I'm on retreat with my brother seminarians until Friday, and with my work schedule as it stands, playing any video game, let alone blogging about them, is probably going to have to wait until Saturday morning or Sunday.
HOWEVER...
I am pleased to report that, after doing a bit of research, and listening to the input of those who kindly commented on last week's post, I mosied on over to a nearby Gamestop to pick up a Wireless Internet Adapter. Xbox LIVE is so close I can almost taste it!
If any readers would like to meet up with me online, feel free to drop a comment or e-mail me your LIVE account name, and I'll add you to my "friends list" whenever I get the chance. I'm also more than open to suggestions as to what games I should try out first; I've heard Culdcept Saga is practically an online wasteland now (was it ever really a gamer's stomping grounds, anyway?), but I find it hard to believe the online gaming scenes of "big-name" titles like Soul Calibur and Rock Band 2 ever really die out. Any recommendations would be greatly appreciated, though I can't promise that the advice you give will necessarily be heeded. Thank you again to all who offered sound advice to my inquiries last week! I am in no small way now Xbox LIVE bound because of you!
Showing posts with label Xbox 360 games. Show all posts
Showing posts with label Xbox 360 games. Show all posts
Tuesday, July 7, 2009
Tuesday, June 30, 2009
Culdcept Saga Player Diary
For those wondering about my recent dearth of postings (though it's really nothing new for this blog; I've gone spans of months without any new updates), it's only because playing this game to any meaningful extent takes eons:

Most gaming websites describe this game as "Monopoly meets Magic: The Gathering" or something to that effect. I think this is a fairly good summation that gets the "gist" of the game, for better or for worse. For those of you who don't know what "Magic: The Gathering" is, think Yu-Gi-Oh! with a more mature, "edgy" feel to it (though many hardcore gamers would certainly take great offense to this comparison). It's basically the most well-known card game variation of "monster A VS. monster B."
So how do you play Monopoly while micromanaging a complicated ruleset for monster battling? Well, basically, instead of "buying" properties (think Monopoly), you place one of your monsters on the space to guard it. When your opponent lands on one of your "properties," instead of paying "rent," your opponent can try to kill the monster guarding the property. If they succeed, it's theirs, and needless to say, you're not getting anything from them!
Things get more complicated once magic spells, special spaces on the game board, and "symbols" start entering the mix. The game does a good job of gradually introducing these finer nuances, but it also means that I can't really write too much about the game because I haven't played enough to really have an informed opinion about it! This game demands quite a bit of attention and time to be played "correctly," and this makes writing about it all the more difficult.
Not that I'm complaining (on the contrary, the more I play this game, the more rewarding it becomes), but it would be nice to find a way to play this game in intervals of less than 2-3 uninterrupted hours. The game has a "suspend" option, but it severely cuts down the payoff of victory if you elect to utilize it; you aren't able to save replays of your game, and you won't get the extra costume prizes for your character. I'm not sure if it has any effect on the card prizes, though. The most annoying part, really, is that it's hard to really "get back into the game" once you've resumed a suspended game. I'm willing to forgive the rather sparse graphical presentation of Culdcept, but the rather convoluted menu system makes accessing vital information about the game too much of a hassle. When my last game session was from hours or even days prior, and all the plans I had concocted at the time are buried deep in the recesses of my ever-failing memory, this information is crucial. It also doesn't help that the game's index doesn't include descriptors of some of the spell effects/monster abilities that CPU opponents frequently employ, meaning that "trial and error" experimentation becomes a necessary part of learning to play this game. At the very least, the game could allow me some time to actually slow down the opponent's play speed. Sadly, no such options exist.
Still, despite the lack of functionality in the game's menus, the silly and inane excuse for a "story" (and to think that I thought it couldn't get worse than Star Ocean!), and the subpar presentation, the "core" game is entertaining enough to warrant slogging through single games of 2.5 hours or more, even against CPU opponents (the game has some multiplayer features, including online play, but obviously, I haven't had the chance to try it yet). It's also reasonably inexpensive; I bought it for $40 when it was first released, and I've seen new copies at game stores for $19.99. The challenging gameplay mechanics and the dark themes (some of the card art is a bit too explicit for the youngsters, as well) prevent me from labeling it as "kid-friendly," though I find it hard to believe that the story, with its new-age pagan mythos and sometimes sultry character art, is going to be much of a problem for anyone's spiritual well-being. The long hours spent playing the game are far more likely to exact some real negative consequences...but that's what the virtue of temperance is for. St. Basilides, St. Ambrose, and St. Benedict, pray for us!

Most gaming websites describe this game as "Monopoly meets Magic: The Gathering" or something to that effect. I think this is a fairly good summation that gets the "gist" of the game, for better or for worse. For those of you who don't know what "Magic: The Gathering" is, think Yu-Gi-Oh! with a more mature, "edgy" feel to it (though many hardcore gamers would certainly take great offense to this comparison). It's basically the most well-known card game variation of "monster A VS. monster B."
So how do you play Monopoly while micromanaging a complicated ruleset for monster battling? Well, basically, instead of "buying" properties (think Monopoly), you place one of your monsters on the space to guard it. When your opponent lands on one of your "properties," instead of paying "rent," your opponent can try to kill the monster guarding the property. If they succeed, it's theirs, and needless to say, you're not getting anything from them!
Things get more complicated once magic spells, special spaces on the game board, and "symbols" start entering the mix. The game does a good job of gradually introducing these finer nuances, but it also means that I can't really write too much about the game because I haven't played enough to really have an informed opinion about it! This game demands quite a bit of attention and time to be played "correctly," and this makes writing about it all the more difficult.
Not that I'm complaining (on the contrary, the more I play this game, the more rewarding it becomes), but it would be nice to find a way to play this game in intervals of less than 2-3 uninterrupted hours. The game has a "suspend" option, but it severely cuts down the payoff of victory if you elect to utilize it; you aren't able to save replays of your game, and you won't get the extra costume prizes for your character. I'm not sure if it has any effect on the card prizes, though. The most annoying part, really, is that it's hard to really "get back into the game" once you've resumed a suspended game. I'm willing to forgive the rather sparse graphical presentation of Culdcept, but the rather convoluted menu system makes accessing vital information about the game too much of a hassle. When my last game session was from hours or even days prior, and all the plans I had concocted at the time are buried deep in the recesses of my ever-failing memory, this information is crucial. It also doesn't help that the game's index doesn't include descriptors of some of the spell effects/monster abilities that CPU opponents frequently employ, meaning that "trial and error" experimentation becomes a necessary part of learning to play this game. At the very least, the game could allow me some time to actually slow down the opponent's play speed. Sadly, no such options exist.
Still, despite the lack of functionality in the game's menus, the silly and inane excuse for a "story" (and to think that I thought it couldn't get worse than Star Ocean!), and the subpar presentation, the "core" game is entertaining enough to warrant slogging through single games of 2.5 hours or more, even against CPU opponents (the game has some multiplayer features, including online play, but obviously, I haven't had the chance to try it yet). It's also reasonably inexpensive; I bought it for $40 when it was first released, and I've seen new copies at game stores for $19.99. The challenging gameplay mechanics and the dark themes (some of the card art is a bit too explicit for the youngsters, as well) prevent me from labeling it as "kid-friendly," though I find it hard to believe that the story, with its new-age pagan mythos and sometimes sultry character art, is going to be much of a problem for anyone's spiritual well-being. The long hours spent playing the game are far more likely to exact some real negative consequences...but that's what the virtue of temperance is for. St. Basilides, St. Ambrose, and St. Benedict, pray for us!
Fellow Gamers! A Request!
After purchasing Knights in the Nightmare and Dragon Quest Swords last week, I foolishly forgot to inquire about a "wireless internet adapter" or some doohickey with a similar-sounding name for the Xbox 360 that lets me use a wifi connection to access Xbox LIVE. It's hard to believe I've owned an Xbox 360 for upwards of 3 years now and I STILL haven't been able to get on LIVE! That will change once I get my grimy gaming hands on this adapter thingamajig (hopefully!) Only problem: I don't know where to start looking for a good deal on this particular item (no surprise if I don't even know what the heck this thing is called, hence why I'm also refraining from googling about it, at least for now. St. Jude and St. Anthony, pray for me!) I'll probably cross-post this request on some gaming forums I visit regularly, but as this is my blog is my primary communication with the gaming universe these days, I'd be doing myself no favors if I didn't ask the readers here for some help. So, in brief:
1) Where can I find one of these things?
2) What's it gonna cost me?
In the meantime, my brothers back home are inquiring about HD Component Cables for the Wii; I'm slightly more familiar with this item (in fact, I recall seeing some "third-party" produced cables for this peculiar purpose while shopping at Sam's Club with my dad), but the Nintendo-produced, "first-party" cables were no where to be seen. I've heard that Nintendo currently only sells them online; is this true? I'm not much for third-party gaming supplies, though I certainly won't speak for my brothers; at this point, they'd probably take a functional, third-party device of questionable longevity and quality over nothing at all.
Detailed responses to either or both requests are greatly appreciated. Thanks!
UPDATE: So I went to Gamestop today, bought $99.20 worth of games and completely forgot to ask about either the cables or the adapter. ARGH!!!
1) Where can I find one of these things?
2) What's it gonna cost me?
In the meantime, my brothers back home are inquiring about HD Component Cables for the Wii; I'm slightly more familiar with this item (in fact, I recall seeing some "third-party" produced cables for this peculiar purpose while shopping at Sam's Club with my dad), but the Nintendo-produced, "first-party" cables were no where to be seen. I've heard that Nintendo currently only sells them online; is this true? I'm not much for third-party gaming supplies, though I certainly won't speak for my brothers; at this point, they'd probably take a functional, third-party device of questionable longevity and quality over nothing at all.
Detailed responses to either or both requests are greatly appreciated. Thanks!
UPDATE: So I went to Gamestop today, bought $99.20 worth of games and completely forgot to ask about either the cables or the adapter. ARGH!!!
Wednesday, June 10, 2009
Electronic Arts pulls Anti-Christian Stunt to Promote "Dante's Inferno" Video Game
h/t American Papist
Ok, look Electronic Arts, as much as the hardcore gaming community is full of the risible self-parodies known as the "freethinking" - the Richard Dawkins-loving, fundamentalist atheist, "I'm-so-much-smarter-than-you-are-because-I-don't-believe-in-God" types, I doubt that even they would actually be more likely to buy a game because they *think* that their ideological foes (the equally risible Fundamentalist Creationist, anti-Catholic, evangelical "Christians") happen to hate it. Gamers of all varieties will buy this product if its, well, actually a good game. So instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off and make it, ya know, something worthwhile?
Just saying...
UPDATE: InsideCatholic's Margaret Cabaniss has posted her own take on the whole affair here.
Ok, look Electronic Arts, as much as the hardcore gaming community is full of the risible self-parodies known as the "freethinking" - the Richard Dawkins-loving, fundamentalist atheist, "I'm-so-much-smarter-than-you-are-because-I-don't-believe-in-God" types, I doubt that even they would actually be more likely to buy a game because they *think* that their ideological foes (the equally risible Fundamentalist Creationist, anti-Catholic, evangelical "Christians") happen to hate it. Gamers of all varieties will buy this product if its, well, actually a good game. So instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off and make it, ya know, something worthwhile?
Just saying...
UPDATE: InsideCatholic's Margaret Cabaniss has posted her own take on the whole affair here.
Labels:
anti-Catholicism,
E3,
Playstation 3 games,
Xbox 360 games
Monday, June 8, 2009
What's Within Your Soul?
The above is
the question posed as part of the advertising campaign for Namco's Soul Calibur IV, a video game available for the Xbox 360 and Ps3 as of July of last year. It has occupied a gargantuan amount of my "gaming" time since I bought it last August, and while I don't have any way of knowing precisely how many hours I've spent playing it (unlike many other games, Soul Calibur lacks an in-game "clock" that tracks the amount of time you've been playing), I suspect I may have even clocked in more hours with this game than I have with all other games I've played for the past 9 months combined. For those interested in a fairly liberal estimation, however, consider that Star Ocean 4 alone took me a good 40+ hours to complete - and that's just one game among many I've been playing and continue to play even now. Needless to say, we're talking about some truly copious amounts of play time with just one solitary title. So why wait wait until now to provide a write-up of my take on the game?
Suffice it say, despite that I've ventured through almost everything the game has to offer - and there's a gargantuan amount of content here - writing about a fighting game is not something I've had to do before. My admission that I even happen to like this particular game, let alone this particular genre, is bound to get this Catholic gamer some "cocked-eyebrow" glances (er, comments) for fellow faithful, and for good reason. The entire point of this game, after all, is essentially to "K.O" the other guy, and while the violence in this game certainly isn't of the spill-your-guts gorefest Mortal Kombat variety, it's still gratuitous enough to merit a "T for Teen" ESRB rating - and enough to give any Catholic pause. To quote The Holy Father, "any trend to produce programs and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality, is a perversion." Even in a game like Soul Calibur, where the line between good and evil is clearly demarcated ("Soul Calibur"
itself is the name of
a sword that is supposed to be the manifestation of pure goodness, while "Soul Edge" is the weapon embodying pure evil; the game itself is set on the backdrop of world history and the various events throughout time that, unbeknownst to mostly everyone, are caused by the conflict between these two swords), the fact that:
a) both good and evil are represented by a weapon, a tool of destruction;
b) the game itself really does boil down to virtually knocking the stuffing outta the other guy/gal who's trying their utmost to do the same to you;
is certainly problematic irrespective of the rest of the game's virtues.
More problematic in my opinion, however, is the game's treatment of sexuality. Let's just say that "scantily clad" is a VERY MINIMALISTIC way to describe the depiction of certain female fighters in this game. It is clearly meant to attract the playboy generation, and, as I wrote in a post last year, it nearly stopped me from buying the game, if only to protest what I thought was not only in terribly poor taste, but an ostensibly offensive objectification of the human body. Now there are ways to avoid some of the naughtier bits - the game actually allows the players to purchase different armor and weapons for the characters, with each costume affecting different battle parameters. It's not difficult to customize characters so that this particularly unfortunate content shouldn't pose a problem.
So just what exactly redeems this game, anyway? Well, I didn't find the concept of "fighting" in and of itself to be particularly problematic, not being a pacifist. As creatures, we're actively engaged, whether we like it or not, in a battle between good and evil; the various characters in the game often find themselves unwilling participants in the same struggle. I found this particular premise to be particularly compelling when I first played Soul Calibur II on the Gamecube, and even now, as a 20-something seminarian, I STILL do. The fact that the game actually attempts to provide some characterization (well, what qualifies as "interesting" when it comes to video games, anyway) also adds to this game's appeal; I'm sure I'm not the only one who was compelled to play the games "story" mode just to see what exactly happens to these characters as they play their part in the battle between good and evil. Sure, the game has its fair share of cheesy, B-movie dialogue, too, but this actually is for the better, as well, as it keeps the game from becoming too verbose and pretentious.
The game itself is also really, really fun to play. Whether I was clashing virtual weapons with CPU foes or battling with my brother seminarians, I had plenty of moments of distraught frustration after harsh losses alongside the triumphant satisfaction emanating from moments of victory. Heck, there were some even some moments of shock and laughter thrown into the mix (especially with Star Wars' very own Yoda making a guest appearance as a playable character - just imagine the possibilities!).
Shallow as it may sound, the game possesses a certain intensity (due in no small part to the game's high production values - this game looks and sounds like a movie more often than not!) that ensures that emotions run high for anyone watching of playing the game. This is both a boon and a bane for prospective game players; I suspect those that have a particularly competitive edge may find this game a little too much of a near occasion of sin (seriously! If you play the game you'll see what I mean!). Still, outside of the perennial favorite fighting game Super Smash Bros. Brawl on the Wii, I think that this particular fighting game rewards practice without being too complicated for people who have never picked up a game controller in their lives (unlike, say, more "niche" fighting game series like Guilty Gear). It strikes just the right balance it terms of challenging and intuitive gameplay with an atmosphere that really lends an "epic" sensation to the experience. In short, it's FUN!
While I certainly WOULD NOT recommend Soul Calibur to just anyone, I think there's enough here where a mature teen could easily play this title without much worry of spiritual danger, and a younger one could probably play along with some older siblings or parents' supervision. St. Paul admonishes his fellow Christians to "fight the good fight" in his letter to Timothy; perhaps Soul Calibur IV has a little to say about attaining the crown of righteousness? I'm really not sure if it's that much of a stretch to say so...
UPDATE: Well, turns out there *is* an in-game clock in the game's "Battle Records" submenu. Apparently I've played over 147 hours!
the question posed as part of the advertising campaign for Namco's Soul Calibur IV, a video game available for the Xbox 360 and Ps3 as of July of last year. It has occupied a gargantuan amount of my "gaming" time since I bought it last August, and while I don't have any way of knowing precisely how many hours I've spent playing it (unlike many other games, Soul Calibur lacks an in-game "clock" that tracks the amount of time you've been playing), I suspect I may have even clocked in more hours with this game than I have with all other games I've played for the past 9 months combined. For those interested in a fairly liberal estimation, however, consider that Star Ocean 4 alone took me a good 40+ hours to complete - and that's just one game among many I've been playing and continue to play even now. Needless to say, we're talking about some truly copious amounts of play time with just one solitary title. So why wait wait until now to provide a write-up of my take on the game?Suffice it say, despite that I've ventured through almost everything the game has to offer - and there's a gargantuan amount of content here - writing about a fighting game is not something I've had to do before. My admission that I even happen to like this particular game, let alone this particular genre, is bound to get this Catholic gamer some "cocked-eyebrow" glances (er, comments) for fellow faithful, and for good reason. The entire point of this game, after all, is essentially to "K.O" the other guy, and while the violence in this game certainly isn't of the spill-your-guts gorefest Mortal Kombat variety, it's still gratuitous enough to merit a "T for Teen" ESRB rating - and enough to give any Catholic pause. To quote The Holy Father, "any trend to produce programs and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality, is a perversion." Even in a game like Soul Calibur, where the line between good and evil is clearly demarcated ("Soul Calibur"
itself is the name of
a sword that is supposed to be the manifestation of pure goodness, while "Soul Edge" is the weapon embodying pure evil; the game itself is set on the backdrop of world history and the various events throughout time that, unbeknownst to mostly everyone, are caused by the conflict between these two swords), the fact that:a) both good and evil are represented by a weapon, a tool of destruction;
b) the game itself really does boil down to virtually knocking the stuffing outta the other guy/gal who's trying their utmost to do the same to you;
is certainly problematic irrespective of the rest of the game's virtues.
More problematic in my opinion, however, is the game's treatment of sexuality. Let's just say that "scantily clad" is a VERY MINIMALISTIC way to describe the depiction of certain female fighters in this game. It is clearly meant to attract the playboy generation, and, as I wrote in a post last year, it nearly stopped me from buying the game, if only to protest what I thought was not only in terribly poor taste, but an ostensibly offensive objectification of the human body. Now there are ways to avoid some of the naughtier bits - the game actually allows the players to purchase different armor and weapons for the characters, with each costume affecting different battle parameters. It's not difficult to customize characters so that this particularly unfortunate content shouldn't pose a problem.
So just what exactly redeems this game, anyway? Well, I didn't find the concept of "fighting" in and of itself to be particularly problematic, not being a pacifist. As creatures, we're actively engaged, whether we like it or not, in a battle between good and evil; the various characters in the game often find themselves unwilling participants in the same struggle. I found this particular premise to be particularly compelling when I first played Soul Calibur II on the Gamecube, and even now, as a 20-something seminarian, I STILL do. The fact that the game actually attempts to provide some characterization (well, what qualifies as "interesting" when it comes to video games, anyway) also adds to this game's appeal; I'm sure I'm not the only one who was compelled to play the games "story" mode just to see what exactly happens to these characters as they play their part in the battle between good and evil. Sure, the game has its fair share of cheesy, B-movie dialogue, too, but this actually is for the better, as well, as it keeps the game from becoming too verbose and pretentious.
The game itself is also really, really fun to play. Whether I was clashing virtual weapons with CPU foes or battling with my brother seminarians, I had plenty of moments of distraught frustration after harsh losses alongside the triumphant satisfaction emanating from moments of victory. Heck, there were some even some moments of shock and laughter thrown into the mix (especially with Star Wars' very own Yoda making a guest appearance as a playable character - just imagine the possibilities!).
Shallow as it may sound, the game possesses a certain intensity (due in no small part to the game's high production values - this game looks and sounds like a movie more often than not!) that ensures that emotions run high for anyone watching of playing the game. This is both a boon and a bane for prospective game players; I suspect those that have a particularly competitive edge may find this game a little too much of a near occasion of sin (seriously! If you play the game you'll see what I mean!). Still, outside of the perennial favorite fighting game Super Smash Bros. Brawl on the Wii, I think that this particular fighting game rewards practice without being too complicated for people who have never picked up a game controller in their lives (unlike, say, more "niche" fighting game series like Guilty Gear). It strikes just the right balance it terms of challenging and intuitive gameplay with an atmosphere that really lends an "epic" sensation to the experience. In short, it's FUN!While I certainly WOULD NOT recommend Soul Calibur to just anyone, I think there's enough here where a mature teen could easily play this title without much worry of spiritual danger, and a younger one could probably play along with some older siblings or parents' supervision. St. Paul admonishes his fellow Christians to "fight the good fight" in his letter to Timothy; perhaps Soul Calibur IV has a little to say about attaining the crown of righteousness? I'm really not sure if it's that much of a stretch to say so...
UPDATE: Well, turns out there *is* an in-game clock in the game's "Battle Records" submenu. Apparently I've played over 147 hours!
Tuesday, June 2, 2009
Dan Akroyd Hopes "Ghostbusters" Video Game Lays Groundwork for New Movie
Interesting Article from the "Arts and Entertainment" Section of today's LA Times:
"On June 16, Atari will release the much-anticipated "Ghostbusters" title...there is intense consumer interest in this game, and it brought together the core of the original cast for voice work - two facts that have restarted the dormant "Ghostbusters" filmmachinery."
"Ivan Reitman, producer and director of the two films, said the video game essentially hit the restart button on the franchise."
I've never watched any of the Ghostbusters movies, but I understand that many a movie buff will rejoice at the announcement of a new installment in this venerated series. However, the idea that a movie-to-game adaptation is going to "revive" a franchise seems silly to me. Gamers know all too well that, with very few exceptions (such as Capcom's Aladdin game for the SNES as well as the various LOTR games that have been released simultaneously with their movie counterparts), video games based on movies are nothing more than quick cash-ins for corporations to make a few extra millions off the success of a blockbuster movie franchise.
Now, there are signs that indicate this game won't be the typically worthless corporate rip-off crap gamers are used to. It's not being released as part and parcel of a movie release, so it needs to be a product that stands out on its own merits; secondly, it's been in production for a significant amount of time (some, as the article points out, would argue it's been in production for too long!), meaning that game-breaking glitches and bugs won't be a source of consternation for gamers who are becoming increasingly impatient with technical improprieties in video games. All in all, gaming fansites and magazines have been giving it fairly positive press, though to label it as a gaming hype juggernaut is probably overstating things. I'm don't think the article is trying to say that, though...
If the Ghostbusters brand name is strong enough, however, even harsh reviews won't deter good sales - and, consequentially, the movie sequel Aykroyd wants - because despite the complaints and poor reviews from the hardcore gaming populace, movie-to-game tie-ins DO often sell gangbusters at retail, even if they are dwarfed by their bigscreen film counterparts. The question is: Can Aykroyd hope to fall back on this if the game is indeed a critical failure? Can the specter of a new Ghostbusters movie potentially propel sales of the game, as well (methinks this is the REAL purpose of the article, FWIW). Most importantly: Is this game look like it's going to be anything particularly memorable? I certainly could care less for it, but not being a Ghostbusters fan anyway, I'm not the target audience for the product in question. For those of you out there who do happen to consider yourselves Ghostbusters fans, though...anything to add?
"On June 16, Atari will release the much-anticipated "Ghostbusters" title...there is intense consumer interest in this game, and it brought together the core of the original cast for voice work - two facts that have restarted the dormant "Ghostbusters" filmmachinery."
"Ivan Reitman, producer and director of the two films, said the video game essentially hit the restart button on the franchise."
I've never watched any of the Ghostbusters movies, but I understand that many a movie buff will rejoice at the announcement of a new installment in this venerated series. However, the idea that a movie-to-game adaptation is going to "revive" a franchise seems silly to me. Gamers know all too well that, with very few exceptions (such as Capcom's Aladdin game for the SNES as well as the various LOTR games that have been released simultaneously with their movie counterparts), video games based on movies are nothing more than quick cash-ins for corporations to make a few extra millions off the success of a blockbuster movie franchise.
Now, there are signs that indicate this game won't be the typically worthless corporate rip-off crap gamers are used to. It's not being released as part and parcel of a movie release, so it needs to be a product that stands out on its own merits; secondly, it's been in production for a significant amount of time (some, as the article points out, would argue it's been in production for too long!), meaning that game-breaking glitches and bugs won't be a source of consternation for gamers who are becoming increasingly impatient with technical improprieties in video games. All in all, gaming fansites and magazines have been giving it fairly positive press, though to label it as a gaming hype juggernaut is probably overstating things. I'm don't think the article is trying to say that, though...
If the Ghostbusters brand name is strong enough, however, even harsh reviews won't deter good sales - and, consequentially, the movie sequel Aykroyd wants - because despite the complaints and poor reviews from the hardcore gaming populace, movie-to-game tie-ins DO often sell gangbusters at retail, even if they are dwarfed by their bigscreen film counterparts. The question is: Can Aykroyd hope to fall back on this if the game is indeed a critical failure? Can the specter of a new Ghostbusters movie potentially propel sales of the game, as well (methinks this is the REAL purpose of the article, FWIW). Most importantly: Is this game look like it's going to be anything particularly memorable? I certainly could care less for it, but not being a Ghostbusters fan anyway, I'm not the target audience for the product in question. For those of you out there who do happen to consider yourselves Ghostbusters fans, though...anything to add?
Monday, June 1, 2009
It's the Most Wonderful Time of the Year...
...well, for gamers, anyway. The Electronic Entertainment Expo (aka e3) has finally arrived, and boy, is it BACK! Until roughly two years ago, e3 was the premiere event for game companies to reveal upcoming game lineups and even new hardware. That all changed two years ago, when various coincidental factors caused the expo to become massively downgraded. It's pretty apparent from Microsoft's Press Conference today, however, that e3 is BACK and better than ever. Christening the event "Christmas is July" (err, June) doesn't do it justice.
This is the day gamers of all stripes have their eyes glued to their computer moniters (and now, with the advent of digitally distributed game content, video game machines themselves can now broadcast this information just as well) waiting for the latest breaking news about new games (today's hot items: Metal Gear Solid for the Xbox 360 and PSP, Mass Effect 2, and a remake of the classic adventure game Curse of Monkey Island, among others) hardware revisions (did anyone get to see the new PSP GO?) and rumblings of things still yet to come (the infamously secretive Sony game developer Team ICO is present and will reportedly be showing off their latest projects some time soon!)
I never designed this blog to become a news aggregate, but e3 is THE gaming event of the year (with the possible exception of the Tokyo Game Show in the fall) and offers plenty for gameheads everywhere to talk about. So, what do you think of the show thus far? What games/hardware/speeches stand out thus far? Anything particularly memorable? Or perhaps e3 is a snoozer of a spectacle for you?
Let's hear it, folks. Fire away in the combox below!
St. Justin Martyr, pray for us!
This is the day gamers of all stripes have their eyes glued to their computer moniters (and now, with the advent of digitally distributed game content, video game machines themselves can now broadcast this information just as well) waiting for the latest breaking news about new games (today's hot items: Metal Gear Solid for the Xbox 360 and PSP, Mass Effect 2, and a remake of the classic adventure game Curse of Monkey Island, among others) hardware revisions (did anyone get to see the new PSP GO?) and rumblings of things still yet to come (the infamously secretive Sony game developer Team ICO is present and will reportedly be showing off their latest projects some time soon!)
I never designed this blog to become a news aggregate, but e3 is THE gaming event of the year (with the possible exception of the Tokyo Game Show in the fall) and offers plenty for gameheads everywhere to talk about. So, what do you think of the show thus far? What games/hardware/speeches stand out thus far? Anything particularly memorable? Or perhaps e3 is a snoozer of a spectacle for you?
Let's hear it, folks. Fire away in the combox below!
St. Justin Martyr, pray for us!
Monday, May 11, 2009
Star Ocean vs. Star Trek



On Sunday night I saw the new Star Trek movie. It has its rough spots, particularly in the first half of the movie, but it all comes together quite nicely in the end. I left the theater feeling a little underwhelmed, but satisfied. I don't think it deserves the lavish critic praise its received (95% rating from rottentomatoes.com? are you kidding me?), but I can at least give the movie a mild recommendation.
I also managed to finish off Star Ocean this weekend, and my feelings regarding the game are actually remarkably similar. I made no secret of my disdain for the narrative portion of the game in my last post, but the second half of the game (the last two discs combined took me approximately 24 hours to complete, barely longer than the entirety of the first disc) actually incorporates some much-needed character development, plot expansion, and some much-needed puzzle elements into the mix. Rather than feeling embarrased that I was sitting through 30 minute sessions of vapid dialogue from inane, uninspired characters, I was genuinely impressed with the writing and the overall plot structure. The gameplay, too, generally improved as I gradually reached the game's climax - the characters eventually faced off with a nihilistic nemesis bent on destroying the universe in the name utilitarianism (are you paying attention, Trekkies?)! Overall, like Star Trek, I can't help but think the game has been excessively praised by too many people, but overall, I think that the gaming community has done a far better job assessing the merits and shortfalls of Star Ocean than most movie critics have done in their critique of Star Trek.
On one hand, I'm slightly surprised that my feelings regarding both Star Ocean and Star Trek are so similar; on the other hand, considering that Star Ocean Producer Yoshinori Yamagishi has said many times that the series is heavily influenced by the original Star Trek, maybe I shouldn't be so surprised that my sentiments regarding the former are so remarkably similar to my sentiments for the latter.
And so, a mild recommendation for both Star Trek and Star Ocean. Suffice it to say, both are good, but definitely not great.
Any thoughts?
Wednesday, April 29, 2009
Star Ocean Player Diary (Caution: story spoilers! You have been warned!)
This past weekend marked the completion of approximately one-third of my escapade into tri-Ace’s Star Ocean (the game spans three disks, and I just completed the first of them this past weekend). The gorgeous graphics and intriguing dystopian plotline that fueled my initial foray into the great expanses of this game’s universe propel me no longer, and the only suitable sustenance I have to satiate my gaming appetite is garnered solely from foraging on the various hospitable planets I come across in this journey through the final frontier. Using the game’s clever item creation system, I can utilize the various items I’ve collected throughout my explorations – items that have very scant utilitarian value by themselves – to create other items that can help me in my dealings with planet natives, friend and foe alike. Unsurprisingly, the battles with hostile enemies end up absorbing quite a bit of time. This isn’t necessarily a bad thing, either. The “fast-paced, action-based” fight sequences are enjoyable enough in their own right (when was the last time that magic spells and clashing swords were boring, anyway?), but it’s never an exercise in arbitrary button presses on a video game controller, as the system grants different rewards for different play styles. Wanna exclusively cast magic spells to wipe out enemies? A nice experience bonus awaits after battle. Would you rather blindside enemies and strike them when they aren’t expecting it? Congratulations, some extra gold is headed your way – just enough to buy that cool sword on sale at the bazaar in town!
Additionally, each playable character in the game gains “experience points” both individually and as an entire crew – the former type of experience can be “spent” to upgrade the character’s particular skills and parameters, making them more effective at fighting, foraging, etc. and the “team experience” is useful in the aforementioned item creation system. Even when exploration itself gets tedious (and it does – if my travels through the Star Ocean are any indication, the universe doesn’t hold much more than planets that are, by-and-large, replicas of medieval Europe populated by cat-eared humanoid life forms that look like they walked out of an anime convention), at least the battles and the item creation keeps me on my toes.
The gameplay systems, however, while certainly gratifying, hardly fulfill the game’s earlier promise of a deep, compelling narrative; with a game subtitled “the Last Hope,” I’d expect some treatment of this significant metaphysical theme. So far, I’ve got very little hope that the game will offer anything of the sort. The characters, like the game’s narrative, initially hold some promise, but are essentially static. Star Wars, among other movies, took a cast of characters that included aliens, cyborgs, and human beings of various ages and genders - all with different worldviews of the universe - into one of the most successful commercial franchises of all time; Star Ocean basically tries to replicate this success in a different medium, with a stronger presence of shamelessly scantily clad female characters for what seems to be no particular reason whatsoever. I suspect that even most juvenile game players would find them to be terribly uninteresting.
Nothing serves to demonstrate this point more effectively than to view one of the game’s numerous cut scenes, which generally involve one character apologizing to another for some vague reason, followed by an awkward 5-second pause, followed by some ghastly revelation of some grave secret that really isn’t that big of a deal in the grand scheme of things anyway. Even gaming veterans familiar with the generally poor plot direction of Japanese role-playing games will, I think, be squirming at the ludicrous excuse for a plot that this game presents to its audience.
Fortunately, one’s tolerance for poor voice acting, writing, and film direction need not be one’s personal barometer for enjoying the game, as the vast majority of these cut scenes are “skip-able.” Should you elect to do so, the synopses you’ll be forced to read are far more tolerable. Still, I can’t help but decry the game’s inexcusably bad narrative presentation. It’s not enough that Star Ocean fails to make the nuclear holocaust of planet earth into a genuinely interesting story; *SPOILER ALERT* it somehow manages to make the aftermath of the entire destruction of the earth of a parallel universe into one of the most derisibly bad melodramatic movie sequences I’ve ever seen. ****END SPOILER**** Resolving some conflict on one planet just lands the crew on a new one where the same ineffectual, uninteresting, virtually non-existant relationships between the characters take center stage over the far more interesting developments taking place all around them. Rinse, recycle, repeat ad nauseam, and you’ll probably understand why I question if the Star Ocean is worth playing to completion.
Philosophers such as Plato and the Angelic Doctor St. Thomas Aquinas lauded the relaxation from games as something virtuous in moderation, but if Star Ocean is merely an expensive piece of tinker toys and/or eye-candy, it’s not worth paying $60 for a new copy, harmless fun as the game itself may be. Human beings look for more than a quick fix for a longing for relaxation of the mind and/or body; we’re searching for fulfillment for the longings of the human heart! Art attempts in some way to “echo” this search; my journey through the Star Ocean has yielded scarcely even the slightest reverberation of this yearning’s fulfillment.
On the other hand, my escapades in the realm of videogame-dom (and my gallivanting exploits in the role-playing genre in particular) have also instilled in me the virtue of patience. As Archbishop Fulton J. Sheen says in Life of Christ, “…there are two [ways of viewing the world]: fast before Feast, or Feast and then hangover.” Perhaps my tedious time in tri-Ace’s Star Ocean will yield something more substantive in the near future. I certainly know better than to expect something from a videogame that only Christ can give, but it’s not unreasonable to expect something more than simple mind exercises and sensory overload from a particular form of media. If nothing else, a trek through the Star Ocean at least offers breathtaking visuals and a clever, if often redundant, battle system that makes mental micromanagement fun. The question for this discerning Catholic seminarian is this: Does it offer anything else? So far, the answer is a regrettable and definitive “no.”
Additionally, each playable character in the game gains “experience points” both individually and as an entire crew – the former type of experience can be “spent” to upgrade the character’s particular skills and parameters, making them more effective at fighting, foraging, etc. and the “team experience” is useful in the aforementioned item creation system. Even when exploration itself gets tedious (and it does – if my travels through the Star Ocean are any indication, the universe doesn’t hold much more than planets that are, by-and-large, replicas of medieval Europe populated by cat-eared humanoid life forms that look like they walked out of an anime convention), at least the battles and the item creation keeps me on my toes.
The gameplay systems, however, while certainly gratifying, hardly fulfill the game’s earlier promise of a deep, compelling narrative; with a game subtitled “the Last Hope,” I’d expect some treatment of this significant metaphysical theme. So far, I’ve got very little hope that the game will offer anything of the sort. The characters, like the game’s narrative, initially hold some promise, but are essentially static. Star Wars, among other movies, took a cast of characters that included aliens, cyborgs, and human beings of various ages and genders - all with different worldviews of the universe - into one of the most successful commercial franchises of all time; Star Ocean basically tries to replicate this success in a different medium, with a stronger presence of shamelessly scantily clad female characters for what seems to be no particular reason whatsoever. I suspect that even most juvenile game players would find them to be terribly uninteresting.
Nothing serves to demonstrate this point more effectively than to view one of the game’s numerous cut scenes, which generally involve one character apologizing to another for some vague reason, followed by an awkward 5-second pause, followed by some ghastly revelation of some grave secret that really isn’t that big of a deal in the grand scheme of things anyway. Even gaming veterans familiar with the generally poor plot direction of Japanese role-playing games will, I think, be squirming at the ludicrous excuse for a plot that this game presents to its audience.
Fortunately, one’s tolerance for poor voice acting, writing, and film direction need not be one’s personal barometer for enjoying the game, as the vast majority of these cut scenes are “skip-able.” Should you elect to do so, the synopses you’ll be forced to read are far more tolerable. Still, I can’t help but decry the game’s inexcusably bad narrative presentation. It’s not enough that Star Ocean fails to make the nuclear holocaust of planet earth into a genuinely interesting story; *SPOILER ALERT* it somehow manages to make the aftermath of the entire destruction of the earth of a parallel universe into one of the most derisibly bad melodramatic movie sequences I’ve ever seen. ****END SPOILER**** Resolving some conflict on one planet just lands the crew on a new one where the same ineffectual, uninteresting, virtually non-existant relationships between the characters take center stage over the far more interesting developments taking place all around them. Rinse, recycle, repeat ad nauseam, and you’ll probably understand why I question if the Star Ocean is worth playing to completion.
Philosophers such as Plato and the Angelic Doctor St. Thomas Aquinas lauded the relaxation from games as something virtuous in moderation, but if Star Ocean is merely an expensive piece of tinker toys and/or eye-candy, it’s not worth paying $60 for a new copy, harmless fun as the game itself may be. Human beings look for more than a quick fix for a longing for relaxation of the mind and/or body; we’re searching for fulfillment for the longings of the human heart! Art attempts in some way to “echo” this search; my journey through the Star Ocean has yielded scarcely even the slightest reverberation of this yearning’s fulfillment.
On the other hand, my escapades in the realm of videogame-dom (and my gallivanting exploits in the role-playing genre in particular) have also instilled in me the virtue of patience. As Archbishop Fulton J. Sheen says in Life of Christ, “…there are two [ways of viewing the world]: fast before Feast, or Feast and then hangover.” Perhaps my tedious time in tri-Ace’s Star Ocean will yield something more substantive in the near future. I certainly know better than to expect something from a videogame that only Christ can give, but it’s not unreasonable to expect something more than simple mind exercises and sensory overload from a particular form of media. If nothing else, a trek through the Star Ocean at least offers breathtaking visuals and a clever, if often redundant, battle system that makes mental micromanagement fun. The question for this discerning Catholic seminarian is this: Does it offer anything else? So far, the answer is a regrettable and definitive “no.”
Thursday, March 5, 2009
A Supernova of Star Ocean screenshots!
Those who frequent this blog know by now that I have a nasty habit of making promises I can't keep, so I'm not going to promise any new "player diary" postings on Star Ocean for the immediate future.
Seeing as I did, however, highlight the game's graphical granduer along with its rather seemingly dystopian storyline, I'd welcome anyone interested in the veracity of those claims to view the game's promotional trailer and screenshots (as seen here) both of which, I think, validate my claims from yesterday's postings.
Heck, even the game's boxart is beautiful!
St. John of the Cross, pray for us!
Seeing as I did, however, highlight the game's graphical granduer along with its rather seemingly dystopian storyline, I'd welcome anyone interested in the veracity of those claims to view the game's promotional trailer and screenshots (as seen here) both of which, I think, validate my claims from yesterday's postings.
Heck, even the game's boxart is beautiful!
St. John of the Cross, pray for us!
Wednesday, March 4, 2009
A False Hope?
My dad bought me a copy of Star Ocean: The Last Hope as an early birthday present for me yesterday. I played it for about 2 hours so far; the graphics are great, the music fits the whole Space Odyssey thematic, but the one thing that's struck me so far is the game's story: man destroys the planet earth in a cataclysmic WWIII, then builds a huge space station in the hopes of colonizing other planets...reminds me of the Tower of Babel story from Genesis (which I just happen to be studying in my Old Testament class at Loyola!) Man constantly tries to make himself into a God, and constantly fails (and the story of Star Ocean thus far is demonstrating that all too candidly!)
I hope to have more on this game in the coming days (no pun intended!). St. Kasimir, pray for us!
I hope to have more on this game in the coming days (no pun intended!). St. Kasimir, pray for us!
Tuesday, December 16, 2008
Christmas Break!
As of Friday I have been granted a temporary reprieve from the academic burdens of my vocational discernment. This gives me an opportunity to focus on my emotional, physical, and spiritual obligations, especially those that I've neglected over the second half of the semester, this blog included.
Despite the new game releases that accompany each Christmas season, I haven't interest in any of them save Chrono Trigger DS, which I'll hopefully get as a Christmas gift. Soul Calibur IV has proven to be surprisingly popular with my brother seminarians, and while I can't say that the game possesses any particularly endearing value beyond sheer entertainment of the absurd (who wouldn't want to see Yoda fighting an Elvis look-alike with nunchaku?), that alone has been a welcome respite from the strenuous workload that too often characterizes college life.
Since I've been back home, I've rediscovered that I have the Pokemon gene - embarassed as I am to admit it, I can totally understand why the game has been so successful and popular. Organizing a team of virtual critters to fight and trade with friends makes for an undeniably fun game. This game and Pope Benedict XVI's Spirit of the Liturgy will ensure that my living room sofa is occupied for long stretches of time for this 3 and a half weeks of Christmas vacation. The book is certainly a bit on the "heavy" side - I find myself re-reading passages just to glean everything I can from the text - but my gaming hobby and Spirit of the Liturgy are proving to be far more complementary than I would have ever thought they would or could be. Being a video gamer, the "play" theory of liturgy (though Pope Benedict does ultimately deem it as "insufficient") resonates deeply with me. The idea of play being an excape from the confines of the world is an idea that many video games take and "run with," so to speak, but in the end, it ultimately becomes just another part of the world we live in, as the rules and confines established by the game transform the game from being "another world - a counter-world or a non-world - to being a bit of our world with its own laws." Games provide a fleeting escape from reality at best; they can't transport us to our higher calling, even if they can indirectly help us on our way there. It's a good reminder for video game enthusiasts (including yours truly) not to let these games become idols - they aren't the Savior whom we await during the Advent season, and we certainly can't offer ourselves to them expecting any sort of true fulfillment.
That's not to say that games don't provide something of value - Aquinas, for one, echoed Aristotle's thoughts that the relaxation from games provided a good - but in the age where many (myself included) spend inexorbinant amounts of time with video games, Pope Benedict's reminder is one worth noting.
Despite the new game releases that accompany each Christmas season, I haven't interest in any of them save Chrono Trigger DS, which I'll hopefully get as a Christmas gift. Soul Calibur IV has proven to be surprisingly popular with my brother seminarians, and while I can't say that the game possesses any particularly endearing value beyond sheer entertainment of the absurd (who wouldn't want to see Yoda fighting an Elvis look-alike with nunchaku?), that alone has been a welcome respite from the strenuous workload that too often characterizes college life.
Since I've been back home, I've rediscovered that I have the Pokemon gene - embarassed as I am to admit it, I can totally understand why the game has been so successful and popular. Organizing a team of virtual critters to fight and trade with friends makes for an undeniably fun game. This game and Pope Benedict XVI's Spirit of the Liturgy will ensure that my living room sofa is occupied for long stretches of time for this 3 and a half weeks of Christmas vacation. The book is certainly a bit on the "heavy" side - I find myself re-reading passages just to glean everything I can from the text - but my gaming hobby and Spirit of the Liturgy are proving to be far more complementary than I would have ever thought they would or could be. Being a video gamer, the "play" theory of liturgy (though Pope Benedict does ultimately deem it as "insufficient") resonates deeply with me. The idea of play being an excape from the confines of the world is an idea that many video games take and "run with," so to speak, but in the end, it ultimately becomes just another part of the world we live in, as the rules and confines established by the game transform the game from being "another world - a counter-world or a non-world - to being a bit of our world with its own laws." Games provide a fleeting escape from reality at best; they can't transport us to our higher calling, even if they can indirectly help us on our way there. It's a good reminder for video game enthusiasts (including yours truly) not to let these games become idols - they aren't the Savior whom we await during the Advent season, and we certainly can't offer ourselves to them expecting any sort of true fulfillment.
That's not to say that games don't provide something of value - Aquinas, for one, echoed Aristotle's thoughts that the relaxation from games provided a good - but in the age where many (myself included) spend inexorbinant amounts of time with video games, Pope Benedict's reminder is one worth noting.
Labels:
Nintendo DS games,
Pope Benedict XVI,
Xbox 360 games
Thursday, September 18, 2008
Saturday, September 13, 2008
Player Diary: Tales of Vesperia
Since I am absolutely indisposed to reading Chuang Tzu right now, here's a few more tidbits about the game I managed to play for about 2 1/2 hours today:
-The game introduced the concept of an "over-limit", a special battle command that basically lets your character whale on enemies without reservation. No need to worry about combining attacks and special attacks (or "artes") together (though you still need to worry about conserving health, etc - no invincibility!); you can pretty much just mash the buttons on your controller and watch as the on-screen monsters perish. Unfortunately, enemies can use it too, and since the introduction to this new gameplay feature, the game's difficulty seems to have spiked dramatically. Some nasty Cerberus-like Cloverfield wannabe boss beastie completely annihilated me, and after grinding/"leveling up" enough to wipe him out and traveling to the nearest town, some red-eyed ninjas accsot me before I can save the game. Ugh.
- The story is quite openly discussing consequentialism. In two consecutive scenes, two different characters are faced with situations in which they are tempted to break laws for the sake of preceived righteousness. One character does so and another declines. Sequential scenes show the characters discussing which one did the right thing. Neither characer comes out particularly better off than the other.
I wrote about this in my last entry, but I will mention it again for emphasis: There is a pervading theme of "Just-do-what-YOU-wanna-do-when-faced-with- tough-decisions" in this game's narrative . I'm not sure if "hedonism" is the right word what the game is advocating here, but it's definetley the same "believe in yourself!" self-help rhetoric that seems to pervade Western culture these days. Come to think of it, it's pretty common in anime, too...given the throughly Japanese origin of this game, I guess I can't be too surprised with this thematic.
-Lack of puzzles I realize Tales of games are genearlly light on puzzles, but the near-total lack of them thus far is ridiculous. The game seems too easy without the occasional logic puzzle, even if they are of the thoroughly rudimentary variety.
- I don't understand the "cooking" system. I know what it's used for, and it's sure handy in a pinch, but I'm not sure how the cooking "menu" is supposed to work. Perhaps a reader could add a dash of knowledge (apologies for the VERY bad cooking joke)?
- Total Playing time so far: 7:57 (it's actually more since I had to restart after losing to a "boss" and the game just loads from the last save point. I've probably played around 8:15 or so.)
-The game introduced the concept of an "over-limit", a special battle command that basically lets your character whale on enemies without reservation. No need to worry about combining attacks and special attacks (or "artes") together (though you still need to worry about conserving health, etc - no invincibility!); you can pretty much just mash the buttons on your controller and watch as the on-screen monsters perish. Unfortunately, enemies can use it too, and since the introduction to this new gameplay feature, the game's difficulty seems to have spiked dramatically. Some nasty Cerberus-like Cloverfield wannabe boss beastie completely annihilated me, and after grinding/"leveling up" enough to wipe him out and traveling to the nearest town, some red-eyed ninjas accsot me before I can save the game. Ugh.
- The story is quite openly discussing consequentialism. In two consecutive scenes, two different characters are faced with situations in which they are tempted to break laws for the sake of preceived righteousness. One character does so and another declines. Sequential scenes show the characters discussing which one did the right thing. Neither characer comes out particularly better off than the other.
I wrote about this in my last entry, but I will mention it again for emphasis: There is a pervading theme of "Just-do-what-YOU-wanna-do-when-faced-with- tough-decisions" in this game's narrative . I'm not sure if "hedonism" is the right word what the game is advocating here, but it's definetley the same "believe in yourself!" self-help rhetoric that seems to pervade Western culture these days. Come to think of it, it's pretty common in anime, too...given the throughly Japanese origin of this game, I guess I can't be too surprised with this thematic.
-Lack of puzzles I realize Tales of games are genearlly light on puzzles, but the near-total lack of them thus far is ridiculous. The game seems too easy without the occasional logic puzzle, even if they are of the thoroughly rudimentary variety.
- I don't understand the "cooking" system. I know what it's used for, and it's sure handy in a pinch, but I'm not sure how the cooking "menu" is supposed to work. Perhaps a reader could add a dash of knowledge (apologies for the VERY bad cooking joke)?
- Total Playing time so far: 7:57 (it's actually more since I had to restart after losing to a "boss" and the game just loads from the last save point. I've probably played around 8:15 or so.)
Thursday, September 11, 2008
Storytelling in JRPGs
While I'm not nearly far enough into Tales of Vesperia to offer much of a response to my brother's recent critique on the dungeons, I can say that so far the game's thematic is making me a little uncomfortable. It's pretty much the usual self-help on steroids refrain of "do what you feel is right, don't let anyone stop you/believe in yourself" shlock. It seems overly self-righteous and preachy, evn darnright narcissistic. Bleh.
The battles, though...awesome, as expected. I really like the character development, too - no silly 'skill trees' that have become an unnecessary gimmick in most role-playing games; it's all handled through equipment. It's really nifty, but it still demands some of your attention during the game, too. I'm glad SOME game developer finally found a way to make character development involving without becoming distracting.
It's hard enough to find time to play anything with school, though (and I can't blog if I don't play!). With the release of Rock Band 2 imminent, though, I'm sure I'll find time to play again soon...
The battles, though...awesome, as expected. I really like the character development, too - no silly 'skill trees' that have become an unnecessary gimmick in most role-playing games; it's all handled through equipment. It's really nifty, but it still demands some of your attention during the game, too. I'm glad SOME game developer finally found a way to make character development involving without becoming distracting.
It's hard enough to find time to play anything with school, though (and I can't blog if I don't play!). With the release of Rock Band 2 imminent, though, I'm sure I'll find time to play again soon...
Saturday, August 30, 2008
Tales of Vesperia!
The past two weeks have seen the commencement of yet another academic year (a tired excuse for such a long posting hiatus, I know) but I managed to take some time out amidst the hustle and bustle of the new school year to grab this little gem: Tales of Vesperia, a multiplayer RPG that released just in time for the long labor day weekend.
It's a shame I can't find that fourth xbox 360 controller...I may have to buy a new one just for this game...
It's a shame I can't find that fourth xbox 360 controller...I may have to buy a new one just for this game...
Sunday, August 17, 2008
Kid-Friendly Games, Parent-Friendly Prices (and a question or two for readers...)
Apparently Toys-R-Us is having a 'buy one Xbox 360 game, get another xbox 360 game half-price' sale this week, August 17-23.
Quick note: The "half-off" discount applies to whatever game has a lower in-store price, so it's probably best to buy a couple of high-price recently released games with this deal. Moreover, you can't buy a copy of Beautiful Katamari ($7.68 in-store right now) and expect to get a half-price discount on the $160 Rock Band bundle.
In my case, I'll probably pick up Soul Calibur IV - I'm a big fan of the series, but Namco's treatment of the franchise, especially with this new iteration, has made me somewhat angry (scantily clad female characters, for example, dominate this game), so I decided that I wouldn't buy the game unless I could get it for cheap. I want very much to play the game, but I figure that "voting with my dollar"
as a matter of priniciple is more important.
Has anyone ever had a similar experience where you really want to play/buy a new game, but some morally objectionable content dissuades you from doing so? What would you do in such a situation?
Quick note: The "half-off" discount applies to whatever game has a lower in-store price, so it's probably best to buy a couple of high-price recently released games with this deal. Moreover, you can't buy a copy of Beautiful Katamari ($7.68 in-store right now) and expect to get a half-price discount on the $160 Rock Band bundle.
In my case, I'll probably pick up Soul Calibur IV - I'm a big fan of the series, but Namco's treatment of the franchise, especially with this new iteration, has made me somewhat angry (scantily clad female characters, for example, dominate this game), so I decided that I wouldn't buy the game unless I could get it for cheap. I want very much to play the game, but I figure that "voting with my dollar"
as a matter of priniciple is more important.
Has anyone ever had a similar experience where you really want to play/buy a new game, but some morally objectionable content dissuades you from doing so? What would you do in such a situation?
Sunday, August 3, 2008
On Temperance, Prudence and Purchasing Video Games
As a Catholic and as a gamer, I recognize that there’s a fine line between gaming for the glory of God and glorifying games INSTEAD of God. The cardinal virtue of temperance is absolutely essential in order to distinguish between the two. Scripture tells us that “for everything there is a season, and a time and a manner for everything under heaven” (Ecclesiastes 3:1-2). Catholic gamers would do well to remember that only a portion and not the entirety of their God-given existence is to be spent here on earth, let alone playing video games.
In the decision to purchase a video game, though, the virtue of prudence must be exercised, as well. Ever since video game violence first became a nationwide controversy in the ‘90s, there’s been no shortage of media coverage – including the Catholic media – regarding unsavory video game content, and while I personally believe that extolling the evils of violence in video games has became something of a tired refrain and easy scapegoat these days, I’m glad that, at least, there’s some attention to the issue now. But there’s no amount of media coverage or preventive legislation that can replace good parenting, and the complete lack of prudence on the part of some parents disturbs me greatly.
I’ll never forget the time I saw a youngster (I’d guess that he was, oh, maybe7 or 8 years old?) in a game store petitioning his mother to purchase the kid-friendly Gamecube game Luigi’s Mansion, which not only carries “E for Everyone” ESRB rating, but was available for a very inexpensive $20. The mother, however, had her eyes on the even cheaper item on an adjacent shelf: Turok, an “M for Mature” rated game featuring violence, foul language (as advertised on the box!) was available for a measly $10. The mother, seizing the opportunity to save $$$$, replied to her child in turn. “Honey, how about this one instead?” The child shrugged his shoulders and acquiesced. He went home that day with a game someone of his age should never play.
The obvious lack of prudence on the mother’ s part notwithstanding, it’s worth mentioning that Turok is a very low-quality game irrespective of the level of objectionable content. I would never recommend the game to even the most hardcore FPS (that’s “first-person shooter”, for those unacquainted with video game lingo) fanatic – the game is just completely intolerable, featuring slipshod controls, bad graphics, and tepid, repetitive gameplay. I do, think, however, that despite the game’s objectionable content (which renders it unsuitable for consumption for the younger set), there’s nothing in the game, morally speaking, that would make it unsuitable for a more mature crowd.
Part of the reason I started this blog to begin with was a perceived need for more information on this subject. Despite ESRB ratings, most parents I know are woefully ignorant of the content in videogames, and seeing as prudential judgment implies an informed conscience, the lack of knowledge (and in some cases, a lack of scruples, as the aforementioned story demonstrates) on the part of many parents about videogames as a whole is simply not acceptable. If my knowledge of the medium and its various minutiae can aid in abetting this problem, I will gladly share it.
I realize that what presents a temptation to sin for one may not present such a temptation for another – people of various ages and temperaments can digest various forms of media while others can’t, and such situations call for the discerning Christian to utilize prudential judgment. But for children who are unable to make such judgments, parental guidance is an absolute necessity; try as I might to lend my association with this medium to those who need it, I cannot be a substitute for a parent, who knows their child better than I ever could. So, for any parent reading this: know what game your child is buying/playing. Not everything is ok for a kid to play.
There are even some games that, dare I say it, NO ONE should play. Some games (like some movies and books) simply aren’t worth your time, and it’s actually not too hard to know a game falls into this category.
For example, just a few days ago, new information was released about the upcoming action game, Bayonetta. Now, the game’s premise is dodgy enough: playing as a witch who is quite literally hell-bent on killing angels certainly can’t be very wholesome, regardless of the merits of the gameplay, but tack on some posts from the link from the forum above, and…well, see for yourself:
“Bayonetta's outfit isn't actually leather despite the stitching you see in the CG art - It's magical hair that covers her entire body, and it's used in her attacks. The most powerful ones render her almost completely nude.”
“A fine mist covers the ground during the miniboss battle, designed to create a "holy atmosphere". The battle ends with an onscreen button prompt, which summons a giant hair dragon who bites the angel miniboss in half.”
I shiver at the thought of some parent(s) buying this game for their 8-year-old when it’s released sometime in the coming year. In the modern American lexicon, prudential judgment sometimes goes by another name: common sense. I pray that parents (particularly those of the Catholic variety) start employing it more frequently.
In the decision to purchase a video game, though, the virtue of prudence must be exercised, as well. Ever since video game violence first became a nationwide controversy in the ‘90s, there’s been no shortage of media coverage – including the Catholic media – regarding unsavory video game content, and while I personally believe that extolling the evils of violence in video games has became something of a tired refrain and easy scapegoat these days, I’m glad that, at least, there’s some attention to the issue now. But there’s no amount of media coverage or preventive legislation that can replace good parenting, and the complete lack of prudence on the part of some parents disturbs me greatly.
I’ll never forget the time I saw a youngster (I’d guess that he was, oh, maybe7 or 8 years old?) in a game store petitioning his mother to purchase the kid-friendly Gamecube game Luigi’s Mansion, which not only carries “E for Everyone” ESRB rating, but was available for a very inexpensive $20. The mother, however, had her eyes on the even cheaper item on an adjacent shelf: Turok, an “M for Mature” rated game featuring violence, foul language (as advertised on the box!) was available for a measly $10. The mother, seizing the opportunity to save $$$$, replied to her child in turn. “Honey, how about this one instead?” The child shrugged his shoulders and acquiesced. He went home that day with a game someone of his age should never play.
The obvious lack of prudence on the mother’ s part notwithstanding, it’s worth mentioning that Turok is a very low-quality game irrespective of the level of objectionable content. I would never recommend the game to even the most hardcore FPS (that’s “first-person shooter”, for those unacquainted with video game lingo) fanatic – the game is just completely intolerable, featuring slipshod controls, bad graphics, and tepid, repetitive gameplay. I do, think, however, that despite the game’s objectionable content (which renders it unsuitable for consumption for the younger set), there’s nothing in the game, morally speaking, that would make it unsuitable for a more mature crowd.
Part of the reason I started this blog to begin with was a perceived need for more information on this subject. Despite ESRB ratings, most parents I know are woefully ignorant of the content in videogames, and seeing as prudential judgment implies an informed conscience, the lack of knowledge (and in some cases, a lack of scruples, as the aforementioned story demonstrates) on the part of many parents about videogames as a whole is simply not acceptable. If my knowledge of the medium and its various minutiae can aid in abetting this problem, I will gladly share it.
I realize that what presents a temptation to sin for one may not present such a temptation for another – people of various ages and temperaments can digest various forms of media while others can’t, and such situations call for the discerning Christian to utilize prudential judgment. But for children who are unable to make such judgments, parental guidance is an absolute necessity; try as I might to lend my association with this medium to those who need it, I cannot be a substitute for a parent, who knows their child better than I ever could. So, for any parent reading this: know what game your child is buying/playing. Not everything is ok for a kid to play.
There are even some games that, dare I say it, NO ONE should play. Some games (like some movies and books) simply aren’t worth your time, and it’s actually not too hard to know a game falls into this category.
For example, just a few days ago, new information was released about the upcoming action game, Bayonetta. Now, the game’s premise is dodgy enough: playing as a witch who is quite literally hell-bent on killing angels certainly can’t be very wholesome, regardless of the merits of the gameplay, but tack on some posts from the link from the forum above, and…well, see for yourself:
“Bayonetta's outfit isn't actually leather despite the stitching you see in the CG art - It's magical hair that covers her entire body, and it's used in her attacks. The most powerful ones render her almost completely nude.”
“A fine mist covers the ground during the miniboss battle, designed to create a "holy atmosphere". The battle ends with an onscreen button prompt, which summons a giant hair dragon who bites the angel miniboss in half.”
I shiver at the thought of some parent(s) buying this game for their 8-year-old when it’s released sometime in the coming year. In the modern American lexicon, prudential judgment sometimes goes by another name: common sense. I pray that parents (particularly those of the Catholic variety) start employing it more frequently.
Monday, July 28, 2008
Kid-Friendly Games, Parent Friendly Prices
Best Buy has a special deal for the recently released (and critically well-received) Wii game Blast Works. As of now, the game is available for a measely $9.99.
Toys R' Us is selling the Xbox 360 game Beautiful Katamari for $7.68.
I have not played either game, but both carry an "E for Everyone" ESRB rating, so content-wise there shouldn't be anything to worry about.
Toys R' Us is selling the Xbox 360 game Beautiful Katamari for $7.68.
I have not played either game, but both carry an "E for Everyone" ESRB rating, so content-wise there shouldn't be anything to worry about.
Sunday, July 20, 2008
E3 and WYD Recap
Now that both E3 and World Youth Day 2008 now officially belong to the past (and God’s eternal “present moment”), a recap and reflection is certainly not out of the question, and seeing as the date of this posting happens to be a Sunday (a day that, according to the Tradition of the Catholic faith, is reserved for God-centered meditation and thanksgiving), I hesitate to share even the most modest reflections on either. Scrupulous? Perhaps, but since I haven’t posted in a while (my current employment situation leaves me without internet access for most of the week), I thought I’d post a brief update just so no one thinks this blog has died an untimely death – patience, everyone!
So, in recognition of the fact that I must “Keep Holy the Sabbath Day” and also not shirk my responsibilities to the readers of this blog, here’s a choice selection of some of my favorite moments from both WYD and E3 – without commentary:
WYD:
- “The mission of the Church is to help people be free,” – Cardinal Francis George, at the July 20 WYD mass
- The Pope’s decision to encourage reception of the Eucharist kneeling, and preferably on the tongue (as first reported by Sydney’s very own Cardinal Pell last week)
- “My dear young friends, if you take part frequently in the eucharistic celebration, if you dedicate some of your time to adoration of the Blessed Sacrament, the Source of love which is the Eucharist, you will acquire that joyful determination to dedicate your lives to following the Gospel”. – Pope Benedict XVI
E3
- The surprise announcement that an Xbox 360 version of Final Fantasy 13 is indeed in the making
- The localization of Retro Game Challenge, a Japanese Nintendo DS game that was formerly seen as having practically no chance at ever seeing a release outside its home territory.
- Sony announcing more games for its Playstation Network, including the appropriately-titled and intriguing action game, Fat Princess.
So, in recognition of the fact that I must “Keep Holy the Sabbath Day” and also not shirk my responsibilities to the readers of this blog, here’s a choice selection of some of my favorite moments from both WYD and E3 – without commentary:
WYD:
- “The mission of the Church is to help people be free,” – Cardinal Francis George, at the July 20 WYD mass
- The Pope’s decision to encourage reception of the Eucharist kneeling, and preferably on the tongue (as first reported by Sydney’s very own Cardinal Pell last week)
- “My dear young friends, if you take part frequently in the eucharistic celebration, if you dedicate some of your time to adoration of the Blessed Sacrament, the Source of love which is the Eucharist, you will acquire that joyful determination to dedicate your lives to following the Gospel”. – Pope Benedict XVI
E3
- The surprise announcement that an Xbox 360 version of Final Fantasy 13 is indeed in the making
- The localization of Retro Game Challenge, a Japanese Nintendo DS game that was formerly seen as having practically no chance at ever seeing a release outside its home territory.
- Sony announcing more games for its Playstation Network, including the appropriately-titled and intriguing action game, Fat Princess.
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