It's official: Catholic Video Gamers is now registered at Saint Blogs' Parish, the online Catholic blog directory! This should make it far easier for the writers and readers in the Catholic blogosphere to find us, as we'll now be listed in the St. Blog's Parish aggregator, appear in their search engine, and have an official listing in their extensive directory.
It's my hope that membership at St. Blogs' will garner some attention from faithful Catholics who, thus far, have constituted a minority of this blog's followers and readers. Catholic Video Gamers began in large part because of a perceived lack of attention for the video game entertainment medium on the part of Catholics, and the participation of St. blog's "parishioners" should remedy this; they'll be a excellent supplement to the already active voices from the gaming culture that have been reading, linking, and commenting on this blog during the past few weeks.
Glory to God in the highest! St. Vincent Kaun, pray for us and the success of this blog!
Saturday, June 20, 2009
Friday, June 19, 2009
Move Over Final Fantasy XIV...
Enter the real game of the show for e3 2009 - Star Wars: The Old Republic:


click here to view the incredible first trailer!
How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.
Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).
"You have been deceived." Indeed.
Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.
Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.
So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?
St. Isidore, St. Gabriel, and St. John Vianney, pray for us!


click here to view the incredible first trailer!
How did I miss this? Granted, there's no gameplay footage, but if an on-again, off-again Star Wars "fan" like me was willing to commit to purchasing this game on its release day, I can only imagine what the real Star Wars enthusiasts feel.
Then my brother curtly told me that this game, like FFXIV, is an MMO ("massively-multiplayer-online" game).
"You have been deceived." Indeed.
Why oh why must the most graphically impressive games be of a genre I absolutely despise? Well, ces't le vi. There are plenty of other games I'm looking forward to...like, say, the Nintendo DS role-playing game Infinite Space (which just released in Japan to a flurry of positive press and premiering at the very top of the weekly video games sales charts), or the intriguing , Let's Tap! for the Wii (a likely candidate for the next "kid-friendly games, parent-friendly prices" post, if nothing else), both of which happen to be published by Nintendo's former archcompetitor, Sega.
Unlike last summer, which proved to be quite the boon for gamers (high-profile video game releases of just about every imaginable genre graced just about every prominent piece of gaming hardware), this summer does look to be a tad on the slow side - which is probably better for an overweight gamehead like me, anyway. Gotta get some form of exercise besides Dance Dance Revolution, after all! Plus, with the Year of the Priest commencing today, one would think a seminarian would find something more Christ-like than lounging around playing video games all day.
So, to my fellow gamers - with the gaming pipeline so thin in the coming months, what do you plan on doing to beat the heat? What future releases do you have your eyes on?
St. Isidore, St. Gabriel, and St. John Vianney, pray for us!
Wednesday, June 17, 2009
Final Thoughts on "Dante-Gate," Forgiveness, & an Apology
Quite a bit of the media circus that's pitched its tent on this blog over the past week or so has made the disparity between the Catholic doctrine of forgiveness of sins and the alleged lack of it thereof in my blog post into something of a premiere attraction. Both the combox here and some of the actual articles published by various gaming websites contained allegations that I had failed in my Christian obligation to show mercy/forgive/"turn the other cheek."
Though I did address this issue (among many others) in the combox myself, after reading Mark Shea's brilliant article on the subject today, I've come to the conclusion that I did myself and all readers a disservice when I claimed that "If EA comes out with an apology of some sort, I'll gladly extend my own olive branch." Those who accuse me of being lacking in the charity department after reading that particular comment do so with considerable merit. Whoever made the decision to perform that ludicrous stunt at EA deserves my forgiveness, even if (especially if!) they don't acknowledge their own petty wrongdoing. Rest assured, they have it. I owe everyone an apology for not doing so sooner, including EA. Mea Culpa. To the gaming journalists and combox warriors who deliberately and/or scurrilously distorted the meaning of my posting for your own ends (which, for the record, I find to be far more offensive than EA's mock-protest): this same mercy applies to you, too.
HOWEVER --- "What I have written, I have written." I offer no apologies for the tone or the content of the blog post itself, with a slight exception that perhaps my diction could have clearer (my descriptors left far too many people feeling slighted, most of whom were not the intended recipients of my comments). I think I've said enough in regards to the actual content in the comments already, so I'll let this sleeping dog lie down and die now. I hope Mark Shea's article (do take the time to read it! It's long but well worth your time!) and my subsequent apology are sufficient door-closers for the manufactured controversy centered around that particular posting once and for all. Peace and God Bless!
St. Isidore and St. Ranieri, pray for us!
Though I did address this issue (among many others) in the combox myself, after reading Mark Shea's brilliant article on the subject today, I've come to the conclusion that I did myself and all readers a disservice when I claimed that "If EA comes out with an apology of some sort, I'll gladly extend my own olive branch." Those who accuse me of being lacking in the charity department after reading that particular comment do so with considerable merit. Whoever made the decision to perform that ludicrous stunt at EA deserves my forgiveness, even if (especially if!) they don't acknowledge their own petty wrongdoing. Rest assured, they have it. I owe everyone an apology for not doing so sooner, including EA. Mea Culpa. To the gaming journalists and combox warriors who deliberately and/or scurrilously distorted the meaning of my posting for your own ends (which, for the record, I find to be far more offensive than EA's mock-protest): this same mercy applies to you, too.
HOWEVER --- "What I have written, I have written." I offer no apologies for the tone or the content of the blog post itself, with a slight exception that perhaps my diction could have clearer (my descriptors left far too many people feeling slighted, most of whom were not the intended recipients of my comments). I think I've said enough in regards to the actual content in the comments already, so I'll let this sleeping dog lie down and die now. I hope Mark Shea's article (do take the time to read it! It's long but well worth your time!) and my subsequent apology are sufficient door-closers for the manufactured controversy centered around that particular posting once and for all. Peace and God Bless!
St. Isidore and St. Ranieri, pray for us!
Wednesday, June 10, 2009
Electronic Arts pulls Anti-Christian Stunt to Promote "Dante's Inferno" Video Game
h/t American Papist
Ok, look Electronic Arts, as much as the hardcore gaming community is full of the risible self-parodies known as the "freethinking" - the Richard Dawkins-loving, fundamentalist atheist, "I'm-so-much-smarter-than-you-are-because-I-don't-believe-in-God" types, I doubt that even they would actually be more likely to buy a game because they *think* that their ideological foes (the equally risible Fundamentalist Creationist, anti-Catholic, evangelical "Christians") happen to hate it. Gamers of all varieties will buy this product if its, well, actually a good game. So instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off and make it, ya know, something worthwhile?
Just saying...
UPDATE: InsideCatholic's Margaret Cabaniss has posted her own take on the whole affair here.
Ok, look Electronic Arts, as much as the hardcore gaming community is full of the risible self-parodies known as the "freethinking" - the Richard Dawkins-loving, fundamentalist atheist, "I'm-so-much-smarter-than-you-are-because-I-don't-believe-in-God" types, I doubt that even they would actually be more likely to buy a game because they *think* that their ideological foes (the equally risible Fundamentalist Creationist, anti-Catholic, evangelical "Christians") happen to hate it. Gamers of all varieties will buy this product if its, well, actually a good game. So instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off and make it, ya know, something worthwhile?
Just saying...
UPDATE: InsideCatholic's Margaret Cabaniss has posted her own take on the whole affair here.
Labels:
anti-Catholicism,
E3,
Playstation 3 games,
Xbox 360 games
Monday, June 8, 2009
What's Within Your Soul?
The above is
the question posed as part of the advertising campaign for Namco's Soul Calibur IV, a video game available for the Xbox 360 and Ps3 as of July of last year. It has occupied a gargantuan amount of my "gaming" time since I bought it last August, and while I don't have any way of knowing precisely how many hours I've spent playing it (unlike many other games, Soul Calibur lacks an in-game "clock" that tracks the amount of time you've been playing), I suspect I may have even clocked in more hours with this game than I have with all other games I've played for the past 9 months combined. For those interested in a fairly liberal estimation, however, consider that Star Ocean 4 alone took me a good 40+ hours to complete - and that's just one game among many I've been playing and continue to play even now. Needless to say, we're talking about some truly copious amounts of play time with just one solitary title. So why wait wait until now to provide a write-up of my take on the game?
Suffice it say, despite that I've ventured through almost everything the game has to offer - and there's a gargantuan amount of content here - writing about a fighting game is not something I've had to do before. My admission that I even happen to like this particular game, let alone this particular genre, is bound to get this Catholic gamer some "cocked-eyebrow" glances (er, comments) for fellow faithful, and for good reason. The entire point of this game, after all, is essentially to "K.O" the other guy, and while the violence in this game certainly isn't of the spill-your-guts gorefest Mortal Kombat variety, it's still gratuitous enough to merit a "T for Teen" ESRB rating - and enough to give any Catholic pause. To quote The Holy Father, "any trend to produce programs and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality, is a perversion." Even in a game like Soul Calibur, where the line between good and evil is clearly demarcated ("Soul Calibur"
itself is the name of
a sword that is supposed to be the manifestation of pure goodness, while "Soul Edge" is the weapon embodying pure evil; the game itself is set on the backdrop of world history and the various events throughout time that, unbeknownst to mostly everyone, are caused by the conflict between these two swords), the fact that:
a) both good and evil are represented by a weapon, a tool of destruction;
b) the game itself really does boil down to virtually knocking the stuffing outta the other guy/gal who's trying their utmost to do the same to you;
is certainly problematic irrespective of the rest of the game's virtues.
More problematic in my opinion, however, is the game's treatment of sexuality. Let's just say that "scantily clad" is a VERY MINIMALISTIC way to describe the depiction of certain female fighters in this game. It is clearly meant to attract the playboy generation, and, as I wrote in a post last year, it nearly stopped me from buying the game, if only to protest what I thought was not only in terribly poor taste, but an ostensibly offensive objectification of the human body. Now there are ways to avoid some of the naughtier bits - the game actually allows the players to purchase different armor and weapons for the characters, with each costume affecting different battle parameters. It's not difficult to customize characters so that this particularly unfortunate content shouldn't pose a problem.
So just what exactly redeems this game, anyway? Well, I didn't find the concept of "fighting" in and of itself to be particularly problematic, not being a pacifist. As creatures, we're actively engaged, whether we like it or not, in a battle between good and evil; the various characters in the game often find themselves unwilling participants in the same struggle. I found this particular premise to be particularly compelling when I first played Soul Calibur II on the Gamecube, and even now, as a 20-something seminarian, I STILL do. The fact that the game actually attempts to provide some characterization (well, what qualifies as "interesting" when it comes to video games, anyway) also adds to this game's appeal; I'm sure I'm not the only one who was compelled to play the games "story" mode just to see what exactly happens to these characters as they play their part in the battle between good and evil. Sure, the game has its fair share of cheesy, B-movie dialogue, too, but this actually is for the better, as well, as it keeps the game from becoming too verbose and pretentious.
The game itself is also really, really fun to play. Whether I was clashing virtual weapons with CPU foes or battling with my brother seminarians, I had plenty of moments of distraught frustration after harsh losses alongside the triumphant satisfaction emanating from moments of victory. Heck, there were some even some moments of shock and laughter thrown into the mix (especially with Star Wars' very own Yoda making a guest appearance as a playable character - just imagine the possibilities!).
Shallow as it may sound, the game possesses a certain intensity (due in no small part to the game's high production values - this game looks and sounds like a movie more often than not!) that ensures that emotions run high for anyone watching of playing the game. This is both a boon and a bane for prospective game players; I suspect those that have a particularly competitive edge may find this game a little too much of a near occasion of sin (seriously! If you play the game you'll see what I mean!). Still, outside of the perennial favorite fighting game Super Smash Bros. Brawl on the Wii, I think that this particular fighting game rewards practice without being too complicated for people who have never picked up a game controller in their lives (unlike, say, more "niche" fighting game series like Guilty Gear). It strikes just the right balance it terms of challenging and intuitive gameplay with an atmosphere that really lends an "epic" sensation to the experience. In short, it's FUN!
While I certainly WOULD NOT recommend Soul Calibur to just anyone, I think there's enough here where a mature teen could easily play this title without much worry of spiritual danger, and a younger one could probably play along with some older siblings or parents' supervision. St. Paul admonishes his fellow Christians to "fight the good fight" in his letter to Timothy; perhaps Soul Calibur IV has a little to say about attaining the crown of righteousness? I'm really not sure if it's that much of a stretch to say so...
UPDATE: Well, turns out there *is* an in-game clock in the game's "Battle Records" submenu. Apparently I've played over 147 hours!
the question posed as part of the advertising campaign for Namco's Soul Calibur IV, a video game available for the Xbox 360 and Ps3 as of July of last year. It has occupied a gargantuan amount of my "gaming" time since I bought it last August, and while I don't have any way of knowing precisely how many hours I've spent playing it (unlike many other games, Soul Calibur lacks an in-game "clock" that tracks the amount of time you've been playing), I suspect I may have even clocked in more hours with this game than I have with all other games I've played for the past 9 months combined. For those interested in a fairly liberal estimation, however, consider that Star Ocean 4 alone took me a good 40+ hours to complete - and that's just one game among many I've been playing and continue to play even now. Needless to say, we're talking about some truly copious amounts of play time with just one solitary title. So why wait wait until now to provide a write-up of my take on the game?Suffice it say, despite that I've ventured through almost everything the game has to offer - and there's a gargantuan amount of content here - writing about a fighting game is not something I've had to do before. My admission that I even happen to like this particular game, let alone this particular genre, is bound to get this Catholic gamer some "cocked-eyebrow" glances (er, comments) for fellow faithful, and for good reason. The entire point of this game, after all, is essentially to "K.O" the other guy, and while the violence in this game certainly isn't of the spill-your-guts gorefest Mortal Kombat variety, it's still gratuitous enough to merit a "T for Teen" ESRB rating - and enough to give any Catholic pause. To quote The Holy Father, "any trend to produce programs and products - including animated films and video games - which in the name of entertainment exalt violence and portray anti-social behavior or the trivialization of human sexuality, is a perversion." Even in a game like Soul Calibur, where the line between good and evil is clearly demarcated ("Soul Calibur"
itself is the name of
a sword that is supposed to be the manifestation of pure goodness, while "Soul Edge" is the weapon embodying pure evil; the game itself is set on the backdrop of world history and the various events throughout time that, unbeknownst to mostly everyone, are caused by the conflict between these two swords), the fact that:a) both good and evil are represented by a weapon, a tool of destruction;
b) the game itself really does boil down to virtually knocking the stuffing outta the other guy/gal who's trying their utmost to do the same to you;
is certainly problematic irrespective of the rest of the game's virtues.
More problematic in my opinion, however, is the game's treatment of sexuality. Let's just say that "scantily clad" is a VERY MINIMALISTIC way to describe the depiction of certain female fighters in this game. It is clearly meant to attract the playboy generation, and, as I wrote in a post last year, it nearly stopped me from buying the game, if only to protest what I thought was not only in terribly poor taste, but an ostensibly offensive objectification of the human body. Now there are ways to avoid some of the naughtier bits - the game actually allows the players to purchase different armor and weapons for the characters, with each costume affecting different battle parameters. It's not difficult to customize characters so that this particularly unfortunate content shouldn't pose a problem.
So just what exactly redeems this game, anyway? Well, I didn't find the concept of "fighting" in and of itself to be particularly problematic, not being a pacifist. As creatures, we're actively engaged, whether we like it or not, in a battle between good and evil; the various characters in the game often find themselves unwilling participants in the same struggle. I found this particular premise to be particularly compelling when I first played Soul Calibur II on the Gamecube, and even now, as a 20-something seminarian, I STILL do. The fact that the game actually attempts to provide some characterization (well, what qualifies as "interesting" when it comes to video games, anyway) also adds to this game's appeal; I'm sure I'm not the only one who was compelled to play the games "story" mode just to see what exactly happens to these characters as they play their part in the battle between good and evil. Sure, the game has its fair share of cheesy, B-movie dialogue, too, but this actually is for the better, as well, as it keeps the game from becoming too verbose and pretentious.
The game itself is also really, really fun to play. Whether I was clashing virtual weapons with CPU foes or battling with my brother seminarians, I had plenty of moments of distraught frustration after harsh losses alongside the triumphant satisfaction emanating from moments of victory. Heck, there were some even some moments of shock and laughter thrown into the mix (especially with Star Wars' very own Yoda making a guest appearance as a playable character - just imagine the possibilities!).
Shallow as it may sound, the game possesses a certain intensity (due in no small part to the game's high production values - this game looks and sounds like a movie more often than not!) that ensures that emotions run high for anyone watching of playing the game. This is both a boon and a bane for prospective game players; I suspect those that have a particularly competitive edge may find this game a little too much of a near occasion of sin (seriously! If you play the game you'll see what I mean!). Still, outside of the perennial favorite fighting game Super Smash Bros. Brawl on the Wii, I think that this particular fighting game rewards practice without being too complicated for people who have never picked up a game controller in their lives (unlike, say, more "niche" fighting game series like Guilty Gear). It strikes just the right balance it terms of challenging and intuitive gameplay with an atmosphere that really lends an "epic" sensation to the experience. In short, it's FUN!While I certainly WOULD NOT recommend Soul Calibur to just anyone, I think there's enough here where a mature teen could easily play this title without much worry of spiritual danger, and a younger one could probably play along with some older siblings or parents' supervision. St. Paul admonishes his fellow Christians to "fight the good fight" in his letter to Timothy; perhaps Soul Calibur IV has a little to say about attaining the crown of righteousness? I'm really not sure if it's that much of a stretch to say so...
UPDATE: Well, turns out there *is* an in-game clock in the game's "Battle Records" submenu. Apparently I've played over 147 hours!
Wednesday, June 3, 2009
Game of the Show
Tuesday, June 2, 2009
Dan Akroyd Hopes "Ghostbusters" Video Game Lays Groundwork for New Movie
Interesting Article from the "Arts and Entertainment" Section of today's LA Times:
"On June 16, Atari will release the much-anticipated "Ghostbusters" title...there is intense consumer interest in this game, and it brought together the core of the original cast for voice work - two facts that have restarted the dormant "Ghostbusters" filmmachinery."
"Ivan Reitman, producer and director of the two films, said the video game essentially hit the restart button on the franchise."
I've never watched any of the Ghostbusters movies, but I understand that many a movie buff will rejoice at the announcement of a new installment in this venerated series. However, the idea that a movie-to-game adaptation is going to "revive" a franchise seems silly to me. Gamers know all too well that, with very few exceptions (such as Capcom's Aladdin game for the SNES as well as the various LOTR games that have been released simultaneously with their movie counterparts), video games based on movies are nothing more than quick cash-ins for corporations to make a few extra millions off the success of a blockbuster movie franchise.
Now, there are signs that indicate this game won't be the typically worthless corporate rip-off crap gamers are used to. It's not being released as part and parcel of a movie release, so it needs to be a product that stands out on its own merits; secondly, it's been in production for a significant amount of time (some, as the article points out, would argue it's been in production for too long!), meaning that game-breaking glitches and bugs won't be a source of consternation for gamers who are becoming increasingly impatient with technical improprieties in video games. All in all, gaming fansites and magazines have been giving it fairly positive press, though to label it as a gaming hype juggernaut is probably overstating things. I'm don't think the article is trying to say that, though...
If the Ghostbusters brand name is strong enough, however, even harsh reviews won't deter good sales - and, consequentially, the movie sequel Aykroyd wants - because despite the complaints and poor reviews from the hardcore gaming populace, movie-to-game tie-ins DO often sell gangbusters at retail, even if they are dwarfed by their bigscreen film counterparts. The question is: Can Aykroyd hope to fall back on this if the game is indeed a critical failure? Can the specter of a new Ghostbusters movie potentially propel sales of the game, as well (methinks this is the REAL purpose of the article, FWIW). Most importantly: Is this game look like it's going to be anything particularly memorable? I certainly could care less for it, but not being a Ghostbusters fan anyway, I'm not the target audience for the product in question. For those of you out there who do happen to consider yourselves Ghostbusters fans, though...anything to add?
"On June 16, Atari will release the much-anticipated "Ghostbusters" title...there is intense consumer interest in this game, and it brought together the core of the original cast for voice work - two facts that have restarted the dormant "Ghostbusters" filmmachinery."
"Ivan Reitman, producer and director of the two films, said the video game essentially hit the restart button on the franchise."
I've never watched any of the Ghostbusters movies, but I understand that many a movie buff will rejoice at the announcement of a new installment in this venerated series. However, the idea that a movie-to-game adaptation is going to "revive" a franchise seems silly to me. Gamers know all too well that, with very few exceptions (such as Capcom's Aladdin game for the SNES as well as the various LOTR games that have been released simultaneously with their movie counterparts), video games based on movies are nothing more than quick cash-ins for corporations to make a few extra millions off the success of a blockbuster movie franchise.
Now, there are signs that indicate this game won't be the typically worthless corporate rip-off crap gamers are used to. It's not being released as part and parcel of a movie release, so it needs to be a product that stands out on its own merits; secondly, it's been in production for a significant amount of time (some, as the article points out, would argue it's been in production for too long!), meaning that game-breaking glitches and bugs won't be a source of consternation for gamers who are becoming increasingly impatient with technical improprieties in video games. All in all, gaming fansites and magazines have been giving it fairly positive press, though to label it as a gaming hype juggernaut is probably overstating things. I'm don't think the article is trying to say that, though...
If the Ghostbusters brand name is strong enough, however, even harsh reviews won't deter good sales - and, consequentially, the movie sequel Aykroyd wants - because despite the complaints and poor reviews from the hardcore gaming populace, movie-to-game tie-ins DO often sell gangbusters at retail, even if they are dwarfed by their bigscreen film counterparts. The question is: Can Aykroyd hope to fall back on this if the game is indeed a critical failure? Can the specter of a new Ghostbusters movie potentially propel sales of the game, as well (methinks this is the REAL purpose of the article, FWIW). Most importantly: Is this game look like it's going to be anything particularly memorable? I certainly could care less for it, but not being a Ghostbusters fan anyway, I'm not the target audience for the product in question. For those of you out there who do happen to consider yourselves Ghostbusters fans, though...anything to add?
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