As usual, NeoGAF has all the information one could ask for.
Things I like:
- Tales of the Abyss DS (it looks just as good as the ps2 original)
- virtual console for game boy games
- release date: March 11, 2011.
Things I don't like:
- $250. Sadface, groan, etc. I spend too much on games as it is.
- lack of American developer support
- lack of F-Zero 3DX
Still pretty amped, though. Thoughts?
Wednesday, September 29, 2010
Monday, September 27, 2010
Tales of Vesperia rocks!
It's been over 2 years since I bought Tales of Vesperia. As is my habit with JRPGS, I managed to get about 10-15 hours into the game before getting slogged with work and/or bored with the game and moving on. Longtime readers may recall my ramblings on the early portion of the game here
Last week I decided to give the game another go. Let's just say I'm glad that I did.
While the game does revel in moral ambiguity and individualism at some points (ya know, the usual "Just do what you want to do! That's what's important" demagoguery), it also does a fine job of showing how "doing things your own way" can often have negative consequences. The ending, in particular, does a spectacular job of showing the follies of proportionalism - even with the archetypical "save-the-world-from-the-the-evil-lord-of-darkness" plot, there's something to be said about the theme of this narrative and unique "riff" it puts on this familiar plot paradigm.
Still, a game ain't defined by its story, as important as that is. What really makes Tales of Vesperia such a great game a (particularly for those looking for a good "entry-level" Japanese role-playing game) is its accessibility; it really doesn't try to be anything more than an anime-style role-playing game, and it knows this. It is easier to complete than most other role-playing game, and can be enjoyed by 4 players, something which distinguishes it from other games of its genre. While calling it "kid-friendly" is perhaps too generous, the innuendos are mild and the violence isn't really problematic except for the under 5 crowd, which might find it a tad too scary (not to mention too complicated). It's a tad lacking in the tutorial side of things, but Tales has always thrived on a real-time driven battle system - one can easily learn basics by "trial-and-error" experimentation at the exposition of the game, unlike turn-based systems which are brutally unforgiving of entry-level mistakes), and Vesperia is no exception.
Don't expect much of brain workout from this one, though - the thrill of combat is what this game's all about. It's a nice recreational diversion, not meant to be indulged upon en masse. It's basically the sushi bar of video games. Something a little offbeat (especially to American sensibilities), not perfectly healthy, but certainly worth trying out.
Last week I decided to give the game another go. Let's just say I'm glad that I did.
While the game does revel in moral ambiguity and individualism at some points (ya know, the usual "Just do what you want to do! That's what's important" demagoguery), it also does a fine job of showing how "doing things your own way" can often have negative consequences. The ending, in particular, does a spectacular job of showing the follies of proportionalism - even with the archetypical "save-the-world-from-the-the-evil-lord-of-darkness" plot, there's something to be said about the theme of this narrative and unique "riff" it puts on this familiar plot paradigm.
Still, a game ain't defined by its story, as important as that is. What really makes Tales of Vesperia such a great game a (particularly for those looking for a good "entry-level" Japanese role-playing game) is its accessibility; it really doesn't try to be anything more than an anime-style role-playing game, and it knows this. It is easier to complete than most other role-playing game, and can be enjoyed by 4 players, something which distinguishes it from other games of its genre. While calling it "kid-friendly" is perhaps too generous, the innuendos are mild and the violence isn't really problematic except for the under 5 crowd, which might find it a tad too scary (not to mention too complicated). It's a tad lacking in the tutorial side of things, but Tales has always thrived on a real-time driven battle system - one can easily learn basics by "trial-and-error" experimentation at the exposition of the game, unlike turn-based systems which are brutally unforgiving of entry-level mistakes), and Vesperia is no exception.
Don't expect much of brain workout from this one, though - the thrill of combat is what this game's all about. It's a nice recreational diversion, not meant to be indulged upon en masse. It's basically the sushi bar of video games. Something a little offbeat (especially to American sensibilities), not perfectly healthy, but certainly worth trying out.
Tuesday, September 14, 2010
Halo Reach?
Xbots like myself are naturally abuzz about Halo Reach, which launched to spectacular fanfare last night. My brother Joe is currently playing his copy (or at least, that's what Xbox LIVE would have me believe) and many others have asked me if I've bought a copy of my own. I haven't, much to the chagrin of my brothers, who are growing tired of Modern Warfare 2 and are anxious to try a new remedy to cure their itching trigger fingers.
The reviews have been stellar, to say the least. One of my friends commented on his facebook this morning that Reach "has lived up to all the hype." I want to hear from the detractors. Pipe up, before I spend more money I don't have and give into the demands of the consumer culture!
The reviews have been stellar, to say the least. One of my friends commented on his facebook this morning that Reach "has lived up to all the hype." I want to hear from the detractors. Pipe up, before I spend more money I don't have and give into the demands of the consumer culture!
Saturday, September 4, 2010
Spiritual Warfare (NES)

Did anyone ever own the Christian NES game Spiritual Warfare when it first came out? It can now be played for free on the Wisdom Tree Games website. I messed around with it a little bit earlier, the game is very similar to the original Zelda. The plot is essentially that the people in a certain town have been possessed by demons and you must go around and, as it were, 'deliver them'- this is done by attacking them, and then destroying the demon as it flies out from them. Extra points are gained by answering Scriptural questions, so the game has an educative side to it but this probably restricts the audience the game can demand. For Nes the graphics are acceptable. I wonder how the game develops, does the game have much of a developing plot? I would be interested to hear.
Since the NES era there has been very little in the way of explicitly Christian gaming, isn't that odd? Was the audience more Christian?
I think Christian themed games deserve support from Catholics. As a young, unconverted, lad I wonder what I would have made of these games? When I was about 6, to my shame, I often purchased games based on the box! Spiritual Warfare's front cover would have appealed to me ;) It looks a little like Wizard and Warriors, with a tough looking character on the front. I wonder if the back would have put me off with all talk about religion. But then, surely, the company would want to make known the fact that the game was Christian to the presumably Christian parents trying to foist this game on their beloved child they nobly wished to catechise.
My dream however would be a fantasy RPG game that essentially looks at a world where the people in some way live according to an existentialist philosophy that does not explain the fragmentation and wickedness in the world. The main character discovers a secret, persecuted sect that holds a revelation that explains the fragmentation. Most modern RPGs seem to work the other way round!
Move straight over to 16 Bit Catholic to catch a review of Spiritual Warfare. I think he comes to the same conclusions as my first impressions. I wonder if anyone out there has actually completed this game though? I would love to hear if the plot develops in any way.
Thursday, September 2, 2010
This made me laugh
http://dustinfaber.blogspot.com/2010/08/giving-penance-to-video-game-villains.html
In other news, I have Xbox LIVE gold again, and am eager to play Rock Band 2 with any and all takers. Gamertag: Ando Commando 4.
See y'all in cyberspace!
In other news, I have Xbox LIVE gold again, and am eager to play Rock Band 2 with any and all takers. Gamertag: Ando Commando 4.
See y'all in cyberspace!
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