A friend of mine recently posted a link to this website on my facebook wall, and I figured I'd pass along the favors to the readership here. Check out "The Cross and the Controller" website here:
http://www.thecrossandthecontroller.com/tcatccom/Default.aspx
Also, a certain Colin Malcolm contacted me on facebook recently requesting that I ask around for Catholics who are involved in or interested in game development. While I find it hard to believe that Catholics AREN'T involved in this industry, I do think Colin presents an interesting question. How does a Catholic integrate game development into their Catholic faith? I'd love to hear from an actual game developer about this.
On a final note, Merry 4th day of Christmas!
Showing posts with label Catholic teaching. Show all posts
Showing posts with label Catholic teaching. Show all posts
Wednesday, December 28, 2011
Tuesday, June 28, 2011
About that SCOTUS ruling...
All the juicy info is over at http://gamepolitics.com/2011/06/27/esrb039s-reaction-statement-scotus-decision. I like the ESRB's take: empowering parents is the best way to go. I think that is a position that Magisterial-minded Catholics could agree with.
We've had plenty of discussions about video game violence and the like on this blog in the past. Now might be a good time to revisit them; in any case, a good Catholic approach to the issue can be found here:
http://www.crisismagazine.com/2011/concupiscence-is-not-a-sin
Don't let the mask of "prudence" and "protecting children" lead you into rejecting Christ.
We've had plenty of discussions about video game violence and the like on this blog in the past. Now might be a good time to revisit them; in any case, a good Catholic approach to the issue can be found here:
http://www.crisismagazine.com/2011/concupiscence-is-not-a-sin
Don't let the mask of "prudence" and "protecting children" lead you into rejecting Christ.
Sunday, December 12, 2010
CVG Christmas Game Guide (patent pending)
It's that time of year again! As much as I deplore the consumerist, materialist, fill-up-the-void-in-your-life-with-more-crap attitude that pervades Adventide here in America, this is a videogame blog, and as anyone who's got kids/young adults/teenagers/boyfriends/girlfriends undoubtedly knows, videogames are not only almost always on someone's wish list, but they can make a good "filler" gift, as well.
So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!
So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!
So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!
So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!
Monday, February 1, 2010
DRM - Reasonable or Unreasonable? (Part 1)
Gamers are not generally known for clean language. Most gamers I know, are pretty liberal with vulgarities. In the game community, though, there is a three letter acronym which has become the equivalent of a four-letter word: DRM, Digital Rights Management (anti-piracy measures, essentially). And it is not surprising that this is the case. In their rush to stop piracy, developers and publishers of software have included all manner of draconian and invasive methods of DRM with their products.
Piracy: My Own Thoughts in Relation to Catholic Teaching
There exist very diverse opinions concerning software piracy. They range from those who consider any unauthorized use of software to be unacceptable to those who see it as a badge of honor never to pay for software and everywhere in between. The in between is, perhaps, much more interesting than the extremes. It is there in which we see the various justifications people use for piracy.
Looking carefully at the matter, I would say that I consider software piracy to be a form of theft. As such, I would say that it is wrong under any normal circumstance. The various people in the chain of software production and sale deserve to be justly recompensed for their labors. This is a Christian principle as well as one which is in keeping with the general concept of individuals rights. Taking the fruit of someone's labor both without permission and without recompense is theft. I do not think that it matters if you are not taking a physical item, even though some people will try to justify piracy by saying that non-physical goods are somehow not afforded the same protection as physical ones.
While there are numerous different justifications which are used for piracy, I will list a few here:
1) Justification: The software is over-priced.
My Thought: It could easily be replaced with "I do not want to pay for it". This argument strikes me as especially weak in light of the fact that software is not a basic human right nor, generally, do you need it for your livelihood.
2) Justification: "Try before you buy". The idea is that you pirate the software and then buy it if you like it.
My Thought: This is a concept which, if you were to attempt it with most other goods, would likely not be accepted by those who are purveying them.
3) Justification: Certain publishers or, perhaps, all publishers are "rich" and/or "evil", therefore making it acceptable to pirate their products. Microsoft is a popular target for this.
My Thought: This mentality does not strike me as having particular merit any more than the over-priced reasoning. Simply because someone is wealthy does not make it right to pirate from them. Not even if it is Microsoft (and please note that I am writing this on a computer running Linux).
Along with my individual responses here and the moral perspective from a religious and individual rights point of view, I would also like to add a practical test for personal actions. It is always good to ask: "What would be the result if everyone else were to do as I do?" In this case, if everyone pirated, then it would become difficult to profit from the production of software and many high-end games and powerful applications would no longer be available to us. Further, it would be a great injustice to those who labor to create software for our use.
There is one more justification for piracy which I find, perhaps, the most interesting:
Protest.
Yes, sometimes people use software piracy as a means of protest against some policy or other which a developer or publisher undertakes. Ironically, as was the case with the game Spore, it can even be a response to draconian DRM (anti-piracy) measures. Once again, I would not endorse the idea of pirating software simply because the developer or publisher has made you angry. At the same time, a part of the reason I am looking at this issue on this blog is the very phenomena of piracy as protest.
NOTE: This article is NOT addressing issues such as "abandonware" and foreign titles not released in your native language. I will talk about that in a different article as it is rather a different circumstance.
NOTE 2: I am also not a fan of DRM, despite not supporting piracy.
God be with you,
Steely
Piracy: My Own Thoughts in Relation to Catholic Teaching
There exist very diverse opinions concerning software piracy. They range from those who consider any unauthorized use of software to be unacceptable to those who see it as a badge of honor never to pay for software and everywhere in between. The in between is, perhaps, much more interesting than the extremes. It is there in which we see the various justifications people use for piracy.
Looking carefully at the matter, I would say that I consider software piracy to be a form of theft. As such, I would say that it is wrong under any normal circumstance. The various people in the chain of software production and sale deserve to be justly recompensed for their labors. This is a Christian principle as well as one which is in keeping with the general concept of individuals rights. Taking the fruit of someone's labor both without permission and without recompense is theft. I do not think that it matters if you are not taking a physical item, even though some people will try to justify piracy by saying that non-physical goods are somehow not afforded the same protection as physical ones.
While there are numerous different justifications which are used for piracy, I will list a few here:
1) Justification: The software is over-priced.
My Thought: It could easily be replaced with "I do not want to pay for it". This argument strikes me as especially weak in light of the fact that software is not a basic human right nor, generally, do you need it for your livelihood.
2) Justification: "Try before you buy". The idea is that you pirate the software and then buy it if you like it.
My Thought: This is a concept which, if you were to attempt it with most other goods, would likely not be accepted by those who are purveying them.
3) Justification: Certain publishers or, perhaps, all publishers are "rich" and/or "evil", therefore making it acceptable to pirate their products. Microsoft is a popular target for this.
My Thought: This mentality does not strike me as having particular merit any more than the over-priced reasoning. Simply because someone is wealthy does not make it right to pirate from them. Not even if it is Microsoft (and please note that I am writing this on a computer running Linux).
Along with my individual responses here and the moral perspective from a religious and individual rights point of view, I would also like to add a practical test for personal actions. It is always good to ask: "What would be the result if everyone else were to do as I do?" In this case, if everyone pirated, then it would become difficult to profit from the production of software and many high-end games and powerful applications would no longer be available to us. Further, it would be a great injustice to those who labor to create software for our use.
There is one more justification for piracy which I find, perhaps, the most interesting:
Protest.
Yes, sometimes people use software piracy as a means of protest against some policy or other which a developer or publisher undertakes. Ironically, as was the case with the game Spore, it can even be a response to draconian DRM (anti-piracy) measures. Once again, I would not endorse the idea of pirating software simply because the developer or publisher has made you angry. At the same time, a part of the reason I am looking at this issue on this blog is the very phenomena of piracy as protest.
NOTE: This article is NOT addressing issues such as "abandonware" and foreign titles not released in your native language. I will talk about that in a different article as it is rather a different circumstance.
NOTE 2: I am also not a fan of DRM, despite not supporting piracy.
God be with you,
Steely
Labels:
Catholic teaching,
DRM,
piracy,
software piracy,
spore
Monday, December 28, 2009
Monday, December 14, 2009
On Video Game Violence
Christmas break – a full month of it, no less – has arrived for this anxious seminarian! That means, among other things, actually attending to the duties of blogmaster for once – an obligation I’m actually quite happy to have, actually, as it will doubtlessly keep me busy amidst the tedium that haunts Christmas vacation. As I wrote on my facebook status this morning: “It’s amazing how the luxury of free time can make one feel so despondent.” Human beings are created in the image and likeness of God, which means that we have to, you know, do stuff now and then. In the words of the late and Great John Paul II:
"Work is a good thing for man – a good thing for his humanity – because through work man not only transforms nature, adapting it to his own needs, but he also achieves fulfillment as a human being and indeed, in a sense, becomes ‘more a human being’."
Without turning this post into yet another episode of “Theology Amateur Hour,” let me just say that despite my numerous blog-vanishings, infrequent postings, and general ineptitude in maintaining this blog, I’m VERY thankful for the readership I have here, diminutive and infrequent as it may be. Blogging gives me a chance to do something, however menial, for the greater glory of God, and if any solitary reader gleans something worthwhile from what happens here, well, awesome!
*AHEM* Without further ado, then…
“Video game violence” has been something of a recurring theme here on CathVG throughout the duration of its existence, but it seems to me that the past few months in particular have brought the issue into a greater focus. This is evident both from my own individual postings and comments from this blog’s readership. My “review” of Soul Calibur IV, for example, defended the game’s violence as a sort of “icon” in which we one can see the “glory” of fighting – yes, even using lethal means, if necessary – for what the Psalmist calls “the cause of truth, goodness and right.”
Commenter j35u5fr34k expressed his reservation about anyone, let alone seminarians and priests, playing violent video games:
“You and these priests need to read what the Pope teaches about violence in video games. I also struggle with whether or not I should play video games that depict violence against humans. The Pope is outspoken against games that exhault violence.”
A fair point. Sadly, his and other commentators wishing to probe this issue further received no response from me, and thus any opportunity for intellectual and spiritual edification – the “fulfillment,” or at least a part of said fulfillment, that JPII talks about in the quote above – was ignored. No longer!
For me, the portrayal of “violence” in any given media context is justified based on, well, the context; the same applies for treatment of sexuality. I despise the brutality of movies like Watchmen; I likewise cringe at the gratuitous violence in games like Grand Theft Auto. At the same time, I’ve always been very sympathetic to those who claim that Halo and the like are basically this generation’s Cops and Robbers; a harmless role-playing/imaginative exercise. Everyone knows who the good guys and the bad guys are; the moral lines are drawn, and there’s no over-the-top brutality involved in anything that occurs in either situation.
Some games, however, not only blur the line between right and wrong, but seem to glorify in making the player feel as if they ARE engaging in actual acts of brutality. For an example of this peculiar game mechanic (I know of no better euphemism for this phenomenon), see the latest review of Call of Duty: Modern Warfare 2 from none other than the National Catholic Register, a Catholic periodical worth reading if there ever was one. It mentions the problem with the now-infamous “Airport level” in the game, which, as the article describes, involves the player
“…A group of men enter an airport where civilians are peacefully waiting for their flights. The image on the screen is the perspective of your character, gun in hand.Calmly, slowly, methodically, the men walk through two entire levels of the airport mowing down civilians. They scream, run and drag their wounded bodies through smears of their own blood until someone, perhaps you, puts a bullet in their heads. Scores of unarmed people are mowed down. At the very end, your character is shot in the head, left staring lifelessly at the ceiling as blood pools around him.”
The article then asks the question: “Is the cold-blooded massacre of innocent civilians really an experience on the emotional spectrum that we need not only witness, but simulate?” I would answer in the negative, as I hope ANYBODY would. The question is, what makes this game so morally objectionable in contrast to the other parts of the game? How is MW2 worse than Halo or another shooter? Is it because of the violence itself? The intensity of the depiction of the violence in question? Is it the act or object of the violence, in which the player is involved in such a powerful way?
I still need to sort out my thoughts on the matter a bit more, but my rudimentary knowledge of Catholic moral theology makes me think it’s a combination of the three. As per the catechism:
“1750 The morality of human acts depends on:
- the object chosen;
- the end in view or the intention;
- the circumstances of the action.”
See: http://www.scborromeo.org/ccc/p3s1c1a4.htm
Of course, there’s a such thing as an intrinsically evil act, too. Murder, needless to say, is such an action; is the virtual murder of civilians, then, tantamount to actual murder? It would seem so…moreover, does this carry into any act of murder in games? Is having a fragfest in Halo with friends also morally wrong (and, by extension, playing games like cops and robbers), too?
One of these things is not like the other. Trying to make a player feel accomplished for brutally killing civilians is certainly morally distinguishable from shooting a bald space marine who is also trying to kill you (lethal self-defense is also defended by Catholic doctrine). Yet, irrespective of how its depicted, it seems that there’s something wrong with killing people in any circumstance, regardless of how brutally its depicted. Is it really murder if it’s “just a game”? Where is the line drawn here?
Ok, enough of my ruminations. Readers, the ball is in your court. Fire away!
"Work is a good thing for man – a good thing for his humanity – because through work man not only transforms nature, adapting it to his own needs, but he also achieves fulfillment as a human being and indeed, in a sense, becomes ‘more a human being’."
Without turning this post into yet another episode of “Theology Amateur Hour,” let me just say that despite my numerous blog-vanishings, infrequent postings, and general ineptitude in maintaining this blog, I’m VERY thankful for the readership I have here, diminutive and infrequent as it may be. Blogging gives me a chance to do something, however menial, for the greater glory of God, and if any solitary reader gleans something worthwhile from what happens here, well, awesome!
*AHEM* Without further ado, then…
“Video game violence” has been something of a recurring theme here on CathVG throughout the duration of its existence, but it seems to me that the past few months in particular have brought the issue into a greater focus. This is evident both from my own individual postings and comments from this blog’s readership. My “review” of Soul Calibur IV, for example, defended the game’s violence as a sort of “icon” in which we one can see the “glory” of fighting – yes, even using lethal means, if necessary – for what the Psalmist calls “the cause of truth, goodness and right.”
Commenter j35u5fr34k expressed his reservation about anyone, let alone seminarians and priests, playing violent video games:
“You and these priests need to read what the Pope teaches about violence in video games. I also struggle with whether or not I should play video games that depict violence against humans. The Pope is outspoken against games that exhault violence.”
A fair point. Sadly, his and other commentators wishing to probe this issue further received no response from me, and thus any opportunity for intellectual and spiritual edification – the “fulfillment,” or at least a part of said fulfillment, that JPII talks about in the quote above – was ignored. No longer!
For me, the portrayal of “violence” in any given media context is justified based on, well, the context; the same applies for treatment of sexuality. I despise the brutality of movies like Watchmen; I likewise cringe at the gratuitous violence in games like Grand Theft Auto. At the same time, I’ve always been very sympathetic to those who claim that Halo and the like are basically this generation’s Cops and Robbers; a harmless role-playing/imaginative exercise. Everyone knows who the good guys and the bad guys are; the moral lines are drawn, and there’s no over-the-top brutality involved in anything that occurs in either situation.
Some games, however, not only blur the line between right and wrong, but seem to glorify in making the player feel as if they ARE engaging in actual acts of brutality. For an example of this peculiar game mechanic (I know of no better euphemism for this phenomenon), see the latest review of Call of Duty: Modern Warfare 2 from none other than the National Catholic Register, a Catholic periodical worth reading if there ever was one. It mentions the problem with the now-infamous “Airport level” in the game, which, as the article describes, involves the player
“…A group of men enter an airport where civilians are peacefully waiting for their flights. The image on the screen is the perspective of your character, gun in hand.Calmly, slowly, methodically, the men walk through two entire levels of the airport mowing down civilians. They scream, run and drag their wounded bodies through smears of their own blood until someone, perhaps you, puts a bullet in their heads. Scores of unarmed people are mowed down. At the very end, your character is shot in the head, left staring lifelessly at the ceiling as blood pools around him.”
The article then asks the question: “Is the cold-blooded massacre of innocent civilians really an experience on the emotional spectrum that we need not only witness, but simulate?” I would answer in the negative, as I hope ANYBODY would. The question is, what makes this game so morally objectionable in contrast to the other parts of the game? How is MW2 worse than Halo or another shooter? Is it because of the violence itself? The intensity of the depiction of the violence in question? Is it the act or object of the violence, in which the player is involved in such a powerful way?
I still need to sort out my thoughts on the matter a bit more, but my rudimentary knowledge of Catholic moral theology makes me think it’s a combination of the three. As per the catechism:
“1750 The morality of human acts depends on:
- the object chosen;
- the end in view or the intention;
- the circumstances of the action.”
See: http://www.scborromeo.org/ccc/p3s1c1a4.htm
Of course, there’s a such thing as an intrinsically evil act, too. Murder, needless to say, is such an action; is the virtual murder of civilians, then, tantamount to actual murder? It would seem so…moreover, does this carry into any act of murder in games? Is having a fragfest in Halo with friends also morally wrong (and, by extension, playing games like cops and robbers), too?
One of these things is not like the other. Trying to make a player feel accomplished for brutally killing civilians is certainly morally distinguishable from shooting a bald space marine who is also trying to kill you (lethal self-defense is also defended by Catholic doctrine). Yet, irrespective of how its depicted, it seems that there’s something wrong with killing people in any circumstance, regardless of how brutally its depicted. Is it really murder if it’s “just a game”? Where is the line drawn here?
Ok, enough of my ruminations. Readers, the ball is in your court. Fire away!
Sunday, September 6, 2009
How Much is too Much?
It's Labor Day Weekend - and a Sunday - so any impetus to do homework is being shoved aside in favor of the normal weekend festivities. Having already played Rock Band quite extensively this weekend, however, the scrupulousity is setting in, and what would normally be a PERFECT afternoon for video gaming is currently being spent on writing this blog post. I'm half of a mind to go home for the afternoon, as well, even though I know that there is absolutely nothing constructive for me to do back there, either, save a quick hello to my family and the acquiescence of a new DDR mat that, despite being purchased for usage here at St. Joseph's, is currently sitting at home the dining room in an unopened box.
The thing is, I know that when I have to face the weekday workload again, I'm going to want to do ANYTHING to avoid it. I'll surf the internet instead of reading Sense and Sensibility, and I'll probably find myself battling virtual demons in Soul Calibur IV instead of making sure my own soul is primed and pumped for the spiritual battles of daily seminary living.
Grrrrr...Lord Jesus, lead this blind and deaf servant to the healing vision of your glory! AMEN!
The thing is, I know that when I have to face the weekday workload again, I'm going to want to do ANYTHING to avoid it. I'll surf the internet instead of reading Sense and Sensibility, and I'll probably find myself battling virtual demons in Soul Calibur IV instead of making sure my own soul is primed and pumped for the spiritual battles of daily seminary living.
Grrrrr...Lord Jesus, lead this blind and deaf servant to the healing vision of your glory! AMEN!
Monday, August 3, 2009
For Those Who Still Think that Video Games have no Spiritual Value...
"One born of human flesh man,
man is now a race of some power
you, son of man,
must face the power you hold
and you must face your destiny as well...
Though your days be peaceful, the fated time draws near
I am your judgment
I sundered the tongues of your fathers
and shattered their arrogant power
so long as the Lord does not live in you, all living beings hold darkness in their hearts
if you truly wish to be yourself, then rise and fight the darkness within - the demon inside!
If you have the will to challenge your destiny, son of man, state your name!"
Ok, so it's not like this is like an ultra-deep theological exegesis or anything, but in all honesty, I've heard homilies at mass with less "spiritual value" than these two paragraphs. Reminds me of some of the psalms, actually. Perhaps my Catholic and Christian readers can chime in with their thoughts?
Anyway, here's the game from which the above monologue can be found:

Basically, the game's about a demon invasion in Tokyo. You play as a character who is given a handheld computer that is able to summon other demons to stave off the demon invasion in the city.
The occult thematic is obviously strong with this one; I find the theme and imagery somewhat disconcerting, but not being much of an expert on occult-related matters, I've had to rely on information from more learned sources than myself about just what exactly I should "watch out for" when I'm playing a game like this. I'm hoping to see more of the kind of stuff from the aforementioned excerpt as I play through it; apparently the game has multiple endings depending on what you do throughout the course of the game, so I may or may not find what I'm looking for. The game system itself, irrespective of the graphics, story, characters, music, and the like, is actually really, really fantastic; it's basically a "grid-based strategy" game (think chess) with the standard role-playing conventions one would associate with a Final Fantasy game. Either of these solitary game elements would probably make for an acceptable, though not exemplary, gaming experience, but they meshed peculiarly well in this game. Kudos to Atlus for creating a solid, if not spectacular, gameplay system.
I hope to have more to share about this game in a future post - which will most likely have to wait until the end of the week, as I'm Milwaukee bound tonight to visit some brother seminarians. St. Nicodemus, ora pro nobis!
man is now a race of some power
you, son of man,
must face the power you hold
and you must face your destiny as well...
Though your days be peaceful, the fated time draws near
I am your judgment
I sundered the tongues of your fathers
and shattered their arrogant power
so long as the Lord does not live in you, all living beings hold darkness in their hearts
if you truly wish to be yourself, then rise and fight the darkness within - the demon inside!
If you have the will to challenge your destiny, son of man, state your name!"
Ok, so it's not like this is like an ultra-deep theological exegesis or anything, but in all honesty, I've heard homilies at mass with less "spiritual value" than these two paragraphs. Reminds me of some of the psalms, actually. Perhaps my Catholic and Christian readers can chime in with their thoughts?
Anyway, here's the game from which the above monologue can be found:

Basically, the game's about a demon invasion in Tokyo. You play as a character who is given a handheld computer that is able to summon other demons to stave off the demon invasion in the city.
The occult thematic is obviously strong with this one; I find the theme and imagery somewhat disconcerting, but not being much of an expert on occult-related matters, I've had to rely on information from more learned sources than myself about just what exactly I should "watch out for" when I'm playing a game like this. I'm hoping to see more of the kind of stuff from the aforementioned excerpt as I play through it; apparently the game has multiple endings depending on what you do throughout the course of the game, so I may or may not find what I'm looking for. The game system itself, irrespective of the graphics, story, characters, music, and the like, is actually really, really fantastic; it's basically a "grid-based strategy" game (think chess) with the standard role-playing conventions one would associate with a Final Fantasy game. Either of these solitary game elements would probably make for an acceptable, though not exemplary, gaming experience, but they meshed peculiarly well in this game. Kudos to Atlus for creating a solid, if not spectacular, gameplay system.
I hope to have more to share about this game in a future post - which will most likely have to wait until the end of the week, as I'm Milwaukee bound tonight to visit some brother seminarians. St. Nicodemus, ora pro nobis!
Labels:
Catholic teaching,
Nintendo DS,
role-playing games
Friday, July 24, 2009
Hate goes LIVE!
Though the reception of "hate mail" is certainly not something exclusive to Christian circles, it seems to me that Christians (especially in the age of the neo-atheist/secularist/Dawkins-lover types) are more often on the receiving end of the hate than anything else. As a Catholic, I'm actually not bothered by it; in fact, it has this paradoxical effect of boosting my ego rather than having the intended effect of dragging me down. Why?
"Blessed are you when others insult and hate you and ostracize you,for my sake" (Luke 6:22)
Heck, the main problem with most of the "hate mail" I've received is that it tends to instill a wrongful sense of pride; it's all too easy to make the hate mail to excuse myself from the other daily devotions that bring me closer to God; while the reaction of the Christian is never strictly "Sweet! Hate Mail! Kingdom of God here I come!" (it's more like, "OOO! Hate mail! I must be doing something right!"), it's easy to get carried away. Being the target of hate mail may be a very minor form of martyrdom, but it's not like I've actually been murdered for the faith or anything, and letting it "go to my head," as it were, really doesn't make it a martyrdom at all.
Case in point? Well, this morning, some guy I played in 1 vs. 100 LIVE last night (I recognized his gamertag) sent me two hate messages (one written, one voiced). The reason for the message isn't clear, as he didn't actually specify has such in his message. Was it because I outscored him in the game? Possibly, though I can't recall if I actually DID outscore him. I'm of the opinion that he did it because of the description on my gamertag: "Contributor for Catholic Video Gamers blog." So what do I do in response? I write this blog post bragging about it!
Pride scrupulosity notwithstanding, it would be nice to have an experience online where there's a genuine sense of community being fostered. Clearly, hate mail ain't gonna make that happen, folks. Still, not all is lost. I tried out Blazblue online for the first time last night before my 1 Vs.100 fiasco, and my opponent, a person with the gamertag "TRU CHRISTIAN," kindly accepted my friend request posthaste. Thank you, sir! Pity others can't have your common sense and decency, regardless of whether or not they share your worldview!
"Blessed are you when others insult and hate you and ostracize you,for my sake" (Luke 6:22)
Heck, the main problem with most of the "hate mail" I've received is that it tends to instill a wrongful sense of pride; it's all too easy to make the hate mail to excuse myself from the other daily devotions that bring me closer to God; while the reaction of the Christian is never strictly "Sweet! Hate Mail! Kingdom of God here I come!" (it's more like, "OOO! Hate mail! I must be doing something right!"), it's easy to get carried away. Being the target of hate mail may be a very minor form of martyrdom, but it's not like I've actually been murdered for the faith or anything, and letting it "go to my head," as it were, really doesn't make it a martyrdom at all.
Case in point? Well, this morning, some guy I played in 1 vs. 100 LIVE last night (I recognized his gamertag) sent me two hate messages (one written, one voiced). The reason for the message isn't clear, as he didn't actually specify has such in his message. Was it because I outscored him in the game? Possibly, though I can't recall if I actually DID outscore him. I'm of the opinion that he did it because of the description on my gamertag: "Contributor for Catholic Video Gamers blog." So what do I do in response? I write this blog post bragging about it!
Pride scrupulosity notwithstanding, it would be nice to have an experience online where there's a genuine sense of community being fostered. Clearly, hate mail ain't gonna make that happen, folks. Still, not all is lost. I tried out Blazblue online for the first time last night before my 1 Vs.100 fiasco, and my opponent, a person with the gamertag "TRU CHRISTIAN," kindly accepted my friend request posthaste. Thank you, sir! Pity others can't have your common sense and decency, regardless of whether or not they share your worldview!
Labels:
Catholic teaching,
online gaming,
Xbox 360 games
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