Alan Wake is a self-described "psychological thriller" (read: survival horror) game first announced over five years ago. It is finally set for release on May 18.
Despite my general proclivity towards role-playing games and my aversion to "blood n'guts" (that I managed to play through Resident Evil 5 without vomiting is, to quote Ben Franklin's aphorism, "proof that God loves me and wants me to happy") that such "survival horror" games tend to possess in spades, Alan Wake's emphasis on narrative development and puzzle-solving gameplay is certainly palpable to a role-playing gamer like me, and the "T for teen" rating would seem to indicate that the carnage will be kept to a minimum.
Many in the gaming community are already extolling Alan Wake as a "game-of-the-year" contender. There's even an online webisode series prequel to promote the game before its release in the coming weeks.
The metacritic average is in the 80th percentile, which would seem to indicate its not quite the foretaste of heaven some gamers apparently think it is. Still, if I ever manage to finish FFXIII and Pokemon Heartgold, I'm convinced Alan Wake can give me a good jolt of summer fun.