Thursday, April 15, 2010

Video Game Walkthroughs

I'm not exactly sure what I think about walkthrough guides. I wonder if anyone growing up playing games today has had the experience of having had to put aside a game that they simply cannot conquer. When I think back to my NES games there are so many games I never completed- Zelda II, Metal Gear, Wizard and Warriors II. There weren't any walkthroughs around at the time as far as I can recall.

I think nowadays the internet is saturated with walkthrough guides for games. I wonder whether games would be more enjoyable if there was a 6 month lag time before any guides could be produced. Sure it would get on our nerves, but I think that completing a difficult game solo has its own special reward. I am pretty sure I finished FFVII without any guides the first time round and how long it took and how much more of an achievement it was at the end.

It has been one of my resolutions for a while now to complete games first without looking up anything online and it really seems to add to the enjoyment- in the long run. It is also a healthy discipline against curiosity and a kind of soft sacrifice- because we all can get very impatient when we are stuck in a game. In modern seminary language, I think the approach is good "human formation" ;)

Afterwards it can then be fun finding out the millions of side-quests you missed and bosses that could have been defeated in 10 seconds with the right tactic. One of my younger brothers has started a YouTube channel with his boss fights of old Squaresoft games, if you have completed the games already ;), you might enjoy checking out some of the sneaky ways of beating various bosses.

Wednesday, April 14, 2010

Stories that just get more confusing...


I don't know if anyone else has been following the Final Fantasy VII 'series', my take on it is that the whole thing is getting more and more ridiculous... (at least in terms of storyline). Final Fantasy VII certaily had a wierd enough plotline but the sequals, prequals and side-stories have simply squared the number of questions and expanded plot holes even further.

The identity of Cloud, the identity of Zack, the motive/origin of Sephiroth, the pantheistic planet-worship, the lifestream, the 'resurrection' of Aeris.

Does it matter? That's a good question, and I think it does, certainly so if the games are proposing themselves to be more that just mindless entertainment. Why has it happend? What is causing apparently 'serious' games to tend towards growing into illogical, confusing and incomplete storylines as the game progresses? Chrono Cross, Xenogears even FFVIII are other good examples of this.

Are gamers taking the storylines too seriously? Should the Final Fantasy VII series make sense?

Something in me says yes, that storylines should be completed, that questions should be answered. Pope Benedict in his encyclical Spe Salvi suggests that the desire that we all have for justice in life is due to a fundamental deeply held conviction that there will one day be a final judgement. Things on earth that were unsettled will be settled. The ultimate balance of injustice against God and neighbour will be put right. Our justice will be satisfied because God will bring about true justice. If we are among the saints (which I sincerely hope) we will praise God's justice as we see the accursed sent into hell.

Perhaps in the same vein, the desire for a closure and completeness to a storyline relates to a deeply held desire that is part of human nature. A desire for life to have a meaning a desire to know its meaning. Praise God that we do- in Jesus Christ.

Friday, April 2, 2010

Chrono Trigger- The Christian Allegory?


A while back I came across some comments suggesting that Chrono Trigger, the great Squaresoft RPG (originally on the SNES but now on at least two other platforms) should be read as a Christian allegory. I had fond memories of playing CT years back and decided to replay the game carefully in order to consider this claim. Interestingly, in my research I found one website dedicated to the idea of CT as a Christian allegory but also another website presenting an existentialist reading of Chrono Trigger.

After replaying the game through Its pretty clear that the game can't be read as any kind of full on allegory- it simply doesn't itself that seriously. Just looking at the naive way that the game presents time-travel should be enough to stop would be academics from pulling some grand philosophy out of it all. The Characters are happily under-developed and take on all manner of strange experience with the same detachment as the gamer.

So, if the game is 'Christian', it is on a subtler level. There are odd resemblances here and there to the Gospel or Christian virtues but it would be very silly to go around the cast of the game and identifying them as the masks of different New Testament characters- it falls to pieces very quickly. Like in The Lord of The Rings, reflections of Christ can be found in the actions of Gandalf, Frodo and Sam at different times, but as a whole no one character is Christ throughout. What makes LOTR explicitly Catholic is the way it presents reality, I'm going to look at CT under 5 criteria to see how strongly or if at all we soak up a Catholic vision of reality in CT.

Reality of Objective Moral laws.

It is clear that Lavos is bad and that Queen Zeal has become wicked because she has sold herself to him. The people of Zeal realise belatedly that their whole lives are based on using Lavos's wicked energy and that the magic has corrupted them. The judgement of Crono by the chancellor is very interesting in that we get an application of the moral law against the main character. Magus causes some problems in this area. He is clearly a wicked character from his efforts to invade peaceful Guardia and the way he treats Glenn/ Cyrus who are truely noble. The problem is that later he is able to simply becomes a member of your team and there is tacit approval in how he was essentially trying to accomplish the good end of destroying Lavos through wicked means. In a 'Christian worldview' Magus would have to remain an antagonist and be destroyed or make an act of repentence for the wicked and misguided actions he had taken.

Interior Struggle to pursue the good.

CT doesn't really give us insights into the characters' interior struggles within themselves to do what is right. This is no criticism, the game isn't trying to be profound or to present an explication of the human condition.


Divine Providence working through free will.

I think we can see the Gates as an example of Divine Providence. The game doesn't make this claim but there is enough evidence to see things this way. The gates to different time periods are not caused by Lavos randomly but they are purposeful. The characters realise this and although their speculation is that it is caused by "the entity" which is trying to preserve its existence we could see the purposeful gates as an example of providence. The providence moves interestingly with free will in that no matter what the characters do in the past the present is largely preserved and they continue to exist. Such an extraordinary maintainence of the status quo is absolutely illogical scientifically but could plausibly be preserved by a being that transcends time. In fact the existence of God transcending time is the only thing that could make the Chrono Trigger world hold together. CT doesn't take this stuff seriously at all but we can draw these thoughts from the game fairly I think.

Self Sacrifice for others

CT deals with this quite well. On a few occasions the theme tune music sets in as Crono agrees to undertake some self sacrificial mission for the good of someone else. Ultimately of course we have Crono's laying down his life in the first battle against Queen Zeal and Lavos. Perhaps it is in virtue of Crono's death that the gate opens up for the others to escape....

Marle is quite disobedient, this is her nature, it would perhaps be more ideal if she was able to overcome herself and accept her future responsibility as queen or if we got some hint that she intended to do this (Like prince Hal in Henry IV). We do see however her love of Crono in her immense efforts to restore him to life and her chaste devotion of him. Frog is a paragon of medieval virtue whose duty is to protect Queen Leene and who is fulfilled in this role, a Christian Gentleman as it were.



Basic Christian Theodicy- Monotheism, Goodness of creation, understanding of eternal reward/punishment based on moral behaviour.

We shouldn't expect pre-Christian stories to present Christian theology (Tolkien explains this well in 'on Fairy Tales'). Although CT has some trappings of being in a post revelation world (the time is written as BC/AD, there is a Cathedral in the Middle Age) it is probably fairer to asses the game as if it presented a world before the revelation of Christ. Tolkien's Middle earth is pre-revelation and that its why the general worldview and religious understanding is one of High Paganism- holding the the beliefs virtuous and good pagans would naturally tend towards from their analysis of the world.

CT generally does present a pre-Christian natural religion. We don't have any reincarnation talk, the planet is not deified and a few 'ghosts' of virtuous characters go upwards towards heaven (The hero Toma for example) suggesting their continuous and blessed existence. There is not a similar treatment of wicked characters, which is a pity. The game doesn't take itself seriously to present any understanding of where monsters come from, but ideally they would be seen as a disorder in creation- in the same way we would see a savage wolf attacking humans.
Robo undermines christian theodicy a little in that he seems to 'learn' emotions. This is obviously erroneous. He should have been presented as unable to understand human behaviour and existing soley to serve those who truely posses freedom, intellect and will. The fact that he has a 'girlfriend' is a bit silly, perhaps its sillyness is its redeeming grace. Again, the issue of Magus poses some problems in that Christian theodicy would present this wicked character as either meritting death or needing to repent. The game's acceptance of him actually doesn't flow with the story because it undermines the Frog/ Glenn/ Cyrus theme which is very positive and creates unhelpful relativism in the game.

The treatment of magic is very complicated in the game, I am not exactly sure if it is given a careful account. I don't think it took the issue that seriously. It seems on the one hand that magic originates from Lavos and this is wicked but also there is some kind of elemental magic bestowed by spekkio which is presented as good. There is something positive in the fact that the magic is bestowed from 'above' but the role of the Gurus is poorly explained in CT. In a Christian Natural Theology they would have been religious figures of some kind and were endowed with their respective gifts.

Conclusion

So whilst CT is not a Christian Allegory in that we do not see the life of Christ or Salvation History running through it, we do, in many places get true values embodied and the possibility of using some of the story's contents of acting as an intoduction to the Gospel. The treatment of Magus lets the game down a little. Chrono Cross's reading of CT messes things up quite a bit too- but CC is far far more illogical than CT but with the added problem that it does take itself seriously. When a game 'takes itself seriously' the gamer has to be much more cautious in discerning the undercurrent philosophy as it is trying to teach in a way a 'fun/ naive' game like CT is not.

Thursday, April 1, 2010

Gaming after conversion.

I am sure many of our readers can recognise how, at some point in their life, they made a transition from a child apprehension of the Catholic Faith to an adult one. A good number of others will have approached the Faith from a nearly total neo-pagan upbringing but in both situations the 'converts' will come to see many of the things they used to do as incompatible with the Gospel of Christ.

It is interesting as to how deeper conversion effects catholic gamers. I was certainly someone who was playing video games long before I had any grasp or acceptance of the faith and 'converted', as it were, only around the age of 17. How then should the full Catholic faith alter my appreciation of gaming? I don't think I have come to a conclusion yet. On the one hand, if I reflect on the philosophies underlining a lot of the games I really love (Console RPGs mainly) I find really questionable stuff (I'll reflect on this later) on the other hand, I know that such games can be great for relaxation and can be a common point of dialogue with many guys my age.

I think there are two legitimate approaches then towards gaming (especially of the RPG and adventure variety which are essentially interactive novels), the first is to totally reject all games that are not explicitly and wholly in conformity with the Gospel (this was the approach of Tertullian on the subject of whether Christians should read pagan fiction or attend the theatre). A 'liberal' reading of Tertullian's approach would be to also allow the legitimate video game corpus to include morally ambivalent games like Duck Hunt, Driving Sims, Sports Sims, Puzzle games and a few cheesy 'bible based games'.

The second legitimate approach towards games, so far as they are not intrinsically evil, is to see the values, philosophies and ideas that are good and noble in them so as to enrich our appreciation of what Tolkien refers to as 'the true myth', the Christian Revelation. Vatican II, in the quotes on the side of the blog takes this positive approach and hopefully in my posts I will be able to look at some of the great video games and see what we can take from them that will enrich us as followers of Christ.

Monday, March 1, 2010

Catholic Gaming Community?

From the e-mail files:

"I’ve been looking around the web for any ‘Catholic Gaming’ groups, specifically on the Xbox 360, I came across one of the blogs you contribute to and decided to shoot you an email.

Do you know of any Catholic-based clans, or gaming communities? I’m interested in gaming with like-minded individuals, and if you’ve ever played Xbox Live, you know that most people tend to be vulgar, crass, disrespectful and the like. Right now I’m playing ModernWarfare 2, but I love almost all games. Let me know if you can point me in the right direction!"


Being the online gaming square that I am, I got nothin.' Readers! Knowest thou anything relevant about this topic?

Sunday, February 28, 2010

Video Game Violence, Part Trio

Heavy Rain, QuanticDream's heavily anticipated "interactive movie" (their words, not mine) experience developed exclusively for the Playstation 3, released to a flurry of positive reviews this past week, and the flurries of snow here in Chicago didn't stop anyone here in the Chi from picking up the game - including one of my brother seminarians.

I have yet to play or even watch the game myself; however, the buzz about the game has reached my ears, and as it has some pertinence to the oft-discussed topic of video game violence here on CathVG, I'm going to offer the readership a chance to comment on it.

Now, the lexicon of the video gamer "chattering class" is awfully pretentious (the diction employed to describe the gaming experience is strictly limited to words like "innovative," "immersive," and "deep," and there's rarely any substantive attempt to distinguish between terms). Still, describing Heavy Rain as "immersive" is probably an understatement. The game takes a sort of "choose-your-own-ending" approach to the story; every action you as a player undertake has a dramatic effect on the story's progression. Anyone remember the "Goosebumps" books from the 90's, with the funky "alternative endings?" Yeah, it's kinda like that, only there's a seemingly limitless amount of endings to the story in Heavy Rain. Why is this important? Read on, gentle reader, read on...

Heavy Rain also "immerses" the player in its utilization of the Playstation 3's motion-sensing controller. Case in point: you character is a gun-wielding, neo-noir detective. You hold the controller as if you were holding a handgun (not too disimilar to the "light gun" arcade games of yore) as your character is forced with a moral dilemma: shoot an innocent bystander in cold blood (and thus save the character's son), or choose to back off and watch someone else die the same brutal death.

THE PLAYER pulls the trigger - or at least, this is what the game compels the player to think, as the motion-sensing control scheme demands that the player simulate the actual murder sequence.

So...with an immersive setting like that of Heavy Rain, is the moral culpability of the player any different? It's awfully clear that the developers are pushing the envelope in that direction, blurring the line between the "player-as-viewer" and "player-as-agent," per se. At the very least, the postmodern, "it's all just a matter of perspective..." thematic is certainly a part of this game, and for this reason alone I will say, without hesitancy: DO NOT buy this game for your 4-year-old grandson/nephew/brother. Even then, given that this game deliberately attempts to soothe away the pangs of a guilty conscience in its portayal (simulation?) of murder, well, I'm not sure if anyone else should be playing it, either.

That being said, I await the judgment of those who have actually, you know, played the game.

Monday, February 1, 2010

DRM - Reasonable or Unreasonable? (Part 1)

Gamers are not generally known for clean language. Most gamers I know, are pretty liberal with vulgarities. In the game community, though, there is a three letter acronym which has become the equivalent of a four-letter word: DRM, Digital Rights Management (anti-piracy measures, essentially). And it is not surprising that this is the case. In their rush to stop piracy, developers and publishers of software have included all manner of draconian and invasive methods of DRM with their products.

Piracy: My Own Thoughts in Relation to Catholic Teaching

There exist very diverse opinions concerning software piracy. They range from those who consider any unauthorized use of software to be unacceptable to those who see it as a badge of honor never to pay for software and everywhere in between. The in between is, perhaps, much more interesting than the extremes. It is there in which we see the various justifications people use for piracy.

Looking carefully at the matter, I would say that I consider software piracy to be a form of theft. As such, I would say that it is wrong under any normal circumstance. The various people in the chain of software production and sale deserve to be justly recompensed for their labors. This is a Christian principle as well as one which is in keeping with the general concept of individuals rights. Taking the fruit of someone's labor both without permission and without recompense is theft. I do not think that it matters if you are not taking a physical item, even though some people will try to justify piracy by saying that non-physical goods are somehow not afforded the same protection as physical ones.

While there are numerous different justifications which are used for piracy, I will list a few here:

1) Justification: The software is over-priced.
My Thought: It could easily be replaced with "I do not want to pay for it". This argument strikes me as especially weak in light of the fact that software is not a basic human right nor, generally, do you need it for your livelihood.

2) Justification: "Try before you buy". The idea is that you pirate the software and then buy it if you like it.
My Thought: This is a concept which, if you were to attempt it with most other goods, would likely not be accepted by those who are purveying them.

3) Justification: Certain publishers or, perhaps, all publishers are "rich" and/or "evil", therefore making it acceptable to pirate their products. Microsoft is a popular target for this.
My Thought: This mentality does not strike me as having particular merit any more than the over-priced reasoning. Simply because someone is wealthy does not make it right to pirate from them. Not even if it is Microsoft (and please note that I am writing this on a computer running Linux).

Along with my individual responses here and the moral perspective from a religious and individual rights point of view, I would also like to add a practical test for personal actions. It is always good to ask: "What would be the result if everyone else were to do as I do?" In this case, if everyone pirated, then it would become difficult to profit from the production of software and many high-end games and powerful applications would no longer be available to us. Further, it would be a great injustice to those who labor to create software for our use.

There is one more justification for piracy which I find, perhaps, the most interesting:

Protest.

Yes, sometimes people use software piracy as a means of protest against some policy or other which a developer or publisher undertakes. Ironically, as was the case with the game Spore, it can even be a response to draconian DRM (anti-piracy) measures. Once again, I would not endorse the idea of pirating software simply because the developer or publisher has made you angry. At the same time, a part of the reason I am looking at this issue on this blog is the very phenomena of piracy as protest.

NOTE: This article is NOT addressing issues such as "abandonware" and foreign titles not released in your native language. I will talk about that in a different article as it is rather a different circumstance.

NOTE 2: I am also not a fan of DRM, despite not supporting piracy.


God be with you,
Steely