Tuesday, July 7, 2009

Gone for a Few days...

I'm on retreat with my brother seminarians until Friday, and with my work schedule as it stands, playing any video game, let alone blogging about them, is probably going to have to wait until Saturday morning or Sunday.

HOWEVER...

I am pleased to report that, after doing a bit of research, and listening to the input of those who kindly commented on last week's post, I mosied on over to a nearby Gamestop to pick up a Wireless Internet Adapter. Xbox LIVE is so close I can almost taste it!

If any readers would like to meet up with me online, feel free to drop a comment or e-mail me your LIVE account name, and I'll add you to my "friends list" whenever I get the chance. I'm also more than open to suggestions as to what games I should try out first; I've heard Culdcept Saga is practically an online wasteland now (was it ever really a gamer's stomping grounds, anyway?), but I find it hard to believe the online gaming scenes of "big-name" titles like Soul Calibur and Rock Band 2 ever really die out. Any recommendations would be greatly appreciated, though I can't promise that the advice you give will necessarily be heeded. Thank you again to all who offered sound advice to my inquiries last week! I am in no small way now Xbox LIVE bound because of you!

Tuesday, June 30, 2009

Culdcept Saga Player Diary

For those wondering about my recent dearth of postings (though it's really nothing new for this blog; I've gone spans of months without any new updates), it's only because playing this game to any meaningful extent takes eons:



Most gaming websites describe this game as "Monopoly meets Magic: The Gathering" or something to that effect. I think this is a fairly good summation that gets the "gist" of the game, for better or for worse. For those of you who don't know what "Magic: The Gathering" is, think Yu-Gi-Oh! with a more mature, "edgy" feel to it (though many hardcore gamers would certainly take great offense to this comparison). It's basically the most well-known card game variation of "monster A VS. monster B."

So how do you play Monopoly while micromanaging a complicated ruleset for monster battling? Well, basically, instead of "buying" properties (think Monopoly), you place one of your monsters on the space to guard it. When your opponent lands on one of your "properties," instead of paying "rent," your opponent can try to kill the monster guarding the property. If they succeed, it's theirs, and needless to say, you're not getting anything from them!

Things get more complicated once magic spells, special spaces on the game board, and "symbols" start entering the mix. The game does a good job of gradually introducing these finer nuances, but it also means that I can't really write too much about the game because I haven't played enough to really have an informed opinion about it! This game demands quite a bit of attention and time to be played "correctly," and this makes writing about it all the more difficult.

Not that I'm complaining (on the contrary, the more I play this game, the more rewarding it becomes), but it would be nice to find a way to play this game in intervals of less than 2-3 uninterrupted hours. The game has a "suspend" option, but it severely cuts down the payoff of victory if you elect to utilize it; you aren't able to save replays of your game, and you won't get the extra costume prizes for your character. I'm not sure if it has any effect on the card prizes, though. The most annoying part, really, is that it's hard to really "get back into the game" once you've resumed a suspended game. I'm willing to forgive the rather sparse graphical presentation of Culdcept, but the rather convoluted menu system makes accessing vital information about the game too much of a hassle. When my last game session was from hours or even days prior, and all the plans I had concocted at the time are buried deep in the recesses of my ever-failing memory, this information is crucial. It also doesn't help that the game's index doesn't include descriptors of some of the spell effects/monster abilities that CPU opponents frequently employ, meaning that "trial and error" experimentation becomes a necessary part of learning to play this game. At the very least, the game could allow me some time to actually slow down the opponent's play speed. Sadly, no such options exist.

Still, despite the lack of functionality in the game's menus, the silly and inane excuse for a "story" (and to think that I thought it couldn't get worse than Star Ocean!), and the subpar presentation, the "core" game is entertaining enough to warrant slogging through single games of 2.5 hours or more, even against CPU opponents (the game has some multiplayer features, including online play, but obviously, I haven't had the chance to try it yet). It's also reasonably inexpensive; I bought it for $40 when it was first released, and I've seen new copies at game stores for $19.99. The challenging gameplay mechanics and the dark themes (some of the card art is a bit too explicit for the youngsters, as well) prevent me from labeling it as "kid-friendly," though I find it hard to believe that the story, with its new-age pagan mythos and sometimes sultry character art, is going to be much of a problem for anyone's spiritual well-being. The long hours spent playing the game are far more likely to exact some real negative consequences...but that's what the virtue of temperance is for. St. Basilides, St. Ambrose, and St. Benedict, pray for us!

Fellow Gamers! A Request!

After purchasing Knights in the Nightmare and Dragon Quest Swords last week, I foolishly forgot to inquire about a "wireless internet adapter" or some doohickey with a similar-sounding name for the Xbox 360 that lets me use a wifi connection to access Xbox LIVE. It's hard to believe I've owned an Xbox 360 for upwards of 3 years now and I STILL haven't been able to get on LIVE! That will change once I get my grimy gaming hands on this adapter thingamajig (hopefully!) Only problem: I don't know where to start looking for a good deal on this particular item (no surprise if I don't even know what the heck this thing is called, hence why I'm also refraining from googling about it, at least for now. St. Jude and St. Anthony, pray for me!) I'll probably cross-post this request on some gaming forums I visit regularly, but as this is my blog is my primary communication with the gaming universe these days, I'd be doing myself no favors if I didn't ask the readers here for some help. So, in brief:

1) Where can I find one of these things?
2) What's it gonna cost me?

In the meantime, my brothers back home are inquiring about HD Component Cables for the Wii; I'm slightly more familiar with this item (in fact, I recall seeing some "third-party" produced cables for this peculiar purpose while shopping at Sam's Club with my dad), but the Nintendo-produced, "first-party" cables were no where to be seen. I've heard that Nintendo currently only sells them online; is this true? I'm not much for third-party gaming supplies, though I certainly won't speak for my brothers; at this point, they'd probably take a functional, third-party device of questionable longevity and quality over nothing at all.

Detailed responses to either or both requests are greatly appreciated. Thanks!

UPDATE: So I went to Gamestop today, bought $99.20 worth of games and completely forgot to ask about either the cables or the adapter. ARGH!!!

Saturday, June 20, 2009

We're St. Blog's Parishioners!

It's official: Catholic Video Gamers is now registered at Saint Blogs' Parish, the online Catholic blog directory! This should make it far easier for the writers and readers in the Catholic blogosphere to find us, as we'll now be listed in the St. Blog's Parish aggregator, appear in their search engine, and have an official listing in their extensive directory.

It's my hope that membership at St. Blogs' will garner some attention from faithful Catholics who, thus far, have constituted a minority of this blog's followers and readers. Catholic Video Gamers began in large part because of a perceived lack of attention for the video game entertainment medium on the part of Catholics, and the participation of St. blog's "parishioners" should remedy this; they'll be a excellent supplement to the already active voices from the gaming culture that have been reading, linking, and commenting on this blog during the past few weeks.

Glory to God in the highest! St. Vincent Kaun, pray for us and the success of this blog!

Friday, June 19, 2009

Move Over Final Fantasy XIV...

Enter the real game of the show for e3 2009 - Star Wars: The Old Republic:



click here to view the incredible first trailer!

How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.

Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).

"You have been deceived." Indeed.

Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.

Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.

So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?

St. Isidore, St. Gabriel, and St. John Vianney, pray for us!

Wednesday, June 17, 2009

Final Thoughts on "Dante-Gate," Forgiveness, & an Apology

Quite a bit of the media circus that's pitched its tent on this blog over the past week or so has made the disparity between the Catholic doctrine of forgiveness of sins and the alleged lack of it thereof in my blog post into something of a premiere attraction. Both the combox here and some of the actual articles published by various gaming websites contained allegations that I had failed in my Christian obligation to show mercy/forgive/"turn the other cheek."

Though I did address this issue (among many others) in the combox myself, after reading Mark Shea's brilliant article on the subject today, I've come to the conclusion that I did myself and all readers a disservice when I claimed that "If EA comes out with an apology of some sort, I'll gladly extend my own olive branch." Those who accuse me of being lacking in the charity department after reading that particular comment do so with considerable merit. Whoever made the decision to perform that ludicrous stunt at EA deserves my forgiveness, even if (especially if!) they don't acknowledge their own petty wrongdoing. Rest assured, they have it. I owe everyone an apology for not doing so sooner, including EA. Mea Culpa. To the gaming journalists and combox warriors who deliberately and/or scurrilously distorted the meaning of my posting for your own ends (which, for the record, I find to be far more offensive than EA's mock-protest): this same mercy applies to you, too.

HOWEVER --- "What I have written, I have written." I offer no apologies for the tone or the content of the blog post itself, with a slight exception that perhaps my diction could have clearer (my descriptors left far too many people feeling slighted, most of whom were not the intended recipients of my comments). I think I've said enough in regards to the actual content in the comments already, so I'll let this sleeping dog lie down and die now. I hope Mark Shea's article (do take the time to read it! It's long but well worth your time!) and my subsequent apology are sufficient door-closers for the manufactured controversy centered around that particular posting once and for all. Peace and God Bless!

St. Isidore and St. Ranieri, pray for us!

Wednesday, June 10, 2009

Electronic Arts pulls Anti-Christian Stunt to Promote "Dante's Inferno" Video Game

h/t American Papist

Ok, look Electronic Arts, as much as the hardcore gaming community is full of the risible self-parodies known as the "freethinking" - the Richard Dawkins-loving, fundamentalist atheist, "I'm-so-much-smarter-than-you-are-because-I-don't-believe-in-God" types, I doubt that even they would actually be more likely to buy a game because they *think* that their ideological foes (the equally risible Fundamentalist Creationist, anti-Catholic, evangelical "Christians") happen to hate it. Gamers of all varieties will buy this product if its, well, actually a good game. So instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off and make it, ya know, something worthwhile?

Just saying...

UPDATE: InsideCatholic's Margaret Cabaniss has posted her own take on the whole affair here.