There is an important lesson to be learned from the gameplay (irrespective of the virtues of the game's story) of Final Fantasy IV, and that is the powerful benefits of patience. Saints have written about it in ways that I can't possibly emulate here and now, explaining eloquently and emphatically that God's power over time is not something that man need not fuss over. Human beings need time; but God Himself created time. We do not know "the day or the hour," for example, but God, in his "eternal-present" moment, does, and he assures us that, even though we suffer, we "are worth more than many sparrows."
As I play (and hopefully finish soon!)Final Fantasy IV, with its "active-time" battle system (where a meter slowly fills up over time before any action can be taken in battle) and its unrelentingly difficult boss battles, I will admit that my patience, (along with yours, I'm sure, as you wait for the eventual player diary) is being tested. The fact that my brother's recent excursion to Canada yielded the unexpected blessing of the new PC game The Political Machine 2008 doesn't exactly help the matter. But the rewards, as of now, have been worthwhile. I've enjoyed the story of this game far more than I expected I would, and I will be writing about it more extensively later. But for now, I merely ask for your patience as I finish this game. I'll do my best to make the wait worthwhile, but in the meantime, here's a particular saint quote that I find appropriate for this particular moment in time:
"What then is time? If no one asks me, I know what it is. If I wish to explain it to him who asks, I do not know." - St. Augustine
Thursday, July 31, 2008
Monday, July 28, 2008
Kid-Friendly Games, Parent Friendly Prices
Best Buy has a special deal for the recently released (and critically well-received) Wii game Blast Works. As of now, the game is available for a measely $9.99.
Toys R' Us is selling the Xbox 360 game Beautiful Katamari for $7.68.
I have not played either game, but both carry an "E for Everyone" ESRB rating, so content-wise there shouldn't be anything to worry about.
Toys R' Us is selling the Xbox 360 game Beautiful Katamari for $7.68.
I have not played either game, but both carry an "E for Everyone" ESRB rating, so content-wise there shouldn't be anything to worry about.
"Bid Farewell to your Bloodstained Past!"
J.R.R. Tolkien and C.S. Lewis effectively demonstrated that high fantasy could be used as a form of Christian witness. Both of these writers used their mythic worlds of Middle Earth and Narnia to allegorically present Salvation history and the mystery of faith (among other things). Unfortunately, despite the fact that the video game market is saturated with games featuring settings that, in terms of scope and size, are not at all dissimilar to those of Tolkien and Lewis, these games rarely if ever communicate the values and deep mysteries of the Catholic faith. In fact, it’s not uncommon for the inverse to be true –the Playstation 2 game Xenosaga, for example, is teeming with scriptural allusions, but ultimately presents a Gnostic thematic completely contradictory to the truth of the Catholic faith. Still, some of these games do present some themes that, if not always explicitly Catholic, are powerful reminders of certain Christian virtues. Some of you may remember my entry about The World Ends With You from last month in which I praised the game’s story for presenting a powerful message of the dangers of self-destructive envy.
Final Fantasy, the forefather of fantasy role-playing video games and generally the most well-known and critically acclaimed of the genre today, has a mixed record in terms of compatibility with Catholic values. For example, Final Fantasy XII, the most recent mainline entry in the series on the Playstation 2, has a morally problematic narrative which culminates in a “kill God” conclusion (borrowing from Nietzsche’s infamous “God is dead” Nihilist writings); conversely, the story of Final Fantasy X (also for the Playstation 2) has been compared to a religious pilgrimage and appropriately concludes with the defeat of a monster called Sin.
I’m currently playing through the fourth entry of this acclaimed video game series (first available for the Super Nintendo in 1993 and subsequently released on the Game Boy Advance and, as of last week, on the Nintendo DS, which is the version I’m now playing), and it seems to hold the most promise of any narrative in any Final Fantasy game I’ve played. Having played through about three quarters of the Game Boy Advance version of the game about two years ago, I’m quite familiar at this point with the game’s main character, Cecil, a Dark Knight who, after destroying villages and taking lives by order of his King, eventually undergoes a sort of conversion experience, casting off his armor of Darkness and becoming a Paladin of Light. Recalling the words of Archbishop Sheen, St. Francis of Assisi, and many other holy men and women, I thought this moment not only served as a reminder that we are to be of the Light (and not the darkness), but the way in which the scene is presented mirrors the Sacrament of Reconciliation – the advertisements for the game itself echo the same theme: “Bid Farewell to your Bloodstained Past.”
There is the caveat that this moment of conversion and forgiveness does seem to lack the most important element: God Himself. Scripture itself attests that God is the one who shall take our hearts of stone and place new hearts within us; Final Fantasy IV seems to emphasize the inward human self more than the salvific presence of a Divine Savior, even in the vaguest of terms. Still, I never did complete the game the first time, and the revamped presentation and translation of this Nintendo DS version may shed new light on the deeper intricacies of the story and its relevance to the mystery of sin and God’s forgiveness.
Those who read this blog often know all to well by now the erratic infrequency of my posting here, and this game promises to retain this trend. To be quite blunt, this game is difficult – very difficult. Having just completed the extremely easy Rocket Slime, adjusting to this game is naturally going to make the experience even more prolonged. I may end up posting multiple player diary entries for this one; stay tuned until then.
Final Fantasy, the forefather of fantasy role-playing video games and generally the most well-known and critically acclaimed of the genre today, has a mixed record in terms of compatibility with Catholic values. For example, Final Fantasy XII, the most recent mainline entry in the series on the Playstation 2, has a morally problematic narrative which culminates in a “kill God” conclusion (borrowing from Nietzsche’s infamous “God is dead” Nihilist writings); conversely, the story of Final Fantasy X (also for the Playstation 2) has been compared to a religious pilgrimage and appropriately concludes with the defeat of a monster called Sin.
I’m currently playing through the fourth entry of this acclaimed video game series (first available for the Super Nintendo in 1993 and subsequently released on the Game Boy Advance and, as of last week, on the Nintendo DS, which is the version I’m now playing), and it seems to hold the most promise of any narrative in any Final Fantasy game I’ve played. Having played through about three quarters of the Game Boy Advance version of the game about two years ago, I’m quite familiar at this point with the game’s main character, Cecil, a Dark Knight who, after destroying villages and taking lives by order of his King, eventually undergoes a sort of conversion experience, casting off his armor of Darkness and becoming a Paladin of Light. Recalling the words of Archbishop Sheen, St. Francis of Assisi, and many other holy men and women, I thought this moment not only served as a reminder that we are to be of the Light (and not the darkness), but the way in which the scene is presented mirrors the Sacrament of Reconciliation – the advertisements for the game itself echo the same theme: “Bid Farewell to your Bloodstained Past.”
There is the caveat that this moment of conversion and forgiveness does seem to lack the most important element: God Himself. Scripture itself attests that God is the one who shall take our hearts of stone and place new hearts within us; Final Fantasy IV seems to emphasize the inward human self more than the salvific presence of a Divine Savior, even in the vaguest of terms. Still, I never did complete the game the first time, and the revamped presentation and translation of this Nintendo DS version may shed new light on the deeper intricacies of the story and its relevance to the mystery of sin and God’s forgiveness.
Those who read this blog often know all to well by now the erratic infrequency of my posting here, and this game promises to retain this trend. To be quite blunt, this game is difficult – very difficult. Having just completed the extremely easy Rocket Slime, adjusting to this game is naturally going to make the experience even more prolonged. I may end up posting multiple player diary entries for this one; stay tuned until then.
Sunday, July 27, 2008
Player Diary: Dragon Quest Heroes: Rocket Slime
For those wondering about the lame excuse/reason for the tardiness of this latest player diary, it doesn’t really have anything to do with completing the game in time for the scheduled posting. In fact, I managed to finish the single-player adventure/story “mode” of Rocket Slime – that is to say, I annihilated the “final boss” and polished off the game’s extra “epilogue” content – in roughly 14 hours. While it’s certainly a serviceable (if simplistic) little adventure game, it’s certainly not some sort of existential gaming experience that’s capable of setting the world on fire – and that’s fine. That’s something best left to the Holy Spirit, anyway.
No, the reason I had to delay a write-up of this quaint and cute adventure game had nothing to do with the solo sections. It was the multiplayer features that kept me engaged long enough to once again fall behind my schedule. Don't get me wrong, shirking one's duties is never something to be commended (as St. Paul says, “those who shall not work should not eat”), but it’s a testament to good game design if the multiplayer component of a video game has me playing the single-player campaign again just to boost my chances at winning future multiplayer sessions. This game does just that.
As a video game, DQH:RS takes its cues from the much-lauded Legend of Zelda series despite the fact that the game is set within the world of Dragon Quest. Both Zelda and Dragon Quest are two of the oldest and cherished video game properties in existence, and it’s interesting that this game, which stylistically and substantially speaking is more in the vein of movies like Over the Hedge than anything else, seems to draw its inspiration from games designed with an older crowd in mind.
Alas, I digress. DQH:RS will do quite nicely as a single-player adventure game, even if it is a bit on the kid-friendly side: you play as a ball of slime who needs to save his village from the mob/“Plob”, who kidnap the village denizens (who are also slimes) and reduce it to rubble. Silly slime jokes abound (the village’s nun is named “Mother Glooperior”) as do some references to other Square Enix video games (a Benedict Arnold Platypus named Ducktor Cid, after the famous Dr. Cid character in Final Fantasy video games). Throw these ingredients together, and you've got Dragon Quest Heroes: Rocket Slime in a nutshell. But why settle for nutshells?
The real bread and butter of the game is in the tank battles, which do comprise a fair section of the one-player adventure, but really become something unto themselves when you play with others. It’s not nearly as violent as it sounds – “tank battles” bring to mind gruesome images of war and carnage, but here, it’s all about team work and cooperation. Without going into too much detail, it’s awfully fun catapulting dynamite, mirrors, and other silly things from cannons while desperately defending your tank from the onslaughts of interfering interlopers trying to destroy your tank from the inside. It’s hard to relate in words exactly what goes on, but rest assured, it’s well worth it!
File it under “kid friendly games, parent-friendly prices” as well – it’s probably a little hard to find in stores now, but I got my used copy for $12.99. It’s a silly diversion at worst, and arguably at its best as a hilariously fun game well-suited for long car rides and rainy days. There are certainly far worse things – video game or otherwise – that you could spend your money on.
No, the reason I had to delay a write-up of this quaint and cute adventure game had nothing to do with the solo sections. It was the multiplayer features that kept me engaged long enough to once again fall behind my schedule. Don't get me wrong, shirking one's duties is never something to be commended (as St. Paul says, “those who shall not work should not eat”), but it’s a testament to good game design if the multiplayer component of a video game has me playing the single-player campaign again just to boost my chances at winning future multiplayer sessions. This game does just that.
As a video game, DQH:RS takes its cues from the much-lauded Legend of Zelda series despite the fact that the game is set within the world of Dragon Quest. Both Zelda and Dragon Quest are two of the oldest and cherished video game properties in existence, and it’s interesting that this game, which stylistically and substantially speaking is more in the vein of movies like Over the Hedge than anything else, seems to draw its inspiration from games designed with an older crowd in mind.
Alas, I digress. DQH:RS will do quite nicely as a single-player adventure game, even if it is a bit on the kid-friendly side: you play as a ball of slime who needs to save his village from the mob/“Plob”, who kidnap the village denizens (who are also slimes) and reduce it to rubble. Silly slime jokes abound (the village’s nun is named “Mother Glooperior”) as do some references to other Square Enix video games (a Benedict Arnold Platypus named Ducktor Cid, after the famous Dr. Cid character in Final Fantasy video games). Throw these ingredients together, and you've got Dragon Quest Heroes: Rocket Slime in a nutshell. But why settle for nutshells?
The real bread and butter of the game is in the tank battles, which do comprise a fair section of the one-player adventure, but really become something unto themselves when you play with others. It’s not nearly as violent as it sounds – “tank battles” bring to mind gruesome images of war and carnage, but here, it’s all about team work and cooperation. Without going into too much detail, it’s awfully fun catapulting dynamite, mirrors, and other silly things from cannons while desperately defending your tank from the onslaughts of interfering interlopers trying to destroy your tank from the inside. It’s hard to relate in words exactly what goes on, but rest assured, it’s well worth it!
File it under “kid friendly games, parent-friendly prices” as well – it’s probably a little hard to find in stores now, but I got my used copy for $12.99. It’s a silly diversion at worst, and arguably at its best as a hilariously fun game well-suited for long car rides and rainy days. There are certainly far worse things – video game or otherwise – that you could spend your money on.
Monday, July 21, 2008
Multiplayer Gaming
After seeing The Dark Knight this weekend (a must-see, by the way!), I stopped by my local Gamestop to nab a second-hand copy of Dragon Quest Heroes: Rocket Slime for the Nintendo DS. Normally, I don’t buy used games, but after seeing the fun my brothers were having with it, I was determined to get a copy in whatever licit way I could. Seeing the raucous laughter and hysteria that ensued when they where playing the game together reminded me of the joys that multiplayer gaming can provide. Rocket Slime, which can accommodate up to 4 players in a 2-on-2 teams, encourages both cooperation and a healthy spirit of competition among its participants. It seems silly on the surface, and I won’t blame any skeptic for having reservations about such a claim, but I sincerely believe that games like this can be used to plant the seeds of Christian fellowship, and while I’m not sure if it will nurture them into saplings, my brothers have not hesitated to recommend Rocket Slime as an exemplum of a multiplayer video game.
Beyond inspiring a form of Christian fellowship (and I can attest from my personal experience that this is actually more common than one might think - games like Rock Band manage to bring people together like nothing else), many multiplayer video games also hold the promise of reconciliation. In the many moments of frustration and unjustified anger, my brothers have used games as a way to reconcile after a quarrel. Forgiveness itself requires a sort of mutuality: the cooperative aspect of some games can certainly move the process along.
Needless to say, it’s also possible that the reverse happens: rather than utilizing a quick round of video gaming to get the two warring parties reconciled, video games just turn into another excuse to quibble and quarrel. I’ve seen first hand how relatively innocuous games like Super Smash Bros. Brawl (a game featuring a comical kind of violence seen in movies like The Incredibles) actually exacerbate filial tensions rather then provide any sort of reconciliation to a tenuous situation.
By all indications, though, Dragon Quest Heroes: Rocket Slime inspires the type of positive fellowship seen in the former scenario, and I hope to have a Player Diary in the next coming days. Stay tuned!
Beyond inspiring a form of Christian fellowship (and I can attest from my personal experience that this is actually more common than one might think - games like Rock Band manage to bring people together like nothing else), many multiplayer video games also hold the promise of reconciliation. In the many moments of frustration and unjustified anger, my brothers have used games as a way to reconcile after a quarrel. Forgiveness itself requires a sort of mutuality: the cooperative aspect of some games can certainly move the process along.
Needless to say, it’s also possible that the reverse happens: rather than utilizing a quick round of video gaming to get the two warring parties reconciled, video games just turn into another excuse to quibble and quarrel. I’ve seen first hand how relatively innocuous games like Super Smash Bros. Brawl (a game featuring a comical kind of violence seen in movies like The Incredibles) actually exacerbate filial tensions rather then provide any sort of reconciliation to a tenuous situation.
By all indications, though, Dragon Quest Heroes: Rocket Slime inspires the type of positive fellowship seen in the former scenario, and I hope to have a Player Diary in the next coming days. Stay tuned!
Sunday, July 20, 2008
E3 and WYD Recap
Now that both E3 and World Youth Day 2008 now officially belong to the past (and God’s eternal “present moment”), a recap and reflection is certainly not out of the question, and seeing as the date of this posting happens to be a Sunday (a day that, according to the Tradition of the Catholic faith, is reserved for God-centered meditation and thanksgiving), I hesitate to share even the most modest reflections on either. Scrupulous? Perhaps, but since I haven’t posted in a while (my current employment situation leaves me without internet access for most of the week), I thought I’d post a brief update just so no one thinks this blog has died an untimely death – patience, everyone!
So, in recognition of the fact that I must “Keep Holy the Sabbath Day” and also not shirk my responsibilities to the readers of this blog, here’s a choice selection of some of my favorite moments from both WYD and E3 – without commentary:
WYD:
- “The mission of the Church is to help people be free,” – Cardinal Francis George, at the July 20 WYD mass
- The Pope’s decision to encourage reception of the Eucharist kneeling, and preferably on the tongue (as first reported by Sydney’s very own Cardinal Pell last week)
- “My dear young friends, if you take part frequently in the eucharistic celebration, if you dedicate some of your time to adoration of the Blessed Sacrament, the Source of love which is the Eucharist, you will acquire that joyful determination to dedicate your lives to following the Gospel”. – Pope Benedict XVI
E3
- The surprise announcement that an Xbox 360 version of Final Fantasy 13 is indeed in the making
- The localization of Retro Game Challenge, a Japanese Nintendo DS game that was formerly seen as having practically no chance at ever seeing a release outside its home territory.
- Sony announcing more games for its Playstation Network, including the appropriately-titled and intriguing action game, Fat Princess.
So, in recognition of the fact that I must “Keep Holy the Sabbath Day” and also not shirk my responsibilities to the readers of this blog, here’s a choice selection of some of my favorite moments from both WYD and E3 – without commentary:
WYD:
- “The mission of the Church is to help people be free,” – Cardinal Francis George, at the July 20 WYD mass
- The Pope’s decision to encourage reception of the Eucharist kneeling, and preferably on the tongue (as first reported by Sydney’s very own Cardinal Pell last week)
- “My dear young friends, if you take part frequently in the eucharistic celebration, if you dedicate some of your time to adoration of the Blessed Sacrament, the Source of love which is the Eucharist, you will acquire that joyful determination to dedicate your lives to following the Gospel”. – Pope Benedict XVI
E3
- The surprise announcement that an Xbox 360 version of Final Fantasy 13 is indeed in the making
- The localization of Retro Game Challenge, a Japanese Nintendo DS game that was formerly seen as having practically no chance at ever seeing a release outside its home territory.
- Sony announcing more games for its Playstation Network, including the appropriately-titled and intriguing action game, Fat Princess.
Sunday, July 13, 2008
A Video Gamer's "Christmas in July"
Despite being virtually unknown to most of the mainstream public, the Electronic Entertainment Exposition (appropriately dubbed E3) is something video game aficionados the world over greatly anticipate. Not only do the major video game console manufacturers hold press conferences where they proudly display their latest wares and upcoming games, but all major game developers also showcase demos and video trailers of their products, as well. Despite a massive downsizing in the conference in recent years, the decision to move the conference to mid-summer has truly made E3 into a video gamer’s “Christmas in July.”
While I personally won’t be attending the festivities (and, as such, won’t be writing extensively about the event as various other video game websites are doing), I’m still anxiously anticipating the new game announcements, demo impressions, and – courtesy of the internet – videos of the various press conferences held by Nintendo, Sony, and Microsoft. It also provides a great insight into the “culture” of video games, making it an invaluable tool for anyone interested in understanding more about the video game industry and video gamers themselves. As far as this video gamer is concerned, E3 really is the closest thing you’ll ever find to a Rosetta stone. Merry Christmas, indeed…
While I personally won’t be attending the festivities (and, as such, won’t be writing extensively about the event as various other video game websites are doing), I’m still anxiously anticipating the new game announcements, demo impressions, and – courtesy of the internet – videos of the various press conferences held by Nintendo, Sony, and Microsoft. It also provides a great insight into the “culture” of video games, making it an invaluable tool for anyone interested in understanding more about the video game industry and video gamers themselves. As far as this video gamer is concerned, E3 really is the closest thing you’ll ever find to a Rosetta stone. Merry Christmas, indeed…
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