Monday, March 21, 2011

Revisiting the Mortal Kombat kontroversy

If you were a kid in the 90's, I'm sure you remember the glut of one-on-one fighting games. Street Fighter II, World Heroes, Samurai Showdown, Virtua Fighter, I could go on and on.

(By the way, my name is dustin Faber, and Andy was kind enough to let me post on this blog. Instead of a self-congratulatory post talking about the wonder that is me, I'll stick with letting you know I'm an engaged graphic designer/customer service rep who loves the Boston Celtics, classic gaming, and blogs at catholicguyshow.com, dustinfaber.com and thecatholiclovebirds.blogspot.com. Oh and Root Beer rocks).

Anyways, one fighting game stuck out, and it wasn't due to it's superior gameplay (Street Fighter was a better game). Mortal Kombat. Instead of beating people up, you literally killed the other guy, with blood splattering all over the place and the ability to rip someone's spinal cord out of it's socket.


While the gameplay's merits are up for debate, there's no doubting that this game made news. Parents and senators were up in arms, to the point that the ESRB was created due to games like this (and Night Trap as well). The ESRB made me mad: it prevented me from buying Street Fighter II: Championship Edition, even though my Mom had watched me play an entire match it in the arcades with no objections at all (To this day, it's the only parenting decision I strongly disagree with Mom on. She goes strictly by the ratings, I say there are other sources to go by as well).

But the realistic violence was too much for some people, and understandably so. If you wouldn't let your kids watch an R-Rated film, why let them recreate one on the Genesis?

But a few weeks ago, my fiance and I plugged Mortal Kombat II into the Sega Genesis, used a Game Genie code to make the fatalities automatic, and enjoyed pre-marital bonding by slicing each other up with razor-sharp fans. It made me wonder, during all of the bloodshed, if the criticism of Mortal Kombat was well-founded, or overblown.

Is this really that over-the-top violent as congressmen claimed?

Perhaps the HD graphics of today distort my views on the game, but the violence seems so cartoony and over-the-top, especially when you compare it to the upcoming MK title. It's not as if we were up in arms over life-like actors and actresses mutilating each other for our own amusement. More than once while playing MKII, I thought to myself that the game wasn't so bad.

Or is it? I really can't find any redeeming values in the game (then again, what redeeming values are in Pole Position?), other than the fact that it's really fun to trash talk your loved ones after a close battle. Perhaps the bloody carnage helped us bond in ways that Tetris Party could not do.

But I'm curious to your own thoughts. If you have younger children or nieces/nephews, would you let them play this game now, under the guise that it isn't as "graphic" as the violent games of today? Or would you consider the game just as off-limits as your standard M-rated FPS?

Sunday, March 6, 2011

Final Fantasy IV

I have recently started playing through FFIV again, I think I last played it as a lapsed Catholic about 5 years back and this time round I am picking up a lot more depth in the game. I'm also amazed at how many elements of the gameplay have not been taken up in more recent ffs. For example, the screen blurring out of battle if you are under certain status effects- I think this could be done really well on the rich 3d new ffs. Another would be Gilbert's auto-hiding away when he is low on life, that is great. Another is the cave where you are not allowed to have any metal weapons or armour equipped- I am so surprised that there isn't a side quest dungeon of this sort in any of the later ffs! It is a great idea!

FF4 really was revolutionary on so many levels.

And philosophically ff4 is great because characters have set roles and different stat development curves- this is a fundamentally more Catholic view of the world than a job based system or sphere grid where the player essentially has the power at his own will to recreate the fundamental attributes of each character. I think it is essentially post-modern and actually makes for quite dull gaming.

I am playing the SNES version and would be interested to hear about how people have found the DS re-make as it looks pretty good.

Friday, January 21, 2011

Is the 3DS the New PSP?

Chris Kohler seems to think so. Universal praise, predictions of demise for its competitors, and a promise of "hardcore" gaming appeal - hardly typical of Nintendo, masters of mass-appeal gaming.

There is one difference in the position of the 3DS and Sony's yet-to-be-revealed new handheld (I await the day when the corporate masters deem it worthy for our eyes to feast on) is the position of Nintendo in the gaming market. Back in 2007, Sony was the dominant "home console" gaming company looking to destroy Nintendo's monopoly on the handheld gaming industry. Analysts and gaming afficianados alike predicted that Sony's PSP would force Nintendo into third-party game developer status. The reverse happened: Sony made a sizable dent into the handheld market, sure, but Nintendo sold more handheld machines than it ever had in the past. Now, Nintendo is unquestionably more dominant on both the handheld and home console fronts, with Apple's IPhone slowly emerging from it status as the "spoiler" competitor in the handheld gaming wars to a formidable gaming platform. And that's my prediction for the latest cycle of "console warz": Apple is going to take over the gaming market.

When Nintendo first unveiled it's "blue ocean" business strategy in 2006, gamers decried it as an abandonment of Nintendo's commitment to providing quality video games for a gradually expanding market. Analysts either dismissed it as a concession that Sony (and Microsoft to a lesser extent) had "beaten Nintendo at its own game" or predicted a massive drop in its stocks due to such a risky business venture. The rest is history: Nintendo usurped Sony's premiere status in a fashion no one thought possible.

But there's a funny thing about that whole "blue ocean" strategy Nintendo was bragging about circa 2007-2008. By targeting mainstream consumers as potential gamers, Nintendo may have put the nail in its own coffin. Since gaming has become so much more mainstream, it joins a list of other entertainment commodities that vie for the consumer's attention. Specialized products (think Amazon's Kindle) fall to "All-in-one" products like the IPhone and IPad. I believe the same will soon be true for gaming. The less "niche" gaming becomes, the more it will have to adjust to a market demand for multiple forms of entertainment. This is a bittersweet pill for gamers to swallow: it might mean a "decline" of hardcore games overall (not just for Nintendo, but for the industry as a whole), but it also means the days of social isolation for gamers are numbered. I believe that Apple is the company most poised to take advantage of this new "all-in-one" gamer demographic, especially given the increasing prevalence of downloadable content in all sectors of the marketplace. Nintendo is infamously negligent at utilizing the internet for its games, and as the above article shows, things don't look to be changing for the 3DS.

Thoughts?

Monday, January 3, 2011

Video Games and the Economy

In love with your iPhone? Thank your local video game nerd.

And for those of us (all of us?) who are now addicted to seeing our latest text message, facebook update, e-mail, blog comment, etc., well, you have video games to thank for that, too.

http://online.wsj.com/article/SB10001424052970203418804576040103609214400.html?mod=WSJ_article_MoreIn_Opinion

Sunday, December 12, 2010

CVG Christmas Game Guide (patent pending)

It's that time of year again! As much as I deplore the consumerist, materialist, fill-up-the-void-in-your-life-with-more-crap attitude that pervades Adventide here in America, this is a videogame blog, and as anyone who's got kids/young adults/teenagers/boyfriends/girlfriends undoubtedly knows, videogames are not only almost always on someone's wish list, but they can make a good "filler" gift, as well.

So, to make the secular side of the season a little more bearable, I'm going to use this post as a "catch-all" for those interested in discussing the various games available right now - want to know if a game is appropriate for your son/daughter? In a Christmas budget crunch and need to know how to get the most bang for your buck? Got recommendations for other readers on good deals? Bored out of your mind and just need to vent about the long lines and crazy soccer moms who apparently don't know the difference between Rock Band 3 and Epic Mickey? Well, here's your chance!

So there you have it: the first official authorized Catholic Video Gamers all-purpose awesomesauce on toast-fueled Advent-2-Christmas Game Guide. Post away!

Wednesday, September 29, 2010

Nintendo 3DS Conference

As usual, NeoGAF has all the information one could ask for.

Things I like:

- Tales of the Abyss DS (it looks just as good as the ps2 original)
- virtual console for game boy games
- release date: March 11, 2011.

Things I don't like:
- $250. Sadface, groan, etc. I spend too much on games as it is.
- lack of American developer support
- lack of F-Zero 3DX

Still pretty amped, though. Thoughts?

Monday, September 27, 2010

Tales of Vesperia rocks!

It's been over 2 years since I bought Tales of Vesperia. As is my habit with JRPGS, I managed to get about 10-15 hours into the game before getting slogged with work and/or bored with the game and moving on. Longtime readers may recall my ramblings on the early portion of the game here

Last week I decided to give the game another go. Let's just say I'm glad that I did.

While the game does revel in moral ambiguity and individualism at some points (ya know, the usual "Just do what you want to do! That's what's important" demagoguery), it also does a fine job of showing how "doing things your own way" can often have negative consequences. The ending, in particular, does a spectacular job of showing the follies of proportionalism - even with the archetypical "save-the-world-from-the-the-evil-lord-of-darkness" plot, there's something to be said about the theme of this narrative and unique "riff" it puts on this familiar plot paradigm.

Still, a game ain't defined by its story, as important as that is. What really makes Tales of Vesperia such a great game a (particularly for those looking for a good "entry-level" Japanese role-playing game) is its accessibility; it really doesn't try to be anything more than an anime-style role-playing game, and it knows this. It is easier to complete than most other role-playing game, and can be enjoyed by 4 players, something which distinguishes it from other games of its genre. While calling it "kid-friendly" is perhaps too generous, the innuendos are mild and the violence isn't really problematic except for the under 5 crowd, which might find it a tad too scary (not to mention too complicated). It's a tad lacking in the tutorial side of things, but Tales has always thrived on a real-time driven battle system - one can easily learn basics by "trial-and-error" experimentation at the exposition of the game, unlike turn-based systems which are brutally unforgiving of entry-level mistakes), and Vesperia is no exception.

Don't expect much of brain workout from this one, though - the thrill of combat is what this game's all about. It's a nice recreational diversion, not meant to be indulged upon en masse. It's basically the sushi bar of video games. Something a little offbeat (especially to American sensibilities), not perfectly healthy, but certainly worth trying out.