A little while ago I played through Castlevania- Symphony of the Night which I bought from the Playstation Network.
The game is full of little secret areas, special items and optional bosses. In fact if you play through the game leisurely, and don't go out of your way to do more than is required you'll probably end up with "the easy ending"- like I did when I played through. When I got "the easy ending" I knew something wasn't right and I consulted a walkthrough guide online which revealed to me that I had missed out on SO MUCH in this game, but that if I wanted "the good ending" I would have to put in a lot more hours and a lot more effort.
The whole experience reminded me of the situation of mankind after the fall. The tragedy of Original Sin means that if we just go through life following the dictates of our flesh and what the world around us is suggesting we will end up with "the easy ending"- eternal damnation in the fires of hell. As a priest I know once said, "no one needs a manual to get to hell".
To get "the good ending", like in Castlevania, involves consulting the guidebook (the Church teaching and Sacred Scripture) or asking getting the advice from those who have already finished the game and achieved "the good ending" (the writings of the saints). "The good ending" requires effort, extra hours and much more discipline.
Most people will finish with the "easy ending" in difficult computer games, and in life Our Blessed Lord teaches it will be the same.
"Enter through the narrow gate; for the gate is wide and the road is easy that leads to destruction, and there are many who take it. For the gate is narrow and the road is hard that leads to life, and there are few who find it."
Strive to get the "good ending". Put in the effort, resist the devil, the world and the flesh. Remain faithful to the teachings of the Church, and cling to Christ Who is the way.
Wednesday, April 22, 2015
Monday, April 20, 2015
Secret of Mana- some thoughts.
I recently finished playing Secret of Man from the Virtual Console for the Wii (in fact I finished it last summer, but never got round to posting about it). I really enjoyed the game, it has a whimsical, light-hearted quality that is lacking in modern day rpgs. There isn't much to review about the Catholic dimension of the game but I'm going to try and fill a few pages!
Character and identity
There are 3 main characters in the game, none of which are particularly well developed, so much so, they default names are simply "boy", "girl" (who bears a striking resemblance to CT's Marle) and "Sprite" (some kind of imp, which we are not actually sure as to whether it is if male or female). If you are looking for a gripping, roller coaster of a story, you won't find it in SoM, but there are still a few minor plot-twists and there is enough to keep the player interested. The character of the boy and girl and both driven by noble quests, the boy, with the task of charging the mana-sword so as to defeat a wicked sorcerer, and the girl, with the desire to rescue her boyfriend, Dyluck, who is being used by the evil sorcerer as a host-body. The boy faces being rejected from his own town in pursuit of the good and the girl, even with the companionship of the brave boy, remains entirely committed to being re-united with Dyluck, she says at one point, when someone wonders whether she might be attracted to the boy says- "Knock it of, I'm Dyluck's girl!". The character of Sprite is rather uncertain, he is mischievous and even devious at times its not entirely certain why he joins you on the quest but towards the end of the game he shows himself capable of noble self-sacrifice.
Reality of Objective Moral laws.
In terms of purity and chastity, there isn't anything objectionable in this game. The violence is fairly sedate.
Interior Struggle to pursue the good.
There is very little introspection of the motivations behind characters' actions and so it is difficult to point this out. There are a few moments in the plot where characters are willing to face the prospect of their own death in order to save the world.
Divine Providence working through free will.
Very little on this point, only the fact that the boy himself is chosen by the mana tree to use the mana sword and save the world. We later discover that the tree is, or is perhaps inhabited by, the soul of his mother. A bit strange, but it isn't meant to be taken too seriously.
Basic Christian Theodicy- Monotheism, Goodness of creation, understanding of eternal reward/punishment based on moral behaviour.
There are some rather strange ideas about souls in this game. I think this is linked to the Japanese view of Kamis, or spirits, inhabited inanimate objects. As mentioned, the tree is inhabited by a soul, but there are also moving treasure chests.
Mana is also a non-Christian concept. The idea that there is a force out there holding all things in balance through the medium of mana crystals. The idea is present in some of the early FF games too. But maybe we could imagine Almighty God governing the world through these crystals and leaving humans the task of guarding them. The game doesn't oppose monotheism and I suppose that there is a sense in which creation is good insofar as its goodness is ensured by the well being of the crystals, monsters emerge where this balance is broken.
Mana is also a non-Christian concept. The idea that there is a force out there holding all things in balance through the medium of mana crystals. The idea is present in some of the early FF games too. But maybe we could imagine Almighty God governing the world through these crystals and leaving humans the task of guarding them. The game doesn't oppose monotheism and I suppose that there is a sense in which creation is good insofar as its goodness is ensured by the well being of the crystals, monsters emerge where this balance is broken.
When characters die in battle they "see the reaper", but then can be resurrected, that is a pity, it is more Christian to have characters knocked out and then revived, as in most ff games.
The boy's father speaks to him as a ghost, so there is some continuance of souls after death although it is not clear that anyone goes to heaven or hell based on their lives.
Conclusion
The boy's father speaks to him as a ghost, so there is some continuance of souls after death although it is not clear that anyone goes to heaven or hell based on their lives.
Conclusion
In spite of all these theological flaws, I would still recommend the game to Catholics, why so? I think the essential reason is SoM is an RPG which is driven much more by gameplay than story or character development. The essential script within the game is very small (around 4000 words compared to Chrono Trigger's 20000) and whilst it sounds as if there is a lot of objectionable content, in fact, there is very little, because most of the game is dungeon crawling followed by curing and upgrading in the next town. The amazing musical score for the game is also one of the best of the 16bit era, in my opinion, second only to Chrono Trigger and highly enjoyable with a wide variety of moods and themes expressed. SoM doesn't aim to be the big block buster epic action RPG, I think it is satisfied with being a decent, enjoyable amusement between playing the FFVIIs and the Suikoden IIs. The game also seems to capture something of child-hood, at least it did for me, perhaps it was the soundtrack and the bight colours that evoked this. Overall the whole game carried an air of simplicity and whilst it isn't one of the greatest games of all time, it is a lot of fun and not too much hard work.
Friday, April 3, 2015
Is emulating a game sinful?
If you're a Catholic who is serious about keeping in the state of grace and remaining in Christ's friendship then you probably think a lot about whether a given act is sinful or not. One of the things you might worry about is whether it's sinful to emulate games on your phone or computer.
Downloading a copy of a game you don't own, and which ordinarily can only be obtained by purchasing it is certainly sinful. I think if you have a habitual practice of doing this you are certainly dealing with grave matter, that is, mortal sin. Even stealing one game electronically could possibly be a mortal sin, if it is done with full knowledge that the action is serious.
Some people would argue with this, but I think we need to see intellectual properties and software in the same way we would view physical items. If you apply the same rules to the physical item, would taking it be moral?
Anyway, lets move onto the question- is it wrong to download a copy of a game you do own?
This is licit so long as, in additional to owning a copy of the game you are going to play, you also own a console on which that game can be played.
- So, for example, you own a ps1 and you own a hard copy of ff7. In that instant it is licit to emulate ff7 on your pc or phone.
- Another example, you own a ps3 (which is capable of playing ps1 games) and a hard copy of ff7. In that instant it is licit to emulate ff7 on your pc or phone.
- Again, you own a wii and you buy mario 3 on the virtual console, you can play mario 3 on your phone.
- I would even go so far as saying- you own the nes cartridge of mario 3, you have lost your nes but own a wii upon which mario 3 is available for download, in this instance I think you can play mario 3 on your phone without sin.
Keep the faith my brothers, you have one soul and there is one eternity.
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