A little while ago I played through Castlevania- Symphony of the Night which I bought from the Playstation Network.
The game is full of little secret areas, special items and optional bosses. In fact if you play through the game leisurely, and don't go out of your way to do more than is required you'll probably end up with "the easy ending"- like I did when I played through. When I got "the easy ending" I knew something wasn't right and I consulted a walkthrough guide online which revealed to me that I had missed out on SO MUCH in this game, but that if I wanted "the good ending" I would have to put in a lot more hours and a lot more effort.
The whole experience reminded me of the situation of mankind after the fall. The tragedy of Original Sin means that if we just go through life following the dictates of our flesh and what the world around us is suggesting we will end up with "the easy ending"- eternal damnation in the fires of hell. As a priest I know once said, "no one needs a manual to get to hell".
To get "the good ending", like in Castlevania, involves consulting the guidebook (the Church teaching and Sacred Scripture) or asking getting the advice from those who have already finished the game and achieved "the good ending" (the writings of the saints). "The good ending" requires effort, extra hours and much more discipline.
Most people will finish with the "easy ending" in difficult computer games, and in life Our Blessed Lord teaches it will be the same.
"Enter through the narrow gate; for the gate is wide and the road is easy that leads to destruction, and there are many who take it. For the gate is narrow and the road is hard that leads to life, and there are few who find it."
Strive to get the "good ending". Put in the effort, resist the devil, the world and the flesh. Remain faithful to the teachings of the Church, and cling to Christ Who is the way.
Wednesday, April 22, 2015
Monday, April 20, 2015
Secret of Mana- some thoughts.
I recently finished playing Secret of Man from the Virtual Console for the Wii (in fact I finished it last summer, but never got round to posting about it). I really enjoyed the game, it has a whimsical, light-hearted quality that is lacking in modern day rpgs. There isn't much to review about the Catholic dimension of the game but I'm going to try and fill a few pages!
Character and identity
There are 3 main characters in the game, none of which are particularly well developed, so much so, they default names are simply "boy", "girl" (who bears a striking resemblance to CT's Marle) and "Sprite" (some kind of imp, which we are not actually sure as to whether it is if male or female). If you are looking for a gripping, roller coaster of a story, you won't find it in SoM, but there are still a few minor plot-twists and there is enough to keep the player interested. The character of the boy and girl and both driven by noble quests, the boy, with the task of charging the mana-sword so as to defeat a wicked sorcerer, and the girl, with the desire to rescue her boyfriend, Dyluck, who is being used by the evil sorcerer as a host-body. The boy faces being rejected from his own town in pursuit of the good and the girl, even with the companionship of the brave boy, remains entirely committed to being re-united with Dyluck, she says at one point, when someone wonders whether she might be attracted to the boy says- "Knock it of, I'm Dyluck's girl!". The character of Sprite is rather uncertain, he is mischievous and even devious at times its not entirely certain why he joins you on the quest but towards the end of the game he shows himself capable of noble self-sacrifice.
Reality of Objective Moral laws.
In terms of purity and chastity, there isn't anything objectionable in this game. The violence is fairly sedate.
Interior Struggle to pursue the good.
There is very little introspection of the motivations behind characters' actions and so it is difficult to point this out. There are a few moments in the plot where characters are willing to face the prospect of their own death in order to save the world.
Divine Providence working through free will.
Very little on this point, only the fact that the boy himself is chosen by the mana tree to use the mana sword and save the world. We later discover that the tree is, or is perhaps inhabited by, the soul of his mother. A bit strange, but it isn't meant to be taken too seriously.
Basic Christian Theodicy- Monotheism, Goodness of creation, understanding of eternal reward/punishment based on moral behaviour.
There are some rather strange ideas about souls in this game. I think this is linked to the Japanese view of Kamis, or spirits, inhabited inanimate objects. As mentioned, the tree is inhabited by a soul, but there are also moving treasure chests.
Mana is also a non-Christian concept. The idea that there is a force out there holding all things in balance through the medium of mana crystals. The idea is present in some of the early FF games too. But maybe we could imagine Almighty God governing the world through these crystals and leaving humans the task of guarding them. The game doesn't oppose monotheism and I suppose that there is a sense in which creation is good insofar as its goodness is ensured by the well being of the crystals, monsters emerge where this balance is broken.
Mana is also a non-Christian concept. The idea that there is a force out there holding all things in balance through the medium of mana crystals. The idea is present in some of the early FF games too. But maybe we could imagine Almighty God governing the world through these crystals and leaving humans the task of guarding them. The game doesn't oppose monotheism and I suppose that there is a sense in which creation is good insofar as its goodness is ensured by the well being of the crystals, monsters emerge where this balance is broken.
When characters die in battle they "see the reaper", but then can be resurrected, that is a pity, it is more Christian to have characters knocked out and then revived, as in most ff games.
The boy's father speaks to him as a ghost, so there is some continuance of souls after death although it is not clear that anyone goes to heaven or hell based on their lives.
Conclusion
The boy's father speaks to him as a ghost, so there is some continuance of souls after death although it is not clear that anyone goes to heaven or hell based on their lives.
Conclusion
In spite of all these theological flaws, I would still recommend the game to Catholics, why so? I think the essential reason is SoM is an RPG which is driven much more by gameplay than story or character development. The essential script within the game is very small (around 4000 words compared to Chrono Trigger's 20000) and whilst it sounds as if there is a lot of objectionable content, in fact, there is very little, because most of the game is dungeon crawling followed by curing and upgrading in the next town. The amazing musical score for the game is also one of the best of the 16bit era, in my opinion, second only to Chrono Trigger and highly enjoyable with a wide variety of moods and themes expressed. SoM doesn't aim to be the big block buster epic action RPG, I think it is satisfied with being a decent, enjoyable amusement between playing the FFVIIs and the Suikoden IIs. The game also seems to capture something of child-hood, at least it did for me, perhaps it was the soundtrack and the bight colours that evoked this. Overall the whole game carried an air of simplicity and whilst it isn't one of the greatest games of all time, it is a lot of fun and not too much hard work.
Friday, April 3, 2015
Is emulating a game sinful?
If you're a Catholic who is serious about keeping in the state of grace and remaining in Christ's friendship then you probably think a lot about whether a given act is sinful or not. One of the things you might worry about is whether it's sinful to emulate games on your phone or computer.
Downloading a copy of a game you don't own, and which ordinarily can only be obtained by purchasing it is certainly sinful. I think if you have a habitual practice of doing this you are certainly dealing with grave matter, that is, mortal sin. Even stealing one game electronically could possibly be a mortal sin, if it is done with full knowledge that the action is serious.
Some people would argue with this, but I think we need to see intellectual properties and software in the same way we would view physical items. If you apply the same rules to the physical item, would taking it be moral?
Anyway, lets move onto the question- is it wrong to download a copy of a game you do own?
This is licit so long as, in additional to owning a copy of the game you are going to play, you also own a console on which that game can be played.
- So, for example, you own a ps1 and you own a hard copy of ff7. In that instant it is licit to emulate ff7 on your pc or phone.
- Another example, you own a ps3 (which is capable of playing ps1 games) and a hard copy of ff7. In that instant it is licit to emulate ff7 on your pc or phone.
- Again, you own a wii and you buy mario 3 on the virtual console, you can play mario 3 on your phone.
- I would even go so far as saying- you own the nes cartridge of mario 3, you have lost your nes but own a wii upon which mario 3 is available for download, in this instance I think you can play mario 3 on your phone without sin.
Keep the faith my brothers, you have one soul and there is one eternity.
Thursday, November 6, 2014
Stars of Destiny
I recently played through Suikoden on PSN. I enjoyed the game, and I could really appreciate how Suikoden II had built upon the strengths of the first game. Something that struck me anew in playing this game is the plan that God has for each of His elect.
As the hero you have to go around and recruit the 108 characters who make up the 'Stars of Destiny'. The interesting thing is that not all these characters are going to be great fighters- some are cooks, some are kids, some of them are dancers and some of them are just doing day to day chores. Each of the characters you can recruit is given away by that fact that as an NPC he has a face in his dialogue box!
What struck me is that Almighty God's elect are like the 'stars of destiny', and it is the job of each one of us to play our part in recruiting the 'stars of destiny' into the Church. We do not know if we are one of the stars until the next life, but if you persevere faithfully in the Church (in the party) then it is an indication that you are.
Thursday, September 25, 2014
RPG Morality systems
I've been thinking a little bit recently about morality systems in video games. I'm sure you will have encountered them in the Mass Effect, Fable and Fallout games of recent years. Although I am trying to live a life in the state of grace the fallen element in me still pulls me towards developing a character in these games who isn't always the most virtuous- I think that is for a few reasons.
For starts, some games give negative morality points for actions that a virtuous character might well do, sometimes what we would consider morally neutral are considered as bad. Another reason is that Vice can come about by accident in these games!
The thing I find most lacking in the present day morality systems is "vertical accountability". The games have no acknowledgement of a God and His laws as the basis for the moral code that individuals are veering away from or towards.
I tease my friends that if you get game over in a morality based game the ending scene should be heaven/ hell/ purgatory so it is clear that your character's moral decisions had an impact on his eternal destiny.
Apparently Ultima IV was the first RPG to feature a morality system and unlike modern day ones it sounds as if you can only complete the game by becoming the virtuous character, that sounds like a pretty decent Catholic approach- but not quite as good as my heaven/hell/purgatory idea!
Saturday, June 21, 2014
Chrono Trigger- A biblical metaphor?
I really enjoy watching the Game Theory channel on YouTube, there are some really entertaining videos. One of the best ones is this 'theory' looking into where the game parallels with salvation history.
Some of the stuff ties in with my review of CT from some time ago which you can read here
Saturday, June 14, 2014
Final Fantasy IV Review
I recently completed playing through Final Fantasy IV for the Android/IOS, a version which is, for the most part, a port of the DS version of the game. I had been looking forward to playing this version of FF4 in order to experience a new, as it were, updated, take on the classic Snes game. The game is now in 3D and features both a remastered soundtrack and a slightly revised, that is, lengthened, script. There are a few gameplay changes but it was really quite funny how for the most part entire dungeon maps were exactly the same as in the original version, albeit through a 3D lense.
Final Fantasy 4 never reached England for the Snes and so I first played FFIV on the Playstation as part of the Final Fantasy Chronicles, and this was an imported copy because, again, Square didn't release Chronicles over here either. I was probably 15 at the time, my younger brother and I chose the Hard Type version to play, and I can remember how much levelling up was involved to progress slowly but surely through a pattern of town to dungeon to town to dungeon. We enjoyed playing 4 but I remember that my teenage impression was of how much behind FF6 and Chrono Trigger seemed to be in terms of gameplay, story and characterisation. 10 years later playing the game on the IOS (and having replayed the snes version about 3 years ago as well), my opinion has completely changed- I would now rank the game as up there among my all time favourites; not only because I have come to appreciate some of the interesting novelties of ffiv gameplay, but most of all because I think in the plot and characterisation we have the most pro-Catholic of all the FF games. There are only a minor number of ethical problems with the game and these are mostly in terms of modesty, the underlying philosophy in the game and moral outlook of characters is basically Christian and we even have a natural theology that, unlike most of the FFs, accepts the existence of Almighty God and doesn't feature Him as some kind of evil overlord. Also, like Chrono Trigger, the game doesn't take itself too seriously- a major fault in most of the later FFs and most modern RPGs- they try and expound a vision of reality, a hard, tight knit science fiction narrative, rather than allowing imaginary fantasy elements to simply be imaginary elements.
Let's then go through the usual categories to analyse how supportive Final Fantasy IV is to a Catholic worldview.
Character and identity
Each of the characters in Final Fantasy 4 has his or her own distinctive attributes profile, a feature readers may be familiar with in Final Fantasy 9. Characters are clearly determined as to what their role in battle ought to be- we have a summoner, a white mage, a ninja, a knight, a dragoon etc and each class has its own unique set of abilities. Readers of my other reviews will know that I really favour this style of gameplay mechanics in RPGs, I think it most corresponds to a true vision of vocation and that flourishing comes from living in accord with the design that God has built in to you, rather than in FFX for example, where each character is capable of eventually becoming the same as any other through the power of their own choice.
Within the narrative there are some enjoyable characters and the DS remake, featuring occasional voice-acting, brings a greater realism to them. Characters are quite sure about their vocations in life, and they are aware that living in accord with them is not an obstacle to their freedom but the enhancement of it. There is a good amount of humour running through the game, and also a sense of fraternity among the party members.
Reality of Objective Moral laws.
The game endorse the idea that there is a real distinction between good and evil and that evil is anti-life. The crystals somehow sustain life (and unlike in FF9 there is no hard piece of sci-fi to divinize the crystals) and Golbez (controlled by Zemus) is having them stolen in order to further a wicked plan. Often Golbez uses trickery to try and get Cecil (the protagonist) and his party to obtain crystals for him, he, for example, is able to appear as allies of the party, he also seems to have a certain power over anyone who is still wedded to darkness (evil). The party does not resort to trickery in response to Golbez, and Cecil, above all, is driven by a sense of justice to conquer evil.
An area of morality where the game falls short is in modesty- all the female party members wear too little. If I was Cecil, I would tell Rosa to get some more clothes on, she is dressing like a prostitute. The worst aspect of the DS version are the dancing stripper girls that perform little dances for you if you ask them to, this was unfortunate. There is also a town where there is a brothel, and the player is able to spend a load of gil in order to be 'entertained' by a bunch of the stripper girls. On the positive side Cecil makes no comment about the situation, and a lot of the things that the NPCs say in the brothel mock the situation rather than glamorise it.
Interior Struggle to pursue the good.
This is really where the game excels. In the early part of the game Cecil is a 'dark knight' experiencing pangs of conscience upon being given orders to seize the crystal from a defenceless village. On a second mission to seize another crystal, he realises that he can't obey the orders, resulting from his expulsion from his job as commanding the 'red wings'. It is not enough the for Cecil to have rejected evil, he must also do penance and make a concerted return to the good, he returns to the town which was destroyed by his countrymen and begs forgiveness, he then has to travel to the height of a mountain in order to confront his darkness and renounce it. Cecil has a mystical experience of some kind on the mountain, where he is given a vision from a great light, and in the light he is transformed into a paladin- a Holy Knight. Through the remainder of the game Cecil is a defender of the weak and forgiving to those who have fallen through weakness. Later in the game we see how characters who have been used by the real bad guy to perform evil show sorrow for their acts, we also see them struggle to resist his influence. Kain struggles throughout the game but finally he seems to conquer himself and the temptations of evil, and as the game closes we see him on the holy mountain where Cecil had his conversion, hoping to experience a like transformation through penance.
Divine Providence working through free will.
Do the victories of the evil one ultimately bring about his demise? The game does not reflect too deeply on this matter. Do the deeds of good men with free will somehow accomplish grand ends? I think so, a good example is the scene where the white and black mages gather to the tower of prayer and pray that the 'prophecy will be fulfilled' and their prayers are heard, bringing about the return of the 'lunar whale' who can enable the party members to travel to the moon. Another example is when, early in the game, Cecil chooses to save Rydia a summoner who has somehow survived his army's attack on an innocent city, Rydia will later prove to be essential to the party.
Self Sacrifice for others
Again, FF4 scores really high on this point, almost half of the characters who join the party attempt to sacrifice their lives to save others! The ones who survive both mourn the loss of a beloved companion and profess gratitude towards him. When I first played FF4 I was a little annoyed that a lot of the characters who sacrificed themselves for others somehow manage to survive against all odds! Looking at the game now I see this as part of the game's innocence, and also as getting the point across that virtue is rewarded, even, occasionally, in this life. My favourite act of sacrifice is performed by Tellah, where, reminiscent of the summoner from FFX, he performs a spell which ought to destroy the evil one, but he knows that performing it will take his own life. Unlike Yuna, who sadly never took this noble route, Tellah performs the meteo spell, and suffers the consequences.
Basic Christian Theodicy- Monotheism, Goodness of creation, understanding of eternal reward/punishment based on moral behaviour.
No JRPG can be expected to have a perfect Christian Theodicy, there are always oddities. Characters mention heaven, but we don't hear much, if anything, of hell though and heaven without hell is a mockery of the divine order. Like in Chrono Trigger, there are a number of apparitions of deceased good characters, such as the King of Baron, who explains that his body is gone but his mind will live forever. Cecil's father, also deceased, appears to Cecil from beyond the grave. So there is a definite continued existence of the good. There is however a problematic statement when Edward's girlfriend, who has died, appears to him but says she must depart as "the spirit calls me onward to be part of it again", what that means who knows? But it is off from a Christian natural theology. I don't think the game makes a big deal of the statement though and I may be being over-sensitive about this.
What's absent is any idea of judgement, that is, that evil characters who have perverted their nature in this life, necessarily endure separation from the good in the next life. Slightly problematic is the fact that the deceased king says that he will now be an eidolon, that is, a 'summon'. In ff4 summons are not gods but more like fairies that have their own little town and come to help the summoner that calls upon them, this is a nice understanding of summons, but it seems a bit messy to view a dead human as becoming a fairy.
The nature of evil is slightly problematic, there is some suggestion that evil is necessary so long as there is good- the idea that the existence of light necessitates the reality of darkness. The two are not depicted as equally powerful forces though, light outshines the darkness.The final badguy is never completely destroyed and he promises that he will always exist so long as evil dwells in the hearts of men, I would have preferred if he had been destroyed and seen descend into a fiery lake of punishment, and then said, "others will follow me so long as evil dwells in the hearts of men".
Prayer is mentioned quite a bit, the only problem with its usage though is it isn;t precisely clear to whom the prayers are being directed- and there is a possibility that by 'prayer' what the game really means is a telepathic energy source. At the very end of the game two characters depart into a lengthy sleep and promise that within this stasis they will 'pray for the peace of the planet', it is a good message.
There is no mention of God, a personal Almighty Creator of all that is, there is one line that refers to the existence of 'gods'. The FF4 universe is theistic but there is nothing as strong as the 'Entity' of Chrono Trigger.
Conclusion
When you put FFIV alongside FFX, XIII, VI, VII, Tactics and Xenogears I think it stacks up as the most Christian of the FFs, there is no major earth-spirit Gaia theme which plagues VII and IX, and there is no 'atheism is liberation' trope like you get in X and XIII. I really enjoyed the battle system of FFIV, it is simple but enjoyable, and there are some great player abilities such as Edward's automatic 'Hide' when he is low on life, and Edge's 'throw' ability which lets him throw any piece of weaponry at an enemy. A lot of the stuff which characterises later FF gameplay is here in FFIV for the first time- I think FFIV was the first FF to have an engrossing storyline and a quality soundtrack. There aren't any minigames, there are only a couple of little sidequests, but there are plenty of secret treasure chests and enough things to make the game worth a second and more thorough play through.
FFIV is a fun game, but be prepared for a lot of grinding! Especially if you play through the DS hardtype mode. The IOS version is a lot easier that DS because it automatically saves you at spots between save points, so you lose very little if, or rather when, you happen to be knocked out in a random battle featuring ridiculously hard enemies that would be ok in a group of 2, but not a group of 5!
The game isn't the Catholic RPG I have been looking for, as Lord of the Rings could be said to be the Catholic fantasy fiction, I think that still needs to be produced, but it gets close to the heights of Chrono Trigger in some areas and in the area of 'interior struggle to pursue the good' it clearly surpasses it.
Like CT, the game wears itself lightly, it knows it is a game and lot a philosophical treatise and it doesn't try to reduce everything to matter- we have spirit, we have mind, we have prayer. I think I would be quite comfortable giving this game to a child or teenager in a way a wouldn't for a lot of rpgs. I think it can, in parts, be a preparation for the Gospel.
I'm sure many of you have played through Final Fantasy IV, I'd love to hear your take on the game and on how it supports or contradicts a Catholic worldview.
Final Fantasy 4 never reached England for the Snes and so I first played FFIV on the Playstation as part of the Final Fantasy Chronicles, and this was an imported copy because, again, Square didn't release Chronicles over here either. I was probably 15 at the time, my younger brother and I chose the Hard Type version to play, and I can remember how much levelling up was involved to progress slowly but surely through a pattern of town to dungeon to town to dungeon. We enjoyed playing 4 but I remember that my teenage impression was of how much behind FF6 and Chrono Trigger seemed to be in terms of gameplay, story and characterisation. 10 years later playing the game on the IOS (and having replayed the snes version about 3 years ago as well), my opinion has completely changed- I would now rank the game as up there among my all time favourites; not only because I have come to appreciate some of the interesting novelties of ffiv gameplay, but most of all because I think in the plot and characterisation we have the most pro-Catholic of all the FF games. There are only a minor number of ethical problems with the game and these are mostly in terms of modesty, the underlying philosophy in the game and moral outlook of characters is basically Christian and we even have a natural theology that, unlike most of the FFs, accepts the existence of Almighty God and doesn't feature Him as some kind of evil overlord. Also, like Chrono Trigger, the game doesn't take itself too seriously- a major fault in most of the later FFs and most modern RPGs- they try and expound a vision of reality, a hard, tight knit science fiction narrative, rather than allowing imaginary fantasy elements to simply be imaginary elements.
Let's then go through the usual categories to analyse how supportive Final Fantasy IV is to a Catholic worldview.
Character and identity
Each of the characters in Final Fantasy 4 has his or her own distinctive attributes profile, a feature readers may be familiar with in Final Fantasy 9. Characters are clearly determined as to what their role in battle ought to be- we have a summoner, a white mage, a ninja, a knight, a dragoon etc and each class has its own unique set of abilities. Readers of my other reviews will know that I really favour this style of gameplay mechanics in RPGs, I think it most corresponds to a true vision of vocation and that flourishing comes from living in accord with the design that God has built in to you, rather than in FFX for example, where each character is capable of eventually becoming the same as any other through the power of their own choice.
Within the narrative there are some enjoyable characters and the DS remake, featuring occasional voice-acting, brings a greater realism to them. Characters are quite sure about their vocations in life, and they are aware that living in accord with them is not an obstacle to their freedom but the enhancement of it. There is a good amount of humour running through the game, and also a sense of fraternity among the party members.Reality of Objective Moral laws.
The game endorse the idea that there is a real distinction between good and evil and that evil is anti-life. The crystals somehow sustain life (and unlike in FF9 there is no hard piece of sci-fi to divinize the crystals) and Golbez (controlled by Zemus) is having them stolen in order to further a wicked plan. Often Golbez uses trickery to try and get Cecil (the protagonist) and his party to obtain crystals for him, he, for example, is able to appear as allies of the party, he also seems to have a certain power over anyone who is still wedded to darkness (evil). The party does not resort to trickery in response to Golbez, and Cecil, above all, is driven by a sense of justice to conquer evil.
An area of morality where the game falls short is in modesty- all the female party members wear too little. If I was Cecil, I would tell Rosa to get some more clothes on, she is dressing like a prostitute. The worst aspect of the DS version are the dancing stripper girls that perform little dances for you if you ask them to, this was unfortunate. There is also a town where there is a brothel, and the player is able to spend a load of gil in order to be 'entertained' by a bunch of the stripper girls. On the positive side Cecil makes no comment about the situation, and a lot of the things that the NPCs say in the brothel mock the situation rather than glamorise it.
Interior Struggle to pursue the good.
This is really where the game excels. In the early part of the game Cecil is a 'dark knight' experiencing pangs of conscience upon being given orders to seize the crystal from a defenceless village. On a second mission to seize another crystal, he realises that he can't obey the orders, resulting from his expulsion from his job as commanding the 'red wings'. It is not enough the for Cecil to have rejected evil, he must also do penance and make a concerted return to the good, he returns to the town which was destroyed by his countrymen and begs forgiveness, he then has to travel to the height of a mountain in order to confront his darkness and renounce it. Cecil has a mystical experience of some kind on the mountain, where he is given a vision from a great light, and in the light he is transformed into a paladin- a Holy Knight. Through the remainder of the game Cecil is a defender of the weak and forgiving to those who have fallen through weakness. Later in the game we see how characters who have been used by the real bad guy to perform evil show sorrow for their acts, we also see them struggle to resist his influence. Kain struggles throughout the game but finally he seems to conquer himself and the temptations of evil, and as the game closes we see him on the holy mountain where Cecil had his conversion, hoping to experience a like transformation through penance.
Divine Providence working through free will.
Do the victories of the evil one ultimately bring about his demise? The game does not reflect too deeply on this matter. Do the deeds of good men with free will somehow accomplish grand ends? I think so, a good example is the scene where the white and black mages gather to the tower of prayer and pray that the 'prophecy will be fulfilled' and their prayers are heard, bringing about the return of the 'lunar whale' who can enable the party members to travel to the moon. Another example is when, early in the game, Cecil chooses to save Rydia a summoner who has somehow survived his army's attack on an innocent city, Rydia will later prove to be essential to the party.
Self Sacrifice for others
Again, FF4 scores really high on this point, almost half of the characters who join the party attempt to sacrifice their lives to save others! The ones who survive both mourn the loss of a beloved companion and profess gratitude towards him. When I first played FF4 I was a little annoyed that a lot of the characters who sacrificed themselves for others somehow manage to survive against all odds! Looking at the game now I see this as part of the game's innocence, and also as getting the point across that virtue is rewarded, even, occasionally, in this life. My favourite act of sacrifice is performed by Tellah, where, reminiscent of the summoner from FFX, he performs a spell which ought to destroy the evil one, but he knows that performing it will take his own life. Unlike Yuna, who sadly never took this noble route, Tellah performs the meteo spell, and suffers the consequences.
Basic Christian Theodicy- Monotheism, Goodness of creation, understanding of eternal reward/punishment based on moral behaviour.
No JRPG can be expected to have a perfect Christian Theodicy, there are always oddities. Characters mention heaven, but we don't hear much, if anything, of hell though and heaven without hell is a mockery of the divine order. Like in Chrono Trigger, there are a number of apparitions of deceased good characters, such as the King of Baron, who explains that his body is gone but his mind will live forever. Cecil's father, also deceased, appears to Cecil from beyond the grave. So there is a definite continued existence of the good. There is however a problematic statement when Edward's girlfriend, who has died, appears to him but says she must depart as "the spirit calls me onward to be part of it again", what that means who knows? But it is off from a Christian natural theology. I don't think the game makes a big deal of the statement though and I may be being over-sensitive about this.What's absent is any idea of judgement, that is, that evil characters who have perverted their nature in this life, necessarily endure separation from the good in the next life. Slightly problematic is the fact that the deceased king says that he will now be an eidolon, that is, a 'summon'. In ff4 summons are not gods but more like fairies that have their own little town and come to help the summoner that calls upon them, this is a nice understanding of summons, but it seems a bit messy to view a dead human as becoming a fairy.
The nature of evil is slightly problematic, there is some suggestion that evil is necessary so long as there is good- the idea that the existence of light necessitates the reality of darkness. The two are not depicted as equally powerful forces though, light outshines the darkness.The final badguy is never completely destroyed and he promises that he will always exist so long as evil dwells in the hearts of men, I would have preferred if he had been destroyed and seen descend into a fiery lake of punishment, and then said, "others will follow me so long as evil dwells in the hearts of men".
Prayer is mentioned quite a bit, the only problem with its usage though is it isn;t precisely clear to whom the prayers are being directed- and there is a possibility that by 'prayer' what the game really means is a telepathic energy source. At the very end of the game two characters depart into a lengthy sleep and promise that within this stasis they will 'pray for the peace of the planet', it is a good message.
There is no mention of God, a personal Almighty Creator of all that is, there is one line that refers to the existence of 'gods'. The FF4 universe is theistic but there is nothing as strong as the 'Entity' of Chrono Trigger.
Conclusion
When you put FFIV alongside FFX, XIII, VI, VII, Tactics and Xenogears I think it stacks up as the most Christian of the FFs, there is no major earth-spirit Gaia theme which plagues VII and IX, and there is no 'atheism is liberation' trope like you get in X and XIII. I really enjoyed the battle system of FFIV, it is simple but enjoyable, and there are some great player abilities such as Edward's automatic 'Hide' when he is low on life, and Edge's 'throw' ability which lets him throw any piece of weaponry at an enemy. A lot of the stuff which characterises later FF gameplay is here in FFIV for the first time- I think FFIV was the first FF to have an engrossing storyline and a quality soundtrack. There aren't any minigames, there are only a couple of little sidequests, but there are plenty of secret treasure chests and enough things to make the game worth a second and more thorough play through.
FFIV is a fun game, but be prepared for a lot of grinding! Especially if you play through the DS hardtype mode. The IOS version is a lot easier that DS because it automatically saves you at spots between save points, so you lose very little if, or rather when, you happen to be knocked out in a random battle featuring ridiculously hard enemies that would be ok in a group of 2, but not a group of 5!
The game isn't the Catholic RPG I have been looking for, as Lord of the Rings could be said to be the Catholic fantasy fiction, I think that still needs to be produced, but it gets close to the heights of Chrono Trigger in some areas and in the area of 'interior struggle to pursue the good' it clearly surpasses it.
Like CT, the game wears itself lightly, it knows it is a game and lot a philosophical treatise and it doesn't try to reduce everything to matter- we have spirit, we have mind, we have prayer. I think I would be quite comfortable giving this game to a child or teenager in a way a wouldn't for a lot of rpgs. I think it can, in parts, be a preparation for the Gospel.
Subscribe to:
Posts (Atom)









