Wednesday, August 31, 2011
Another Catholic Gamer!
Thank you Ashley Collins for throwing this in my direction! Looks like a new Catholic-oriented gaming website has emerged during the past summer. Readers, head over to http://catholicgamer.com/ to see what's happenin'!
Tuesday, June 28, 2011
About that SCOTUS ruling...
All the juicy info is over at http://gamepolitics.com/2011/06/27/esrb039s-reaction-statement-scotus-decision. I like the ESRB's take: empowering parents is the best way to go. I think that is a position that Magisterial-minded Catholics could agree with.
We've had plenty of discussions about video game violence and the like on this blog in the past. Now might be a good time to revisit them; in any case, a good Catholic approach to the issue can be found here:
http://www.crisismagazine.com/2011/concupiscence-is-not-a-sin
Don't let the mask of "prudence" and "protecting children" lead you into rejecting Christ.
We've had plenty of discussions about video game violence and the like on this blog in the past. Now might be a good time to revisit them; in any case, a good Catholic approach to the issue can be found here:
http://www.crisismagazine.com/2011/concupiscence-is-not-a-sin
Don't let the mask of "prudence" and "protecting children" lead you into rejecting Christ.
Thursday, June 16, 2011
E3 recap
Readers,
Due to my lack of internet access in my current "sitz in leben," I'm completely unaware of any news from this year's e3 conference. Anyone wanna give this Catholic gamer the details?
Thanks in advance,
Andy Kirchoff
Due to my lack of internet access in my current "sitz in leben," I'm completely unaware of any news from this year's e3 conference. Anyone wanna give this Catholic gamer the details?
Thanks in advance,
Andy Kirchoff
Thursday, May 5, 2011
Link's Christlike example
Lately I've been playing a ton of Legend of Zelda, splitting my time between Link's Awakening (on the classic brick Game Boy) and Ocarina of Time downloaded from the Virtual Console.
Playing through both of these games, the thought occurred to me: Link really is, out of all the gaming characters, the most selfless hero out there.
Video games are filled with characters who exude good virtues. Locke from Final Fantasy VI might have been a thief, but he goes out of his way to rescue Terra and Celes. Halo's Master Chief destroys a race of aliens hell-bent on destroying the universe. And Pac-Man might be the Vatican's first virtual exorcist.
But Link's adventures have mostly consisted of his going from town to town, helping people without ever complaining or thinking twice about it. Rescuing Princess Ruto from Lord Jabu-Jabu's belly. Delivering love letters (in my mind at least) from old men to old women, and fetching masks for people all while saving a planet from being destroyed by the Moon.
After he does that, a huge carnival is thrown. But is Link honored? Heck and no. He leaves town presumably to go help someone else.
In each game, you're always tasked with these great missions, and while Link receives tokens of appreciation along the way that aid him in his quest, it seems like he's never truly thanked for the hard work he's done in saving everyone's lives.
He reminds me of Christ in this aspect (yes I realize that I compared a digital character to our Lord and Saviour, and I realize that Link isn't going to save my soul from Hell, but hear me out). When Jesus healed the ten lepers, only one of them returned to thank him. And while it certainly could have happened, when Jesus turns five loaves of bread and two fishes into food for 5,000, none of those people are mentioned as thanking him before he goes off into his boat, as tired as can be.
We see Christ do so many wonderful things for people, that it seems like The Bible should be filled with more of those people thanking him.
Even today, not many people (myself included so many times) really stop and thank Christ for what he does for us, instead just going on about their merry lives.
Of course, maybe we should all be like Link. Tirelessly helping others without expecting anything in return. I think Link follows Christ's words very well in Matthew 5: "But I say to you, offer no resistance to one who is evil. When someone strikes you on (your) right cheek, turn the other one to him as well. If anyone wants to go to law with you over your tunic, hand him your cloak as well. Should anyone press you into service for one mile, go with him for two miles."
Link definitely goes the two miles.
Any other video game characters exemplify a Christ-like attitude? Leave a comment!
Playing through both of these games, the thought occurred to me: Link really is, out of all the gaming characters, the most selfless hero out there.
Video games are filled with characters who exude good virtues. Locke from Final Fantasy VI might have been a thief, but he goes out of his way to rescue Terra and Celes. Halo's Master Chief destroys a race of aliens hell-bent on destroying the universe. And Pac-Man might be the Vatican's first virtual exorcist.
But Link's adventures have mostly consisted of his going from town to town, helping people without ever complaining or thinking twice about it. Rescuing Princess Ruto from Lord Jabu-Jabu's belly. Delivering love letters (in my mind at least) from old men to old women, and fetching masks for people all while saving a planet from being destroyed by the Moon.
After he does that, a huge carnival is thrown. But is Link honored? Heck and no. He leaves town presumably to go help someone else.
In each game, you're always tasked with these great missions, and while Link receives tokens of appreciation along the way that aid him in his quest, it seems like he's never truly thanked for the hard work he's done in saving everyone's lives.
He reminds me of Christ in this aspect (yes I realize that I compared a digital character to our Lord and Saviour, and I realize that Link isn't going to save my soul from Hell, but hear me out). When Jesus healed the ten lepers, only one of them returned to thank him. And while it certainly could have happened, when Jesus turns five loaves of bread and two fishes into food for 5,000, none of those people are mentioned as thanking him before he goes off into his boat, as tired as can be.
We see Christ do so many wonderful things for people, that it seems like The Bible should be filled with more of those people thanking him.
Even today, not many people (myself included so many times) really stop and thank Christ for what he does for us, instead just going on about their merry lives.
Of course, maybe we should all be like Link. Tirelessly helping others without expecting anything in return. I think Link follows Christ's words very well in Matthew 5: "But I say to you, offer no resistance to one who is evil. When someone strikes you on (your) right cheek, turn the other one to him as well. If anyone wants to go to law with you over your tunic, hand him your cloak as well. Should anyone press you into service for one mile, go with him for two miles."
Link definitely goes the two miles.
Any other video game characters exemplify a Christ-like attitude? Leave a comment!
Thursday, April 7, 2011
Final Fantasy and Philosophy

I thought I would put a little post up about quite an interesting book I read earlier in the year. It is titled "Final Fantasy and Philosophy" and is essentially a selection of essays from unknown academics at minor institutions on the philosophical issues raised by the FF series. The book is not as good as it could have been, it tries far too hard to be 'pop culture' with pointless jokes and word plays (possibly at the hand of a redactor) thrown in, this is epitomised by the opening prologue which you should probably avoid, it completely trashes the essays' academic credibility. Secondly, the 'philosophers' as a whole know absolutely nothing about Christian Philosophy and make one or two embarrassing references to the philosophy of St Thomas and some clumsy supposed problems with the Christian vision are thrown out without any explanation. I am thinking in particular of Chapter 13- Is fear of stopping justified and Chapter 8- The four light warriors saved the world. A third problem is that some of the essays are very dull- the first and last chapters which both centre around the philosophy of language are tedious and philosophically narrow with the impression that the individuals just heard a 101 on a certain linguistic philosopher and decided to apply it to an aspect of ff. A fourth problem is the inclusion of essays written solely about the film "Final Fantasy- The Spirits Within", which every genuine FF fan would rather not hear about!
Now on to the good qualities, some of the authors have a really good knowledge of deep issues playing out in some of the major FF games- and spot the existentialism, deep green philosophy and Neitzschean Nihilism running throughout. The three best essays by far are 2- Kefka, Neitzsche, Foucault, 11- Sin, Otherworldliness and the Downside to Hope, and 12- Human, all to human. Cloud's existential quest for authenticity. The last two feature an analysis of FFX which parallels my take on it reviewed on this blog some time ago. http://catholicvideogamers.blogspot.com/2010/08/review-of-ffx.html
The difference is that the philosophers (explicitly ch 12) are more or less writing from the atheistic existentialist perspective themselves. They raise some important questions though and I really enjoyed them. I enjoyed their contribution to the debate.
The chapter that sides most with our way of thinking is that which touches on what FF teaches us about morality Ch 7- Final Fantasy and the Purpose of Life The essay is poorly structured but essentially supports a teleological virtue based morality (which he claims is based on Aristotle but includes not one reference to Aristotle throughout the article!) over Kantian and Utilitarian morality.
My overarching conclusion of the book was that it could have been much better, but for the few decent chapters I felt it was worth the £7 I paid for it.
If anyone has read it, I would love to hear you thoughts as well.
Sunday, March 27, 2011
Behold!
Monday, March 21, 2011
Revisiting the Mortal Kombat kontroversy
If you were a kid in the 90's, I'm sure you remember the glut of one-on-one fighting games. Street Fighter II, World Heroes, Samurai Showdown, Virtua Fighter, I could go on and on.
(By the way, my name is dustin Faber, and Andy was kind enough to let me post on this blog. Instead of a self-congratulatory post talking about the wonder that is me, I'll stick with letting you know I'm an engaged graphic designer/customer service rep who loves the Boston Celtics, classic gaming, and blogs at catholicguyshow.com, dustinfaber.com and thecatholiclovebirds.blogspot.com. Oh and Root Beer rocks).
Anyways, one fighting game stuck out, and it wasn't due to it's superior gameplay (Street Fighter was a better game). Mortal Kombat. Instead of beating people up, you literally killed the other guy, with blood splattering all over the place and the ability to rip someone's spinal cord out of it's socket.
While the gameplay's merits are up for debate, there's no doubting that this game made news. Parents and senators were up in arms, to the point that the ESRB was created due to games like this (and Night Trap as well). The ESRB made me mad: it prevented me from buying Street Fighter II: Championship Edition, even though my Mom had watched me play an entire match it in the arcades with no objections at all (To this day, it's the only parenting decision I strongly disagree with Mom on. She goes strictly by the ratings, I say there are other sources to go by as well).
But the realistic violence was too much for some people, and understandably so. If you wouldn't let your kids watch an R-Rated film, why let them recreate one on the Genesis?
But a few weeks ago, my fiance and I plugged Mortal Kombat II into the Sega Genesis, used a Game Genie code to make the fatalities automatic, and enjoyed pre-marital bonding by slicing each other up with razor-sharp fans. It made me wonder, during all of the bloodshed, if the criticism of Mortal Kombat was well-founded, or overblown.
Perhaps the HD graphics of today distort my views on the game, but the violence seems so cartoony and over-the-top, especially when you compare it to the upcoming MK title. It's not as if we were up in arms over life-like actors and actresses mutilating each other for our own amusement. More than once while playing MKII, I thought to myself that the game wasn't so bad.
Or is it? I really can't find any redeeming values in the game (then again, what redeeming values are in Pole Position?), other than the fact that it's really fun to trash talk your loved ones after a close battle. Perhaps the bloody carnage helped us bond in ways that Tetris Party could not do.
But I'm curious to your own thoughts. If you have younger children or nieces/nephews, would you let them play this game now, under the guise that it isn't as "graphic" as the violent games of today? Or would you consider the game just as off-limits as your standard M-rated FPS?
(By the way, my name is dustin Faber, and Andy was kind enough to let me post on this blog. Instead of a self-congratulatory post talking about the wonder that is me, I'll stick with letting you know I'm an engaged graphic designer/customer service rep who loves the Boston Celtics, classic gaming, and blogs at catholicguyshow.com, dustinfaber.com and thecatholiclovebirds.blogspot.com. Oh and Root Beer rocks).
Anyways, one fighting game stuck out, and it wasn't due to it's superior gameplay (Street Fighter was a better game). Mortal Kombat. Instead of beating people up, you literally killed the other guy, with blood splattering all over the place and the ability to rip someone's spinal cord out of it's socket.
While the gameplay's merits are up for debate, there's no doubting that this game made news. Parents and senators were up in arms, to the point that the ESRB was created due to games like this (and Night Trap as well). The ESRB made me mad: it prevented me from buying Street Fighter II: Championship Edition, even though my Mom had watched me play an entire match it in the arcades with no objections at all (To this day, it's the only parenting decision I strongly disagree with Mom on. She goes strictly by the ratings, I say there are other sources to go by as well).
But the realistic violence was too much for some people, and understandably so. If you wouldn't let your kids watch an R-Rated film, why let them recreate one on the Genesis?
But a few weeks ago, my fiance and I plugged Mortal Kombat II into the Sega Genesis, used a Game Genie code to make the fatalities automatic, and enjoyed pre-marital bonding by slicing each other up with razor-sharp fans. It made me wonder, during all of the bloodshed, if the criticism of Mortal Kombat was well-founded, or overblown.
Is this really that over-the-top violent as congressmen claimed?
Perhaps the HD graphics of today distort my views on the game, but the violence seems so cartoony and over-the-top, especially when you compare it to the upcoming MK title. It's not as if we were up in arms over life-like actors and actresses mutilating each other for our own amusement. More than once while playing MKII, I thought to myself that the game wasn't so bad.
Or is it? I really can't find any redeeming values in the game (then again, what redeeming values are in Pole Position?), other than the fact that it's really fun to trash talk your loved ones after a close battle. Perhaps the bloody carnage helped us bond in ways that Tetris Party could not do.
But I'm curious to your own thoughts. If you have younger children or nieces/nephews, would you let them play this game now, under the guise that it isn't as "graphic" as the violent games of today? Or would you consider the game just as off-limits as your standard M-rated FPS?
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