypocrite, as I have had my share of outraged outbursts when I've lost rounds of Mario Kart and Smash Bros., among many other games)?
There's no real "common thread" binding everyone together on LIVE other than, well...that fact that they're on LIVE? Not much of "guiding light," is it (unless we're talking RROD...I know, I know, stupid, stupid joke)? There's not really ANYTHING here beyond facing the guy from L.A. who's willing to make small talk as he COMPLETELY OBLITERATES ME in Soul Calibur IV.
Am I being too hasty? Yes, but pardon me for having to perform a bit of a reality check. People without LIVE: it's not the end of the world. You can do without the achievements, and you can always go over to your friends' house to play video games, anyway. Plus, ya know, you may actually end up chit-chatting about something semi-interesting that way - you know, something that may actually bring you both closer to the One who made You?
Anyway, enough ranting for now. A surprisingly fun DS RPG has been occupying my spare time for the past two days, and with any luck I'll be able to write a blurb about it sooner rather than later. Our Lady of Mount Carmel, pray for me!
Labels:
online gaming,
video game journalism,
Xbox 360 games
Monday, July 13, 2009
I've Done it, but It's Doing Me In!
After 3 years of owning an Xbox 360, I am finally, yes, FINALLY on Xbox LIVE! Gamertag is Ando Commando 4; don't hesitate to add me if you're a frequent reader of the blog! I'd love to meet up with the readership, especially those of you who share an interest in "Catholic" gaming. Anyone up for some Rock Band 2? I'm not bad on guitar...
Now if only I could avert my eyes from Blazblue: Calamity Trigger enough to actually play some games I'm actually good at. I'm not letting the free month of Gold membership go to waste, and truth be told, Blazblue has such a steep learning curve (note to ARC System Works: please put in a tutorial next time! Never has a fighting game needed one more than Blazblue!) that I'm nearly convinced to put it away until I finish off some of the older games (say, Culdcept Saga and Tales of Vesperia) that have been left untouched for quite awhile now. There IS a bonus DVD that includes fighting strategies for the uninitiated...perhaps I'll give that a whirl tonight. Still, with only a month of online gaming until I need to fork over the big bucks, wasting any time on single-player games seems a bit silly. It's like anything else in this world: What's the point in having it if you're not going to use it? The classic biblical parable of the men and the talents holds true for video games too. Go figure!
The flip side of the coin, of course, is ensuring that my love of video games doesn't become an addiction. Too much of a good thing is too much of a good thing, and ANYTHING, video games included, can become a barrier to our relationship with Christ if we become too attached to them. Oftentimes during this summer, I've deliberately avoided video games if I hadn't done some spiritual reading or praying yet that day...and if work was around, well, that Xbox was staying unplugged until that work was finished (too bad I can't say the same for my computer! Alas, Microsoft Word and my favorite gaming websites and blogs are separated by merely a few clicks, and the temptation is too muc to bear most of the time).
But I still believe in the mission of this blog. If for everything there is a season, and a time and a place under heaven, as scripture says, why can't there be time for video games? And why can't it be more than mere recreation (as worthy as that moral end may be)? Some have ridiculed this blog's "motto" ("Gaming for the Greater Glory of God"), but I sincerely believe in that little slogan, hokey and tepid as it may sound.
Then again, I COULD just be trying to redeem the unredeemable. I can march around all day claiming that my discernment led me to starting this blog, but as many a serious Christian will tell you (Catholic or not), it's all too easy to claim that something is "God's will" when it is really just what Andy Kirchoff's wishes God's will was. Others (both commenters on this blog and some friends of mine that I know outside of cyberspace) think that I'm trying to artificially "Catholicize" something, ham-fisting my religion into something that really has no place for it. Antonin Scalia once said that there's no particularly "Catholic" way of making judicial decisions anymore than there is a "Catholic" way of making a hamburger; as much as I disagree, I'm sure many readers probably share similar sentiments.
Still, at the end of the day, it is as the Benedictines say (hattip to the homily I heard this past weekend!): "Ut in omnibus glorificetur deus." Translation? "In all things, may God be glorified." If Popes and Bishops have no problem with using media for this end (and the Decree Inter Mirifica should be enough to demonstrate this to anyone beyond a shadow of a doubt), then I see no reason that games should be unincluded. St. Benedict, ora pro nobis!
Now if only I could avert my eyes from Blazblue: Calamity Trigger enough to actually play some games I'm actually good at. I'm not letting the free month of Gold membership go to waste, and truth be told, Blazblue has such a steep learning curve (note to ARC System Works: please put in a tutorial next time! Never has a fighting game needed one more than Blazblue!) that I'm nearly convinced to put it away until I finish off some of the older games (say, Culdcept Saga and Tales of Vesperia) that have been left untouched for quite awhile now. There IS a bonus DVD that includes fighting strategies for the uninitiated...perhaps I'll give that a whirl tonight. Still, with only a month of online gaming until I need to fork over the big bucks, wasting any time on single-player games seems a bit silly. It's like anything else in this world: What's the point in having it if you're not going to use it? The classic biblical parable of the men and the talents holds true for video games too. Go figure!
The flip side of the coin, of course, is ensuring that my love of video games doesn't become an addiction. Too much of a good thing is too much of a good thing, and ANYTHING, video games included, can become a barrier to our relationship with Christ if we become too attached to them. Oftentimes during this summer, I've deliberately avoided video games if I hadn't done some spiritual reading or praying yet that day...and if work was around, well, that Xbox was staying unplugged until that work was finished (too bad I can't say the same for my computer! Alas, Microsoft Word and my favorite gaming websites and blogs are separated by merely a few clicks, and the temptation is too muc to bear most of the time).
But I still believe in the mission of this blog. If for everything there is a season, and a time and a place under heaven, as scripture says, why can't there be time for video games? And why can't it be more than mere recreation (as worthy as that moral end may be)? Some have ridiculed this blog's "motto" ("Gaming for the Greater Glory of God"), but I sincerely believe in that little slogan, hokey and tepid as it may sound.
Then again, I COULD just be trying to redeem the unredeemable. I can march around all day claiming that my discernment led me to starting this blog, but as many a serious Christian will tell you (Catholic or not), it's all too easy to claim that something is "God's will" when it is really just what Andy Kirchoff's wishes God's will was. Others (both commenters on this blog and some friends of mine that I know outside of cyberspace) think that I'm trying to artificially "Catholicize" something, ham-fisting my religion into something that really has no place for it. Antonin Scalia once said that there's no particularly "Catholic" way of making judicial decisions anymore than there is a "Catholic" way of making a hamburger; as much as I disagree, I'm sure many readers probably share similar sentiments.
Still, at the end of the day, it is as the Benedictines say (hattip to the homily I heard this past weekend!): "Ut in omnibus glorificetur deus." Translation? "In all things, may God be glorified." If Popes and Bishops have no problem with using media for this end (and the Decree Inter Mirifica should be enough to demonstrate this to anyone beyond a shadow of a doubt), then I see no reason that games should be unincluded. St. Benedict, ora pro nobis!
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