Sunday, March 27, 2011

Behold!

It is mine, precious!!!!!






Also obtained: Street Fighter IV 3D and Super Monkey Ball 3DS. More impressions to follow!

Monday, March 21, 2011

Revisiting the Mortal Kombat kontroversy

If you were a kid in the 90's, I'm sure you remember the glut of one-on-one fighting games. Street Fighter II, World Heroes, Samurai Showdown, Virtua Fighter, I could go on and on.

(By the way, my name is dustin Faber, and Andy was kind enough to let me post on this blog. Instead of a self-congratulatory post talking about the wonder that is me, I'll stick with letting you know I'm an engaged graphic designer/customer service rep who loves the Boston Celtics, classic gaming, and blogs at catholicguyshow.com, dustinfaber.com and thecatholiclovebirds.blogspot.com. Oh and Root Beer rocks).

Anyways, one fighting game stuck out, and it wasn't due to it's superior gameplay (Street Fighter was a better game). Mortal Kombat. Instead of beating people up, you literally killed the other guy, with blood splattering all over the place and the ability to rip someone's spinal cord out of it's socket.


While the gameplay's merits are up for debate, there's no doubting that this game made news. Parents and senators were up in arms, to the point that the ESRB was created due to games like this (and Night Trap as well). The ESRB made me mad: it prevented me from buying Street Fighter II: Championship Edition, even though my Mom had watched me play an entire match it in the arcades with no objections at all (To this day, it's the only parenting decision I strongly disagree with Mom on. She goes strictly by the ratings, I say there are other sources to go by as well).

But the realistic violence was too much for some people, and understandably so. If you wouldn't let your kids watch an R-Rated film, why let them recreate one on the Genesis?

But a few weeks ago, my fiance and I plugged Mortal Kombat II into the Sega Genesis, used a Game Genie code to make the fatalities automatic, and enjoyed pre-marital bonding by slicing each other up with razor-sharp fans. It made me wonder, during all of the bloodshed, if the criticism of Mortal Kombat was well-founded, or overblown.

Is this really that over-the-top violent as congressmen claimed?

Perhaps the HD graphics of today distort my views on the game, but the violence seems so cartoony and over-the-top, especially when you compare it to the upcoming MK title. It's not as if we were up in arms over life-like actors and actresses mutilating each other for our own amusement. More than once while playing MKII, I thought to myself that the game wasn't so bad.

Or is it? I really can't find any redeeming values in the game (then again, what redeeming values are in Pole Position?), other than the fact that it's really fun to trash talk your loved ones after a close battle. Perhaps the bloody carnage helped us bond in ways that Tetris Party could not do.

But I'm curious to your own thoughts. If you have younger children or nieces/nephews, would you let them play this game now, under the guise that it isn't as "graphic" as the violent games of today? Or would you consider the game just as off-limits as your standard M-rated FPS?

Sunday, March 6, 2011

Final Fantasy IV

I have recently started playing through FFIV again, I think I last played it as a lapsed Catholic about 5 years back and this time round I am picking up a lot more depth in the game. I'm also amazed at how many elements of the gameplay have not been taken up in more recent ffs. For example, the screen blurring out of battle if you are under certain status effects- I think this could be done really well on the rich 3d new ffs. Another would be Gilbert's auto-hiding away when he is low on life, that is great. Another is the cave where you are not allowed to have any metal weapons or armour equipped- I am so surprised that there isn't a side quest dungeon of this sort in any of the later ffs! It is a great idea!

FF4 really was revolutionary on so many levels.

And philosophically ff4 is great because characters have set roles and different stat development curves- this is a fundamentally more Catholic view of the world than a job based system or sphere grid where the player essentially has the power at his own will to recreate the fundamental attributes of each character. I think it is essentially post-modern and actually makes for quite dull gaming.

I am playing the SNES version and would be interested to hear about how people have found the DS re-make as it looks pretty good.